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"Necessary Evil" OOC
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<blockquote data-quote="Walking Dad" data-source="post: 5505740" data-attributes="member: 59043"><p><strong>Kunai-Hime</strong></p><p></p><p>[sblock=sheet]</p><p>Real name unknown, Ninja/Matter-Manipulator</p><p>Female Human, Medium Size, Age 16, Height 4'-9", Weight 107 lbs.</p><p>Speaks, reads, and writes Arabic, Cantonese, English, German, Italian, Japanese, Korean, Mandarin, Russian, and Spanish</p><p>Allegiances: Justice, Japan</p><p>Power Level 10, Power Points 150, Spent 150, Hero Points 1</p><p></p><p>Max Attack/Save Difficulty +2/-2, Max Defense/Toughness +2/-2</p><p></p><p><strong>PP Summary: Abilities 22 + BAB 24 + Defense 8 + Saves 18 + Feats 28 + Skills 33 + Powers 17 = 150</strong></p><p> </p><p>Strength 14 (+2), Dexterity 18 (+4), Constitution 14 (+2)</p><p>Intelligence 12 (+1), Wisdom 14 (+2), Charisma 10 (+0) <span style="color: Lime"><strong>ok</strong></span></p><p> </p><p>Base Attack +12</p><p>Combat Maneuver Bonus +14 (+12 Base, +2 Str)</p><p>Melee +12 (+12 Base)</p><p>Ranged +12 (+12 Base)</p><p>Initiative +12 (+4 Dex, +8 feat)</p><p>Concentration +14 (+10 PL, +4 Dex)</p><p>Speed 30 ft. <span style="color: Lime"><strong>ok</strong></span></p><p> </p><p>Defense 20/22 (+4 Base, +6/+8 Dodge), Flat-Footed 12 </p><p>Combat Maneuver Defense 26/28 (10, +10/+12 Defense, +2 Str, +4 Dex)</p><p>Toughness +2/+4/+6/+8 (+2 Con, +0/+2 feat, +0/+4 Force Field)</p><p>Fortitude +8 (+6 Base, +2 Con)</p><p>Reflex +10/+12 (+6 Base, +4 Dex, +0/+2 feat)</p><p>Will +8 (+6 Base, +2 Wis) <span style="color: Lime"><strong>ok</strong></span></p><p> </p><p>Nonlethal Damage: Bruised 0, Staggered No, Unconscious No</p><p>Lethal Damage: Injured 0, Disabled No, Dying No</p><p>Fatigue: Fatigued No, Exhausted No, Unconscious No <span style="color: Lime"><strong>ok</strong></span></p><p> </p><p>Attacks:</p><p>Unarmed Strike +12 melee for +2 damage (Toughness DC 17)</p><p>Kikenjutsu +12 melee for +8 damage (Will DC 23)</p><p>Taijutsu +12 melee for +8 damage (Toughness DC 23) and Paralyze (Will DC 18)</p><p>Kusarigamajutsu +12 melee (+10 ft. reach) for +6 damage (Toughness DC 21) or Split Attack</p><p>Kunaijutsu +12 melee for +4 damage (Toughness DC 19) with Autofire 3</p><p>Kunai Barrage +12 ranged for +8 damage (Toughness DC 23)</p><p>Shurikenjutsu +12 ranged for +4 damage (Toughness DC 19) with Autofire 3</p><p> </p><p>Feats: Assessment, Blind-Fight, Defensive Roll 2, Diehard, Dodge 6, Elusive Target, Equipment 2, Evasion 1, Hide In Plain Sight, Improved Initiative 2, Improvised Tools, Move-By Action, Precise Shot 1, Quick Draw 1, Skill Mastery (Acrobatics, Disable Device, Search, Stealth) 1, Sneak Attack (unranked, ignores damage limit), Stunning Attack, Track, Uncanny Dodge (Auditory) 1, Well-Informed <span style="color: Lime"><strong>ok</strong></span></p><p> </p><p>Skills (132 ranks): Acrobatics +10 (6 ranks, +4 Dex), Athletics +10 (8 ranks, +2 Str), Bluff +5 (5 ranks, +0 Cha), Computers +5 (4 ranks, +1 Int), Control (Drive) +5 (1 rank, +4 Dex), Craft (Artistic) +5 (4 ranks, +1 Int), Diplomacy +5 (5 ranks, +0 Cha), Disable Device +15 (14 ranks, +1 Int), Disguise +5 (5 ranks, +0 Cha), Escape Artist +5 (1 rank, +4 Dex), Handle Animal +2 (2 ranks, +0 Cha), Heal +5 (3 ranks, +2 Wis), Investigate +5 (4 ranks, +1 Int), Knowledge (Art) +3 (2 ranks, +1 Int), Knowledge (Behavioral Sciences) +3 (2 ranks, +1 Int), Knowledge (Current Events) +3 (2 ranks, +1 Int), Knowledge (Life Sciences) +3 (2 ranks, +1 Int), Knowledge (Popular Culture) +3 (2 ranks, +1 Int), Knowledge (Streetwise) +3 (2 ranks, +1 Int), Knowledge (Tactics) +3 (2 ranks, +1 Int), Knowledge (Technology) +3 (2 ranks, +1 Int), Knowledge (Theology and Philosophy) +3 (2 ranks, +1 Int), Linguistics +10 (9 ranks, +1 Int), Perception +15 (13 ranks, +2 Wis), Sense Motive +10 (8 ranks, +2 Wis), Stealth +18/+23 (14 ranks, +4 Dex, +0/+5 equipment), Survival +10 (8 ranks, +2 Wis) <span style="color: Lime"><strong>ok</strong></span></p><p> </p><p>Equipment (10 EP): Plain Outfit (EP 0, Medium), Laptop Computer (EP 1, Medium), Night Vision Goggles (EP 1, Small), Camo Clothing (EP 1, Medium, +5 Stealth in urban environments), Flash Goggles (EP 1, Tiny), Gas Mask (EP 1, Small), Rebreather (EP 1, Tiny), Smoke Grenades (EP 4, Small, Obscure 2 - Visual - 10 foot radius) <span style="color: Lime"><strong>ok</strong></span></p><p> </p><p>Current Load 25 lbs.</p><p>Light Load 58, Medium Load 116, Heavy Load 175</p><p>Maximum Load 350, Push/Drag 875 <span style="color: Lime"><strong>ok</strong></span></p><p> </p><p>Complications: Reputation (she has a bad reputation for her thievery and execution of reckless or murderous heroes and villains), Temper (she has a foul temper and lashes out whenever certain words or actions provoke her)</p><p>Drawbacks: None <span style="color: Lime"><strong>ok</strong></span></p><p> </p><p>Powers:</p><p>1. Materialize Carapace (Force Field 4, Descriptors: Metal Mutant Psionic Transmutation, Effect: Defense, Action: Free, Range: Personal, Duration: Concentration, Cost: 2, Flaw: Duration, gets +4 Toughness) <span style="color: Lime"><strong>ok</strong></span></p><p>2. Materialize Barrier (Shield 2, Descriptors: Metal Mutant Psionic Transmutation, Effect: Defense, Action: Free, Range: Personal, Duration: Sustained, Cost: 1, Flaw: Unreliable, gets +2 Defense as a dodge bonus, 50% chance of failure for the power) <span style="color: Lime"><strong>ok</strong></span></p><p>3. Chameleonic Pattern (Concealment 2, Descriptors: Mutant Psionic Transmutation, Effect: Sensory, Action: Free, Range: Personal, Duration: Sustained, Cost: 1, Flaw: Blending, Flaw: Partial, gains partial concealment against normal vision except when moving more than 30 feet per round<span style="color: Yellow">, DC 20 Notice check with an acute sense up to 30 feet away to notice her presence or DC 30 if she holds still, DC +20 to pinpoint her location)</span></p><p><span style="color: Cyan">Is this still part of the power, when you take the partial flaw???</span></p><p>4a. Kusarigamajutsu (Strike 4, Descriptors: Bludgeoning Metal Mutant Physical Psionic Slashing Transmutation, Effect: Attack, Action: Standard, Range: Touch, Duration: Instant, <strong>Cost: 13</strong>, Saving Throw: Toughness, Power Feat: Alternate Power 5, Power Feat: Extended Reach 2, Power Feat: Mighty, Power Feat: Split Attack, melee attack for +4 damage plus Strength bonus within normal reach +10 feet, may split ranks to attack 2 targets) <span style="color: Lime"><strong>ok</strong></span></p><p>-----4b. Kikenjutsu (Strike 8, Descriptors: Mental Physical, Effect: Attack/Mental, Action: Full, Range: Touch, Duration: Instant, Cost: 8, Saving Throw: Will, Extra: Alternate Save, Flaw: Action, melee attack for +8 damage) <span style="color: Lime"><strong>ok</strong></span></p><p>-----4c. Taijutsu (Strike 6, Descriptors: Bludgeoning Physical, Effect: Attack, Action: Full, Range: Touch, Duration: Instant, Cost: 4, Saving Throw: Toughness, Power Feat: Mighty, Extra: Linked to Paralyze, Flaw: Action, melee attack for +6 damage plus Strength bonus) with Pressure-Point Strike (Paralyze 8, Descriptors: Biological Physical, Effect: Attack, Action: Full, Range: Touch, Duration: Instant/Lasting, Cost: 4, Saving Throw: Will, Extra: Linked to Strike, Flaw: Action, Flaw: Unreliable, melee attack to slow or paralyze target, new save each round at a cumulative +1 bonus to end the effect, 50% chance of failure for the power) <span style="color: Lime"><strong>ok</strong></span></p><p>-----4d. Kunaijutsu (Strike 4, Descriptors: Metal Mutant Physical Piercing Psionic Transmutation, Effect: Attack, Action: Standard, Range: Touch, Duration: Instant, Cost: 8, Saving Throw: Toughness, Extra: Autofire 3, Flaw: Fades, Flaw: Unreliable, melee attack for +4 damage, +1 damage per point of attack roll over target's Defense up to a maximum of +4 to damage, loses 1 power point after each use between rest periods, only 5 uses between rest periods) <span style="color: Yellow">???</span></p><p>-----4e. Kunai Barrage (Blast 8, Descriptors: Metal Mutant Physical Piercing Psionic Transmutation, Effect: Attack, Action: Standard, Range: Ranged, Duration: Instant, Cost: 8, Saving Throw: Toughness, Flaw: Unreliable, ranged attack for +8 damage, only 5 uses between rest periods)<span style="color: Yellow">???</span></p><p>-----4f. Shurikenjutsu (Blast 4, Descriptors: Metal Mutant Physical Piercing Psionic Transmutation, Effect: Attack, Action: Standard, Range: Ranged, Duration: Instant, Cost: 8, Saving Throw: Toughness, Extra: Autofire 3, Flaw: Distracting, Flaw: Fades, Flaw: Unreliable, ranged attack for +4 damage, +1 damage per point of attack roll over target's Defense up to a maximum of +4 to damage, she loses dodge bonuses on any round it is used, loses 1 power point after each use between rest periods, only 5 uses between rest periods) <span style="color: Yellow">???</span>[/sblock]</p><p></p><p>------</p><p></p><p>- Please answer my question regarding partial concealment</p><p>- I don't like the '5 uses - Unreliable' flaw as part of an array. I would allow it to apply as a flaw to an array itself.</p><p></p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5505740, member: 59043"] [B]Kunai-Hime[/B] [sblock=sheet] Real name unknown, Ninja/Matter-Manipulator Female Human, Medium Size, Age 16, Height 4'-9", Weight 107 lbs. Speaks, reads, and writes Arabic, Cantonese, English, German, Italian, Japanese, Korean, Mandarin, Russian, and Spanish Allegiances: Justice, Japan Power Level 10, Power Points 150, Spent 150, Hero Points 1 Max Attack/Save Difficulty +2/-2, Max Defense/Toughness +2/-2 [B]PP Summary: Abilities 22 + BAB 24 + Defense 8 + Saves 18 + Feats 28 + Skills 33 + Powers 17 = 150[/B] Strength 14 (+2), Dexterity 18 (+4), Constitution 14 (+2) Intelligence 12 (+1), Wisdom 14 (+2), Charisma 10 (+0) [COLOR=Lime][B]ok[/B][/COLOR] Base Attack +12 Combat Maneuver Bonus +14 (+12 Base, +2 Str) Melee +12 (+12 Base) Ranged +12 (+12 Base) Initiative +12 (+4 Dex, +8 feat) Concentration +14 (+10 PL, +4 Dex) Speed 30 ft. [COLOR=Lime][B]ok[/B][/COLOR] Defense 20/22 (+4 Base, +6/+8 Dodge), Flat-Footed 12 Combat Maneuver Defense 26/28 (10, +10/+12 Defense, +2 Str, +4 Dex) Toughness +2/+4/+6/+8 (+2 Con, +0/+2 feat, +0/+4 Force Field) Fortitude +8 (+6 Base, +2 Con) Reflex +10/+12 (+6 Base, +4 Dex, +0/+2 feat) Will +8 (+6 Base, +2 Wis) [COLOR=Lime][B]ok[/B][/COLOR] Nonlethal Damage: Bruised 0, Staggered No, Unconscious No Lethal Damage: Injured 0, Disabled No, Dying No Fatigue: Fatigued No, Exhausted No, Unconscious No [COLOR=Lime][B]ok[/B][/COLOR] Attacks: Unarmed Strike +12 melee for +2 damage (Toughness DC 17) Kikenjutsu +12 melee for +8 damage (Will DC 23) Taijutsu +12 melee for +8 damage (Toughness DC 23) and Paralyze (Will DC 18) Kusarigamajutsu +12 melee (+10 ft. reach) for +6 damage (Toughness DC 21) or Split Attack Kunaijutsu +12 melee for +4 damage (Toughness DC 19) with Autofire 3 Kunai Barrage +12 ranged for +8 damage (Toughness DC 23) Shurikenjutsu +12 ranged for +4 damage (Toughness DC 19) with Autofire 3 Feats: Assessment, Blind-Fight, Defensive Roll 2, Diehard, Dodge 6, Elusive Target, Equipment 2, Evasion 1, Hide In Plain Sight, Improved Initiative 2, Improvised Tools, Move-By Action, Precise Shot 1, Quick Draw 1, Skill Mastery (Acrobatics, Disable Device, Search, Stealth) 1, Sneak Attack (unranked, ignores damage limit), Stunning Attack, Track, Uncanny Dodge (Auditory) 1, Well-Informed [COLOR=Lime][B]ok[/B][/COLOR] Skills (132 ranks): Acrobatics +10 (6 ranks, +4 Dex), Athletics +10 (8 ranks, +2 Str), Bluff +5 (5 ranks, +0 Cha), Computers +5 (4 ranks, +1 Int), Control (Drive) +5 (1 rank, +4 Dex), Craft (Artistic) +5 (4 ranks, +1 Int), Diplomacy +5 (5 ranks, +0 Cha), Disable Device +15 (14 ranks, +1 Int), Disguise +5 (5 ranks, +0 Cha), Escape Artist +5 (1 rank, +4 Dex), Handle Animal +2 (2 ranks, +0 Cha), Heal +5 (3 ranks, +2 Wis), Investigate +5 (4 ranks, +1 Int), Knowledge (Art) +3 (2 ranks, +1 Int), Knowledge (Behavioral Sciences) +3 (2 ranks, +1 Int), Knowledge (Current Events) +3 (2 ranks, +1 Int), Knowledge (Life Sciences) +3 (2 ranks, +1 Int), Knowledge (Popular Culture) +3 (2 ranks, +1 Int), Knowledge (Streetwise) +3 (2 ranks, +1 Int), Knowledge (Tactics) +3 (2 ranks, +1 Int), Knowledge (Technology) +3 (2 ranks, +1 Int), Knowledge (Theology and Philosophy) +3 (2 ranks, +1 Int), Linguistics +10 (9 ranks, +1 Int), Perception +15 (13 ranks, +2 Wis), Sense Motive +10 (8 ranks, +2 Wis), Stealth +18/+23 (14 ranks, +4 Dex, +0/+5 equipment), Survival +10 (8 ranks, +2 Wis) [COLOR=Lime][B]ok[/B][/COLOR] Equipment (10 EP): Plain Outfit (EP 0, Medium), Laptop Computer (EP 1, Medium), Night Vision Goggles (EP 1, Small), Camo Clothing (EP 1, Medium, +5 Stealth in urban environments), Flash Goggles (EP 1, Tiny), Gas Mask (EP 1, Small), Rebreather (EP 1, Tiny), Smoke Grenades (EP 4, Small, Obscure 2 - Visual - 10 foot radius) [COLOR=Lime][B]ok[/B][/COLOR] Current Load 25 lbs. Light Load 58, Medium Load 116, Heavy Load 175 Maximum Load 350, Push/Drag 875 [COLOR=Lime][B]ok[/B][/COLOR] Complications: Reputation (she has a bad reputation for her thievery and execution of reckless or murderous heroes and villains), Temper (she has a foul temper and lashes out whenever certain words or actions provoke her) Drawbacks: None [COLOR=Lime][B]ok[/B][/COLOR] Powers: 1. Materialize Carapace (Force Field 4, Descriptors: Metal Mutant Psionic Transmutation, Effect: Defense, Action: Free, Range: Personal, Duration: Concentration, Cost: 2, Flaw: Duration, gets +4 Toughness) [COLOR=Lime][B]ok[/B][/COLOR] 2. Materialize Barrier (Shield 2, Descriptors: Metal Mutant Psionic Transmutation, Effect: Defense, Action: Free, Range: Personal, Duration: Sustained, Cost: 1, Flaw: Unreliable, gets +2 Defense as a dodge bonus, 50% chance of failure for the power) [COLOR=Lime][B]ok[/B][/COLOR] 3. Chameleonic Pattern (Concealment 2, Descriptors: Mutant Psionic Transmutation, Effect: Sensory, Action: Free, Range: Personal, Duration: Sustained, Cost: 1, Flaw: Blending, Flaw: Partial, gains partial concealment against normal vision except when moving more than 30 feet per round[COLOR=Yellow], DC 20 Notice check with an acute sense up to 30 feet away to notice her presence or DC 30 if she holds still, DC +20 to pinpoint her location)[/COLOR] [COLOR=Cyan]Is this still part of the power, when you take the partial flaw???[/COLOR] 4a. Kusarigamajutsu (Strike 4, Descriptors: Bludgeoning Metal Mutant Physical Psionic Slashing Transmutation, Effect: Attack, Action: Standard, Range: Touch, Duration: Instant, [B]Cost: 13[/B], Saving Throw: Toughness, Power Feat: Alternate Power 5, Power Feat: Extended Reach 2, Power Feat: Mighty, Power Feat: Split Attack, melee attack for +4 damage plus Strength bonus within normal reach +10 feet, may split ranks to attack 2 targets) [COLOR=Lime][B]ok[/B][/COLOR] -----4b. Kikenjutsu (Strike 8, Descriptors: Mental Physical, Effect: Attack/Mental, Action: Full, Range: Touch, Duration: Instant, Cost: 8, Saving Throw: Will, Extra: Alternate Save, Flaw: Action, melee attack for +8 damage) [COLOR=Lime][B]ok[/B][/COLOR] -----4c. Taijutsu (Strike 6, Descriptors: Bludgeoning Physical, Effect: Attack, Action: Full, Range: Touch, Duration: Instant, Cost: 4, Saving Throw: Toughness, Power Feat: Mighty, Extra: Linked to Paralyze, Flaw: Action, melee attack for +6 damage plus Strength bonus) with Pressure-Point Strike (Paralyze 8, Descriptors: Biological Physical, Effect: Attack, Action: Full, Range: Touch, Duration: Instant/Lasting, Cost: 4, Saving Throw: Will, Extra: Linked to Strike, Flaw: Action, Flaw: Unreliable, melee attack to slow or paralyze target, new save each round at a cumulative +1 bonus to end the effect, 50% chance of failure for the power) [COLOR=Lime][B]ok[/B][/COLOR] -----4d. Kunaijutsu (Strike 4, Descriptors: Metal Mutant Physical Piercing Psionic Transmutation, Effect: Attack, Action: Standard, Range: Touch, Duration: Instant, Cost: 8, Saving Throw: Toughness, Extra: Autofire 3, Flaw: Fades, Flaw: Unreliable, melee attack for +4 damage, +1 damage per point of attack roll over target's Defense up to a maximum of +4 to damage, loses 1 power point after each use between rest periods, only 5 uses between rest periods) [COLOR=Yellow]???[/COLOR] -----4e. Kunai Barrage (Blast 8, Descriptors: Metal Mutant Physical Piercing Psionic Transmutation, Effect: Attack, Action: Standard, Range: Ranged, Duration: Instant, Cost: 8, Saving Throw: Toughness, Flaw: Unreliable, ranged attack for +8 damage, only 5 uses between rest periods)[COLOR=Yellow]???[/COLOR] -----4f. Shurikenjutsu (Blast 4, Descriptors: Metal Mutant Physical Piercing Psionic Transmutation, Effect: Attack, Action: Standard, Range: Ranged, Duration: Instant, Cost: 8, Saving Throw: Toughness, Extra: Autofire 3, Flaw: Distracting, Flaw: Fades, Flaw: Unreliable, ranged attack for +4 damage, +1 damage per point of attack roll over target's Defense up to a maximum of +4 to damage, she loses dodge bonuses on any round it is used, loses 1 power point after each use between rest periods, only 5 uses between rest periods) [COLOR=Yellow]???[/COLOR][/sblock] ------ - Please answer my question regarding partial concealment - I don't like the '5 uses - Unreliable' flaw as part of an array. I would allow it to apply as a flaw to an array itself. [COLOR=Yellow][/COLOR] [/QUOTE]
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