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"Necessary Evil" IC
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<blockquote data-quote="Arkhandus" data-source="post: 5559408" data-attributes="member: 13966"><p><strong>Gemini</strong></p><p></p><p>Gemini-Octavia flinches for a moment at one drone's rather accurate blast, but snarls and turns invisible again, moving off to the side. Then he/she blasts back with the ring, reappearing.</p><p></p><p>Meanwhile, Gemini-Brick recovers from his poorly-aimed strike, and tries a simpler, lunging punch this time. If he smashes the drone well enough, he steps up to the next one to prepare for more smashing.</p><p></p><p>[OOC]Actually, you forgot my +2 Toughness from Defensive Roll, WD, so Gemini only failed by 8 with that roll. But I'll use my hero point to re-roll......stupid dicebot......still, the HP makes it a 23, so no harm. Figures, as soon as we enter combat.....[/OOC]</p><p>[sblock]Since using a hero point to improve a roll always results in a minimum roll of 11, Gemini-Octavia's minimum Toughness result would be 21, a mere "bruised" condition. The 23 with the hero point re-roll results in no damage, but man do I hate this dicebot......stupid strings of identical or near-identical rolls.</p><p></p><p>Gemini-Octavia resumes Invisibility as a free action, then moves some 10 or 20 feet off to the side before Blasting back at the drone that wounded him/her. Reappears, won't be able to reactivate Invis until next turn. I factored Sneak Attack into the damage this time due to Invisibility.</p><p></p><p>Gemini-Brick tries again to smash a drone, and if successful, steps up to another one to menace it up-close.</p><p></p><p>Remember that Gemini has Elusive Target, so enemies take -4 to hit him with ranged attacks as long as he's in melee, unless they have Precise Shot 2 or something.</p><p></p><p><u>Gemini-Brick Combat Stats in Brief:</u></p><p>BAB +6, CMB +12, CMD 24, Defense 16, Toughness +7 (+9 Defensive Roll) (Impervious 10)</p><p>Fort +9, Ref +4 (+6 Defensive Roll), Will +9 (+15 Limited Mind Shield)</p><p>Unarmed Strike +6 melee (Toughness DC 21) (Penetrating 6)</p><p>Str 22, Dex 14, Con 22, Int 14, Wis 14, Cha 14</p><p>Defensive Roll 2, Elusive Target, Sneak Attack (unranked)</p><p>Mind Shield 6 (Limited), Enhanced Strength 8 (Penetrating 6), Enhanced Constitution 8, Leaping 3, Protection 1 (Impervious 10), Super-Strength 2</p><p></p><p><u>Gemini-Octavia Combat Stats in Brief:</u></p><p>BAB +6, CMB +8, CMD 20, Defense 16, Toughness +8 (+10 Defensive Roll) (Impervious 6)</p><p>Fort +5, Ref +4 (+6 Defensive Roll), Will +9 (+15 Limited Mind Shield)</p><p>Unarmed Strike +6 melee (Toughness DC 17)</p><p>Divine Energy Blast +10 ranged (Precise) (Toughness DC 23) (Range increment 80 ft.)</p><p>Mental Blast (Perception) (Subtle) (Will DC 19 vs damage)</p><p>Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 14</p><p>Defensive Roll 2, Elusive Target, Sneak Attack (unranked)</p><p>Mind Shield 6 (Limited), Flight 3 (Drawback: Requires sufficient space and wing mobility), Immunity 2 (Disease, Poison), Protection 6 (Impervious 6), Invisibility 2 (All visual senses, Flaw: Passive), Device 4 (Ring, hard to lose, Divine Energy Blast 8 - Accurate 2 - Precise 1, AP: Mental Blast 4 - Subtle)[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5559408, member: 13966"] [b]Gemini[/b] Gemini-Octavia flinches for a moment at one drone's rather accurate blast, but snarls and turns invisible again, moving off to the side. Then he/she blasts back with the ring, reappearing. Meanwhile, Gemini-Brick recovers from his poorly-aimed strike, and tries a simpler, lunging punch this time. If he smashes the drone well enough, he steps up to the next one to prepare for more smashing. [OOC]Actually, you forgot my +2 Toughness from Defensive Roll, WD, so Gemini only failed by 8 with that roll. But I'll use my hero point to re-roll......stupid dicebot......still, the HP makes it a 23, so no harm. Figures, as soon as we enter combat.....[/OOC] [sblock]Since using a hero point to improve a roll always results in a minimum roll of 11, Gemini-Octavia's minimum Toughness result would be 21, a mere "bruised" condition. The 23 with the hero point re-roll results in no damage, but man do I hate this dicebot......stupid strings of identical or near-identical rolls. Gemini-Octavia resumes Invisibility as a free action, then moves some 10 or 20 feet off to the side before Blasting back at the drone that wounded him/her. Reappears, won't be able to reactivate Invis until next turn. I factored Sneak Attack into the damage this time due to Invisibility. Gemini-Brick tries again to smash a drone, and if successful, steps up to another one to menace it up-close. Remember that Gemini has Elusive Target, so enemies take -4 to hit him with ranged attacks as long as he's in melee, unless they have Precise Shot 2 or something. [U]Gemini-Brick Combat Stats in Brief:[/U] BAB +6, CMB +12, CMD 24, Defense 16, Toughness +7 (+9 Defensive Roll) (Impervious 10) Fort +9, Ref +4 (+6 Defensive Roll), Will +9 (+15 Limited Mind Shield) Unarmed Strike +6 melee (Toughness DC 21) (Penetrating 6) Str 22, Dex 14, Con 22, Int 14, Wis 14, Cha 14 Defensive Roll 2, Elusive Target, Sneak Attack (unranked) Mind Shield 6 (Limited), Enhanced Strength 8 (Penetrating 6), Enhanced Constitution 8, Leaping 3, Protection 1 (Impervious 10), Super-Strength 2 [U]Gemini-Octavia Combat Stats in Brief:[/U] BAB +6, CMB +8, CMD 20, Defense 16, Toughness +8 (+10 Defensive Roll) (Impervious 6) Fort +5, Ref +4 (+6 Defensive Roll), Will +9 (+15 Limited Mind Shield) Unarmed Strike +6 melee (Toughness DC 17) Divine Energy Blast +10 ranged (Precise) (Toughness DC 23) (Range increment 80 ft.) Mental Blast (Perception) (Subtle) (Will DC 19 vs damage) Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 14 Defensive Roll 2, Elusive Target, Sneak Attack (unranked) Mind Shield 6 (Limited), Flight 3 (Drawback: Requires sufficient space and wing mobility), Immunity 2 (Disease, Poison), Protection 6 (Impervious 6), Invisibility 2 (All visual senses, Flaw: Passive), Device 4 (Ring, hard to lose, Divine Energy Blast 8 - Accurate 2 - Precise 1, AP: Mental Blast 4 - Subtle)[/sblock] [/QUOTE]
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