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"Necessary Evil" IC
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<blockquote data-quote="Arkhandus" data-source="post: 5625275" data-attributes="member: 13966"><p><strong>Gemini</strong></p><p></p><p>The Geminis now focus on the G'rok that closed with Siren, blasting that G'rok with mental and fiery attacks.</p><p></p><p>Silently, Gemini broods over how inaccurate and ineffective these powers are turning out..... He needs to find better ones to mimic, or push his own power towards greater mimicry so as to duplicate the full force of the others' powers. Unfortunately, that would take time, just as it took time to develop his mimicry to its current potency. He also needed to work on improving his aim........but it would be so much easier if he just didn't have to worry about the repercussions of directing area blasts against these monsters. Having such vulnerable 'allies' was such a burden. He missed the good old days before the alien invasion..... But at least the good times might return once these pests were exterminated and kicked off HIS planet.</p><p></p><p>[sblock=ooc]Gemini sends a Fire Bolt against G'rok #1 (DC 22 Toughness save), but there's no way that he hits with these terrible rolls........</p><p></p><p>Gemini's duplicate Mental Blasts G'rok #1 again (DC 23 Will save). He'll strike before Gemini himself finishes casting the Fire Bolt.</p><p></p><p>Considering having both Geminis switch their mimic-targets soon. Gemini misses copying Octavia's powers now......her invisibility and precise blasts were fairly useful for him to mimic.</p><p></p><p>Sorceress powers copied (Gemini):</p><p>"Energy Shield" Force Field 8 (flaw: Full Action, drawback: Power Loss without proper gestures and incantations to cast, 1pp),</p><p>Array 4 (power feat: Alternate Power 1, drawback: Power Loss as above, 1st configuration is "Teleport" Teleport 3 with Change Direction and Turnabout power feats plus the Accurate extra but also the Short-Range flaw, 2nd configuration is "Town Portal" Teleport 8 with Portal extra and Action: Standard flaw and Anchor/Single Place flaw and Long-Range flaw, 8pp),</p><p>Magic 8 (power feat: Alternate Power 8, drawback: Power Loss as above, 1st configuration is "Frozen Armor" Snare 4 with the Aura and Duration: Sustained and Independent and Total Fade extras but the Action: Full and Range: Touch flaws, 2nd configuration is "Glacial Spike" Blast 4 with the Range: Perception and Linked extras but the Action: Full flaw and it is linked to "Turn to Ice" Petrification 8 with the Range: Perception and Linked extras but the Action: Full and Duration: Instant/Lasting flaw, 3rd configuration is "Frozen Orb" Blast 5 with the Area: Cone/General and Linked extras but the Action: Full flaw and it is linked to "Freeze" Snare 5 with the Area: Cone/General and Linked extras but the Action: Full and Entangle flaws, 4th configuration is "Blizzard" Blast 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full flaw and the Full Power and Reduced Range 1 drawbacks and it is linked to "Freeze" Snare 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full and Entangle flaws and the Full Power and Reduced Range 1 drawbacks, 5th configuration is "Chain Lightning" Blast 5 with the Indirect 1 power feat and the Area: Burst/General extra, 6th configuration is "Fire Bolt" Blast 7 with the Accurate 2 power feat, 7th configuration is "Fire Ball" Blast 5 with the Indirect 1 power feat and the Area: Explosion/General extra, 8th configuration is "Fire Wall" Blast 4 with the Indirect 2 and Slow Fade 1 power feats and the Area: Line/General and Duration: Sustained and Independent extras but the Action: Full flaw and the Full Power and Reduced Range 2 drawbacks, 9th configuration is "Telekinesis" Telekinesis 5 with the Subtle 1 power feat and the Damaging and Range: Perception extras but the Duration: Concentration flaw, 23pp)</p><p></p><p>Siren powers copied (Gemini's Duplicate):</p><p>Atlantean Array (only Immunity to Drowning, 1pp)</p><p>Psychic Array (Mental Blast 8, AP: Illusion 8 affecting visual/auditory senses with Progression 4 for a 100-ft.-radius, AP: Emotion Control 8, AP: Telepathy 8, not dynamic, 35pp)</p><p>Atlantean Armor (Device 1, hard to lose, Protection 5, 4pp)[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5625275, member: 13966"] [b]Gemini[/b] The Geminis now focus on the G'rok that closed with Siren, blasting that G'rok with mental and fiery attacks. Silently, Gemini broods over how inaccurate and ineffective these powers are turning out..... He needs to find better ones to mimic, or push his own power towards greater mimicry so as to duplicate the full force of the others' powers. Unfortunately, that would take time, just as it took time to develop his mimicry to its current potency. He also needed to work on improving his aim........but it would be so much easier if he just didn't have to worry about the repercussions of directing area blasts against these monsters. Having such vulnerable 'allies' was such a burden. He missed the good old days before the alien invasion..... But at least the good times might return once these pests were exterminated and kicked off HIS planet. [sblock=ooc]Gemini sends a Fire Bolt against G'rok #1 (DC 22 Toughness save), but there's no way that he hits with these terrible rolls........ Gemini's duplicate Mental Blasts G'rok #1 again (DC 23 Will save). He'll strike before Gemini himself finishes casting the Fire Bolt. Considering having both Geminis switch their mimic-targets soon. Gemini misses copying Octavia's powers now......her invisibility and precise blasts were fairly useful for him to mimic. Sorceress powers copied (Gemini): "Energy Shield" Force Field 8 (flaw: Full Action, drawback: Power Loss without proper gestures and incantations to cast, 1pp), Array 4 (power feat: Alternate Power 1, drawback: Power Loss as above, 1st configuration is "Teleport" Teleport 3 with Change Direction and Turnabout power feats plus the Accurate extra but also the Short-Range flaw, 2nd configuration is "Town Portal" Teleport 8 with Portal extra and Action: Standard flaw and Anchor/Single Place flaw and Long-Range flaw, 8pp), Magic 8 (power feat: Alternate Power 8, drawback: Power Loss as above, 1st configuration is "Frozen Armor" Snare 4 with the Aura and Duration: Sustained and Independent and Total Fade extras but the Action: Full and Range: Touch flaws, 2nd configuration is "Glacial Spike" Blast 4 with the Range: Perception and Linked extras but the Action: Full flaw and it is linked to "Turn to Ice" Petrification 8 with the Range: Perception and Linked extras but the Action: Full and Duration: Instant/Lasting flaw, 3rd configuration is "Frozen Orb" Blast 5 with the Area: Cone/General and Linked extras but the Action: Full flaw and it is linked to "Freeze" Snare 5 with the Area: Cone/General and Linked extras but the Action: Full and Entangle flaws, 4th configuration is "Blizzard" Blast 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full flaw and the Full Power and Reduced Range 1 drawbacks and it is linked to "Freeze" Snare 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full and Entangle flaws and the Full Power and Reduced Range 1 drawbacks, 5th configuration is "Chain Lightning" Blast 5 with the Indirect 1 power feat and the Area: Burst/General extra, 6th configuration is "Fire Bolt" Blast 7 with the Accurate 2 power feat, 7th configuration is "Fire Ball" Blast 5 with the Indirect 1 power feat and the Area: Explosion/General extra, 8th configuration is "Fire Wall" Blast 4 with the Indirect 2 and Slow Fade 1 power feats and the Area: Line/General and Duration: Sustained and Independent extras but the Action: Full flaw and the Full Power and Reduced Range 2 drawbacks, 9th configuration is "Telekinesis" Telekinesis 5 with the Subtle 1 power feat and the Damaging and Range: Perception extras but the Duration: Concentration flaw, 23pp) Siren powers copied (Gemini's Duplicate): Atlantean Array (only Immunity to Drowning, 1pp) Psychic Array (Mental Blast 8, AP: Illusion 8 affecting visual/auditory senses with Progression 4 for a 100-ft.-radius, AP: Emotion Control 8, AP: Telepathy 8, not dynamic, 35pp) Atlantean Armor (Device 1, hard to lose, Protection 5, 4pp)[/sblock] [/QUOTE]
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