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"Necessary Evil" M&M 3e - RG
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<blockquote data-quote="jkason" data-source="post: 5935666" data-attributes="member: 2710"><p><strong>Ben O'hare</strong></p><p></p><p>Power Level 10 (150 PP)</p><p>PP awarded: 3 PP</p><p></p><p><strong>Abilities</strong> [40 PP] </p><p></p><p>Str 2/10 (Base/Metal)</p><p>Sta 2/10 (Base/Metal)</p><p>Agil 2</p><p>Dex 2</p><p>Fighting 8</p><p>Int 0</p><p>Awe 2</p><p>Pre 2</p><p></p><p><strong>Defenses</strong> [20 PP] </p><p>Dodge 11/7 (Base/Metal)</p><p>Parry 11/7 (Base/Metal)</p><p>Fort 2/10 (Base/Metal)</p><p>Tough 2/6/10 (Base/Def Roll/Metal with imp 10)</p><p>Will 10</p><p></p><p><strong>Skills</strong> [24 PP]</p><p></p><p>Athletics 9 (+11 Base /+19 Metal)</p><p>Insight 7 (+9)</p><p>Intimidation 8 (+10)</p><p>Perception 8 (+10)</p><p>Ranged Combat (Pressure Spray) 8 (+10)</p><p>Stealth 8 (+10)</p><p></p><p><strong>Advantages</strong> [13 PP]</p><p></p><p>Advantages: All-out Attack, Defensive Roll 4, Diehard, Equipment 1, Hide in Plain Sight, Interpose, Move-By Action, Power Attack, Takedown 2</p><p></p><p><strong>Powers</strong> [56 PP] </p><p></p><p>[56 PP] Material Mimic: Variable 8 (7/r)</p><p> * 40 active PP for settings </p><p> * Standard action to activate</p><p></p><p>[sblock=Primary Settings][code]</p><p></p><p>Setting: Air </p><p>* [8 PP] Concealment 4 (2/r)</p><p> All Visual Senses (4 ranks)</p><p>* [3 PP] Elongation 3 (1/r)</p><p> 60 feet</p><p>* [6 PP] Flight 3 (2/r)</p><p> 16 miles/hour, 250 feet/round</p><p>* [2 PP] Immunity 2 (1/r)</p><p> Suffocation (all)</p><p>* [10 PP]Insubstantial 2 (5/r)</p><p> Gaseous (2 ranks)</p><p> Immune Physical Damage</p><p>* [11 PP] Low Oxygen: Affliction 10 (2/r)</p><p> Fatigued/Exhausted/Incapacitated </p><p> Fort DC 20</p><p> Subtle (flat +1)</p><p></p><p>Setting: Metal </p><p>* [16 PP] Growth 8 (2/r)</p><p> Density (+0)</p><p> +8 Str/Sta</p><p> -4 Active def</p><p>* [3 PP] Immunity 5 (1/r)</p><p> Damage Effect: Electricity (5 ranks)</p><p> Limited - Half Effect (-1/r)</p><p>* [10 PP] Impervious Defense: Toughness 10 (1/r)</p><p>* [1 PP] Power-lifting 1 (1/r)</p><p> +1 STR for lifting</p><p>* [10 PP] Strength Effect: Penetrating 10 (1/r)</p><p></p><p>Setting: Sand </p><p>* [5 PP] Digger: Burrowing 5 (1/r)</p><p> 2 miles / hour, 30 feet / round</p><p>* [1 PP] Elongation 1 (1/r)</p><p> 15 feet</p><p>* [7 PP] Immunity: Immunity 7 (1/r)</p><p> Damage Effect: Electricity (5 ranks)</p><p> Suffocation (all) (2 ranks)</p><p>* [5 PP] Insubstantial 1 (5/r)</p><p> Fluid (1 rank)</p><p>* [2 PP] Movement 1 (2/r)</p><p> Slithering (1 rank)</p><p>* [10 PP]Sand Shapes: Create 5 (1/r)</p><p> up to 30 cft</p><p> up to DC 15</p><p> Movable (+1/r)</p><p> 125/250/500 ft </p><p>* [10 PP] Sand Trap: Affliction 10 (1/r)</p><p> Hindered/Immobile/Paralyzed</p><p> DC 20</p><p> Alt Resistance (Dodge) (+0/r)</p><p> Fort to remove</p><p></p><p>Setting: Water</p><p>* [20 PP] Drowning Grip (Affliction 10) (1/r)</p><p> Dazed/Stunned/Incapacitated</p><p> DC 20</p><p> Alternate Resistance (Dodge) (+0/r)</p><p> Fort to remove</p><p> Cumulative (+1/r)</p><p>* [1 PP] Elongation 1 (1/r)</p><p>* [2 PP] Immunity 2 (1/r)</p><p> Suffocation (all) (2 ranks)</p><p>* [5 PP] Insubstantial 1 (5/r)</p><p> Fluid (1 rank)</p><p>* [9 PP]Pressure Spray (Move Object 4) (2/r)</p><p> 800 lbs</p><p> DC 19</p><p> Damaging (+1/r)</p><p> Split (2 targets) (flat +1)</p><p> Limited Direction: Away from self (-1/r)</p><p> 100/200/400 ft.</p><p>* [3 PP] Swimming 3 (1/r)</p><p> 4 miles/hour, 60 feet/round[/code][/sblock]</p><p></p><p>Equipment: Commlink, Flash Goggles, Flashlight, Rebreather, Night Vision Goggles (5 EP / 1 PP) </p><p></p><p>[Abilities 40 + Powers 56 + Advantages 13 + Skills 24 + Defenses 20 = 153 PP] <span style="color: Lime">fine</span></p><p></p><p><strong>Complications</strong> </p><p></p><p>Motivation: Acceptance. Having lost the steadiness of his initial powers, Brick struggles to figure out his new, mutated abilities and find his role now that it's not as clear as it used to be.</p><p></p><p>Honor: Brick still has an overwhelming desire to to the right thing, though the current state of alien invasion makes what the 'right thing' is more difficult to always identify.[/sblock]</p></blockquote><p>[/QUOTE]</p>
[QUOTE="jkason, post: 5935666, member: 2710"] [b]Ben O'hare[/b] Power Level 10 (150 PP) PP awarded: 3 PP [B]Abilities[/B] [40 PP] Str 2/10 (Base/Metal) Sta 2/10 (Base/Metal) Agil 2 Dex 2 Fighting 8 Int 0 Awe 2 Pre 2 [B]Defenses[/B] [20 PP] Dodge 11/7 (Base/Metal) Parry 11/7 (Base/Metal) Fort 2/10 (Base/Metal) Tough 2/6/10 (Base/Def Roll/Metal with imp 10) Will 10 [B]Skills[/B] [24 PP] Athletics 9 (+11 Base /+19 Metal) Insight 7 (+9) Intimidation 8 (+10) Perception 8 (+10) Ranged Combat (Pressure Spray) 8 (+10) Stealth 8 (+10) [B]Advantages[/B] [13 PP] Advantages: All-out Attack, Defensive Roll 4, Diehard, Equipment 1, Hide in Plain Sight, Interpose, Move-By Action, Power Attack, Takedown 2 [B]Powers[/B] [56 PP] [56 PP] Material Mimic: Variable 8 (7/r) * 40 active PP for settings * Standard action to activate [sblock=Primary Settings][code] Setting: Air * [8 PP] Concealment 4 (2/r) All Visual Senses (4 ranks) * [3 PP] Elongation 3 (1/r) 60 feet * [6 PP] Flight 3 (2/r) 16 miles/hour, 250 feet/round * [2 PP] Immunity 2 (1/r) Suffocation (all) * [10 PP]Insubstantial 2 (5/r) Gaseous (2 ranks) Immune Physical Damage * [11 PP] Low Oxygen: Affliction 10 (2/r) Fatigued/Exhausted/Incapacitated Fort DC 20 Subtle (flat +1) Setting: Metal * [16 PP] Growth 8 (2/r) Density (+0) +8 Str/Sta -4 Active def * [3 PP] Immunity 5 (1/r) Damage Effect: Electricity (5 ranks) Limited - Half Effect (-1/r) * [10 PP] Impervious Defense: Toughness 10 (1/r) * [1 PP] Power-lifting 1 (1/r) +1 STR for lifting * [10 PP] Strength Effect: Penetrating 10 (1/r) Setting: Sand * [5 PP] Digger: Burrowing 5 (1/r) 2 miles / hour, 30 feet / round * [1 PP] Elongation 1 (1/r) 15 feet * [7 PP] Immunity: Immunity 7 (1/r) Damage Effect: Electricity (5 ranks) Suffocation (all) (2 ranks) * [5 PP] Insubstantial 1 (5/r) Fluid (1 rank) * [2 PP] Movement 1 (2/r) Slithering (1 rank) * [10 PP]Sand Shapes: Create 5 (1/r) up to 30 cft up to DC 15 Movable (+1/r) 125/250/500 ft * [10 PP] Sand Trap: Affliction 10 (1/r) Hindered/Immobile/Paralyzed DC 20 Alt Resistance (Dodge) (+0/r) Fort to remove Setting: Water * [20 PP] Drowning Grip (Affliction 10) (1/r) Dazed/Stunned/Incapacitated DC 20 Alternate Resistance (Dodge) (+0/r) Fort to remove Cumulative (+1/r) * [1 PP] Elongation 1 (1/r) * [2 PP] Immunity 2 (1/r) Suffocation (all) (2 ranks) * [5 PP] Insubstantial 1 (5/r) Fluid (1 rank) * [9 PP]Pressure Spray (Move Object 4) (2/r) 800 lbs DC 19 Damaging (+1/r) Split (2 targets) (flat +1) Limited Direction: Away from self (-1/r) 100/200/400 ft. * [3 PP] Swimming 3 (1/r) 4 miles/hour, 60 feet/round[/code][/sblock] Equipment: Commlink, Flash Goggles, Flashlight, Rebreather, Night Vision Goggles (5 EP / 1 PP) [Abilities 40 + Powers 56 + Advantages 13 + Skills 24 + Defenses 20 = 153 PP] [COLOR=Lime]fine[/COLOR] [B]Complications[/B] Motivation: Acceptance. Having lost the steadiness of his initial powers, Brick struggles to figure out his new, mutated abilities and find his role now that it's not as clear as it used to be. Honor: Brick still has an overwhelming desire to to the right thing, though the current state of alien invasion makes what the 'right thing' is more difficult to always identify.[/sblock][/QUOTE] [/QUOTE]
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