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"Necessary Evil" IC
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<blockquote data-quote="Jemal" data-source="post: 5718487" data-attributes="member: 9026"><p><span style="color: Aqua">"Perhaps you could create such a device once we are onboard, in case it is needed later. For now, I could provide the protection we require to swim in."</span></p><p></p><p>[sblock=ooc]</p><p>I think the simplest would be for Siren to do a Power Stunt, on her Psychic array as WD suggested earlier (as her underwater breathing is innate and cant be stunted). </p><p>AP: Secret Atlantean Technique: </p><p>Immunity Rank 3: High Pressure, Cold Environments, Drowning, Affects Other - 6pp</p><p>Swimming Rank 2: 5 mph, Affects Other - 4 pp</p><p></p><p>Hmm, I could use the Progression feat twice on the thing making it cost 12pp and affect the whole group. Siren ends up slightly winded, but everybody can go, no need to wait, and Cybermind could make the invention(s) while the sub is en route so they don't have to rely on Siren if they need to go swimming again later.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 5718487, member: 9026"] [COLOR="Aqua"]"Perhaps you could create such a device once we are onboard, in case it is needed later. For now, I could provide the protection we require to swim in."[/COLOR] [sblock=ooc] I think the simplest would be for Siren to do a Power Stunt, on her Psychic array as WD suggested earlier (as her underwater breathing is innate and cant be stunted). AP: Secret Atlantean Technique: Immunity Rank 3: High Pressure, Cold Environments, Drowning, Affects Other - 6pp Swimming Rank 2: 5 mph, Affects Other - 4 pp Hmm, I could use the Progression feat twice on the thing making it cost 12pp and affect the whole group. Siren ends up slightly winded, but everybody can go, no need to wait, and Cybermind could make the invention(s) while the sub is en route so they don't have to rely on Siren if they need to go swimming again later. [/sblock] [/QUOTE]
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