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"Necessary Evil" M&M 3e - RG
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<blockquote data-quote="Shayuri" data-source="post: 6142013" data-attributes="member: 4936"><p>Sachiko Ichimura</p><p>AKA</p><p>Kitsune</p><p>Superthief!</p><p></p><p>[sblock=Background]Sachiko is from a wealthy Japanese family, with a father who serves on the board of a biotech company. She has an older brother who's driven to try to get out of their father's shadow, a doting mother, and a genetic abnormality that resulted in a deterioration of her optic nerves, leading to irreversible blindness by the time she was thirteen. Many treatments were considered, and tried, and finally in desperation her father turned to one of the researchers of the company to use an experimental procedure on her. This failed as well, and Sachiko went blind.</p><p></p><p>In her eyes, at least.</p><p></p><p>Sachiko doesn't know if it happened because of something that had always been there before, or if that last strange treatment had unlocked something, but after just a few weeks of darkness, she began to 'see' things. Her therapist assured her it was normal, a kind of visual equivalent of the 'phantom limb' syndrome amputees suffer. Her brain, wired for vision, was making up input to replace what it had lost. At first she accepted that...but as time went on, the 'vision' became clearer. From a simple perception of the presence or absence of light, to an awareness of color, to being able to grasp the dim outlines of objects nearby. After a stern reprimand from her father for not learning properly, Sachiko stopped trying to tell anyone about the development...and soon realized that it gave her some unique advantages.</p><p></p><p>By the time she was sixteen, her sight was fully restored and she was learning more of how this strange mental vision worked. It was constant, in all directions, though her -attention- was still focused in one location. It was like having all-around peripheral vision, and she didn't have to move her head or eyes to change her focus. With practice, this vision became even better than her eyes had ever been.</p><p></p><p>It didn't stop there though. Sachiko became aware that the same sense she possessed that 'detected' light could be used like a muscle. Not simply passive, it could reach out and change light. Bend its path. Absorb it away. Create it from nothing. Developing this power consumed entire summer vacations. While other children played in fields, she practiced over and over making images in midair, all in secret.</p><p></p><p>The turning point came when she read that 'light' was a different manifestation of the same electromagnetic force that gave objects solidity. When she realized she could manipulate that as well, create a kind of telekinetic effect by moving massless, invisible 'solid' electromagnetic fields...all the possibilities of her strange powers came crashing in on her.</p><p></p><p>Sachiko wanted for nothing during this time, but she had nothing she wanted. She was pampered and her every need seen to, but she keenly felt the way her parents drew back slightly from her. Her blindness was a repudiation of their genetics, a flaw that did not interrupt their love, but colored their attitudes. Like a princess in a Western fairy tale, she was in a gilded cage in a tower, taken care of but sealed away so she could be forgotten about.</p><p></p><p>She did not wait to be rescued. Her powers made disobedience simple. Guiding light around herself to make perfect camouflage. Walking on thin 'solid fields' to mute footsteps. The occasional hologram...augmented with an invisible false-solid vibration to make sounds as well...to distract. Sachiko found she could easily leave her room at will, and roam freely. For all the wealth of her family though, she had access to none of it...so she stole some cash off a counter in an unguarded moment. The rush of adrenalin was intoxicating, but even more was the giddy, heady feeling of power. Not that stealing a wallet required superhuman abilities, but rather...power to break free of barriers and walls. Power to assert her will, and do as she pleased instead of what was expected. Sachiko wanted to feel like that more.</p><p></p><p>Her thefts became more complex, more daring, and almost resulted in disaster several times before she focused on training her body to match her mind's prodigious abilities. It wasn't easy, but the house staff accepted that she knew her way around well enough to walk without a minder within the house, which gave her enough privacy to get some work done. After realizing the limitations of her powers, she invested some of her ill-gotten gains in a protective costume as well. What had at first simply been a jokey disguise she'd sometimes threw over herself became a genuine secret identity: The Kitsune.</p><p></p><p>Sachiko's exploits continued, and even attracted some superheroic attention though she was able to escape uncaught. Whatever else might have been was interrupted though by the massive alien invasion. Her father's fortunes tumbled, and he was one of the first influential people in Japan to petition for surrender at any cost; a proposal that Japan ultimately had no choice but to accept. Sachiko maintained her double life, but now waged guerrilla war against an occupying force rather than just various heists and thefts.[/sblock]</p><p></p><p>Abilities: 36pp</p><p>STR 0 (0pp)</p><p>STA 2 (4pp)</p><p>DEX 4 (8pp)</p><p>AGI 4 (8pp)</p><p>FGT 1 (2pp)</p><p>INT 2 (4pp)</p><p>AWE 3 (6pp)</p><p>PRE 2 (4pp)</p><p></p><p>Offenses:</p><p>Initiative: +4 (4 agi)</p><p>Melee Attack: +1 (1 fgt)</p><p>Ranged Attack: +4 (4 dex)</p><p>Specific Attacks:</p><p>- Photokinetic Laser: +12, DC23 (multifire, penetrating 7), 250' rng (indirect 4)</p><p></p><p>Defenses: (15 pp)</p><p>Dodge: +10 (6 base + 4 agi)</p><p>Parry: +2 (1 base + 1 fgt) +4 situational</p><p>Toughness: +2 (2 sta) +8 situational</p><p>Fort +7 (5 base + 2 sta)</p><p>Will +6 (3 base + 3 awe)</p><p></p><p>Skills: (40 ranks) 20pp</p><p>Acrobatics +10 (6 ranks + 4 agi)</p><p>Deception +10 (8 ranks + 2 Pre)</p><p>Insight +7 (4 rank + 3 Awe)</p><p>Perception +9 (6 ranks + 3 awe)</p><p>Sleight of Hand +8 (4 ranks + 4 dex)</p><p>Stealth +8 (4 ranks + 4 agi)</p><p>Technology +10 (8 rank + 2 int)</p><p></p><p>Advantages: 4 pp</p><p>Attractive 1</p><p>Languages (Japanese) 1</p><p>Equipment (5 pts) 1</p><p>- Gas Mask (shaped like Japanese kitsune mask) 1pt</p><p>- Kevlar bodysuit (protection 2, subtle) 3pts</p><p>- Cellphone 1pt</p><p>Taunt 1</p><p></p><p>Powers:</p><p>POWERS 74</p><p>Morph 3 (any humanoid, Quirk - Does not affect touch), 14pp</p><p>- PF: Invisibility (Concealment +6: All Vision, all hearing, PF Selective; 13pp) 1pp</p><p>Super Senses (Radius (Sight) 1, Low Light Vision 1, Infrared vision 1) +3 3pp</p><p></p><p>Photokinesis Array 42pp (40 + 2 AP)</p><p>Illusion (Visual + Auditory, Independent) +8 32pp</p><p>- Link: Environment 1 (Light: Bright) 2pp/rank; 2pp</p><p>- Link: Concealment 2 (Normal Vision, Burst Area, Attack) 3pp/rank; 6pp</p><p>PF: Damage 8 (Ranged, Multiattack, Penetrating 7, PF Accurate 4, PF Precise 1, Indirect 4) 1pp</p><p>PF: Affliction (Dazzle) 9 (Ranged, Burst Area, Selective Attack, Cumulative, Limited to Vision) 1pp</p><p></p><p>Telekinetic Array 15pp (12 + 3AP)</p><p>Leap +3, Speed +3, Super Movement: Wallcrawling +2, Safe Fall +1, 12pp</p><p>PF: Telekinesis (Perception, PF Subtle, PF Precise) +3 1pp</p><p>PF: Enhanced Str (sustained, subtle 1) +5, 1pp</p><p>PF: Protection (Sustained, Subtle 1) +8; Linked to Enhanced Trait: Parry +4, 1pp</p><p></p><p>Complications:</p><p>Physically Blind - Has congenital condition rendering eyes useless; is completely blind if powers aren't working.</p><p>Center of Attention - Likes to feel important, to be noticed; tends to showboat.</p><p>Motivation: Life of Comfort - Desires to be wealthy again, live in comfort, and want for nothing...and owe it to no one.</p><p>Motivation: Bring Low the Mighty - Sachiko, being a free spirit herself, has little patience for individuals or organizations that try to exert what she considers to be excessive control over people, especially via force and intimidation. She loves to take them down a peg, and try to teach them little lessons about humility.</p><p>Secret Identity - Sachiko Ichimura is so far unconnected with Kitsune; it would be troublesome for her family if that information were revealed to the invaders now contolling the world.</p><p></p><p>COST: 36 Abilities + 20 Skills + 4 Advantages + 75 Powers + 15 Defenses = 150/150 [/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6142013, member: 4936"] Sachiko Ichimura AKA Kitsune Superthief! [sblock=Background]Sachiko is from a wealthy Japanese family, with a father who serves on the board of a biotech company. She has an older brother who's driven to try to get out of their father's shadow, a doting mother, and a genetic abnormality that resulted in a deterioration of her optic nerves, leading to irreversible blindness by the time she was thirteen. Many treatments were considered, and tried, and finally in desperation her father turned to one of the researchers of the company to use an experimental procedure on her. This failed as well, and Sachiko went blind. In her eyes, at least. Sachiko doesn't know if it happened because of something that had always been there before, or if that last strange treatment had unlocked something, but after just a few weeks of darkness, she began to 'see' things. Her therapist assured her it was normal, a kind of visual equivalent of the 'phantom limb' syndrome amputees suffer. Her brain, wired for vision, was making up input to replace what it had lost. At first she accepted that...but as time went on, the 'vision' became clearer. From a simple perception of the presence or absence of light, to an awareness of color, to being able to grasp the dim outlines of objects nearby. After a stern reprimand from her father for not learning properly, Sachiko stopped trying to tell anyone about the development...and soon realized that it gave her some unique advantages. By the time she was sixteen, her sight was fully restored and she was learning more of how this strange mental vision worked. It was constant, in all directions, though her -attention- was still focused in one location. It was like having all-around peripheral vision, and she didn't have to move her head or eyes to change her focus. With practice, this vision became even better than her eyes had ever been. It didn't stop there though. Sachiko became aware that the same sense she possessed that 'detected' light could be used like a muscle. Not simply passive, it could reach out and change light. Bend its path. Absorb it away. Create it from nothing. Developing this power consumed entire summer vacations. While other children played in fields, she practiced over and over making images in midair, all in secret. The turning point came when she read that 'light' was a different manifestation of the same electromagnetic force that gave objects solidity. When she realized she could manipulate that as well, create a kind of telekinetic effect by moving massless, invisible 'solid' electromagnetic fields...all the possibilities of her strange powers came crashing in on her. Sachiko wanted for nothing during this time, but she had nothing she wanted. She was pampered and her every need seen to, but she keenly felt the way her parents drew back slightly from her. Her blindness was a repudiation of their genetics, a flaw that did not interrupt their love, but colored their attitudes. Like a princess in a Western fairy tale, she was in a gilded cage in a tower, taken care of but sealed away so she could be forgotten about. She did not wait to be rescued. Her powers made disobedience simple. Guiding light around herself to make perfect camouflage. Walking on thin 'solid fields' to mute footsteps. The occasional hologram...augmented with an invisible false-solid vibration to make sounds as well...to distract. Sachiko found she could easily leave her room at will, and roam freely. For all the wealth of her family though, she had access to none of it...so she stole some cash off a counter in an unguarded moment. The rush of adrenalin was intoxicating, but even more was the giddy, heady feeling of power. Not that stealing a wallet required superhuman abilities, but rather...power to break free of barriers and walls. Power to assert her will, and do as she pleased instead of what was expected. Sachiko wanted to feel like that more. Her thefts became more complex, more daring, and almost resulted in disaster several times before she focused on training her body to match her mind's prodigious abilities. It wasn't easy, but the house staff accepted that she knew her way around well enough to walk without a minder within the house, which gave her enough privacy to get some work done. After realizing the limitations of her powers, she invested some of her ill-gotten gains in a protective costume as well. What had at first simply been a jokey disguise she'd sometimes threw over herself became a genuine secret identity: The Kitsune. Sachiko's exploits continued, and even attracted some superheroic attention though she was able to escape uncaught. Whatever else might have been was interrupted though by the massive alien invasion. Her father's fortunes tumbled, and he was one of the first influential people in Japan to petition for surrender at any cost; a proposal that Japan ultimately had no choice but to accept. Sachiko maintained her double life, but now waged guerrilla war against an occupying force rather than just various heists and thefts.[/sblock] Abilities: 36pp STR 0 (0pp) STA 2 (4pp) DEX 4 (8pp) AGI 4 (8pp) FGT 1 (2pp) INT 2 (4pp) AWE 3 (6pp) PRE 2 (4pp) Offenses: Initiative: +4 (4 agi) Melee Attack: +1 (1 fgt) Ranged Attack: +4 (4 dex) Specific Attacks: - Photokinetic Laser: +12, DC23 (multifire, penetrating 7), 250' rng (indirect 4) Defenses: (15 pp) Dodge: +10 (6 base + 4 agi) Parry: +2 (1 base + 1 fgt) +4 situational Toughness: +2 (2 sta) +8 situational Fort +7 (5 base + 2 sta) Will +6 (3 base + 3 awe) Skills: (40 ranks) 20pp Acrobatics +10 (6 ranks + 4 agi) Deception +10 (8 ranks + 2 Pre) Insight +7 (4 rank + 3 Awe) Perception +9 (6 ranks + 3 awe) Sleight of Hand +8 (4 ranks + 4 dex) Stealth +8 (4 ranks + 4 agi) Technology +10 (8 rank + 2 int) Advantages: 4 pp Attractive 1 Languages (Japanese) 1 Equipment (5 pts) 1 - Gas Mask (shaped like Japanese kitsune mask) 1pt - Kevlar bodysuit (protection 2, subtle) 3pts - Cellphone 1pt Taunt 1 Powers: POWERS 74 Morph 3 (any humanoid, Quirk - Does not affect touch), 14pp - PF: Invisibility (Concealment +6: All Vision, all hearing, PF Selective; 13pp) 1pp Super Senses (Radius (Sight) 1, Low Light Vision 1, Infrared vision 1) +3 3pp Photokinesis Array 42pp (40 + 2 AP) Illusion (Visual + Auditory, Independent) +8 32pp - Link: Environment 1 (Light: Bright) 2pp/rank; 2pp - Link: Concealment 2 (Normal Vision, Burst Area, Attack) 3pp/rank; 6pp PF: Damage 8 (Ranged, Multiattack, Penetrating 7, PF Accurate 4, PF Precise 1, Indirect 4) 1pp PF: Affliction (Dazzle) 9 (Ranged, Burst Area, Selective Attack, Cumulative, Limited to Vision) 1pp Telekinetic Array 15pp (12 + 3AP) Leap +3, Speed +3, Super Movement: Wallcrawling +2, Safe Fall +1, 12pp PF: Telekinesis (Perception, PF Subtle, PF Precise) +3 1pp PF: Enhanced Str (sustained, subtle 1) +5, 1pp PF: Protection (Sustained, Subtle 1) +8; Linked to Enhanced Trait: Parry +4, 1pp Complications: Physically Blind - Has congenital condition rendering eyes useless; is completely blind if powers aren't working. Center of Attention - Likes to feel important, to be noticed; tends to showboat. Motivation: Life of Comfort - Desires to be wealthy again, live in comfort, and want for nothing...and owe it to no one. Motivation: Bring Low the Mighty - Sachiko, being a free spirit herself, has little patience for individuals or organizations that try to exert what she considers to be excessive control over people, especially via force and intimidation. She loves to take them down a peg, and try to teach them little lessons about humility. Secret Identity - Sachiko Ichimura is so far unconnected with Kitsune; it would be troublesome for her family if that information were revealed to the invaders now contolling the world. COST: 36 Abilities + 20 Skills + 4 Advantages + 75 Powers + 15 Defenses = 150/150 [/sblock] [/QUOTE]
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