Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
"Necessary Evil" OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 5512613" data-attributes="member: 13966"><p>1. OK.</p><p></p><p>2. Kunai-Hime never carries real weapons on her, aside from the occasional confiscated enemy's weapon or the few smoke bombs etc. that she sometimes carries to distract and disorient foes. She just psionically transmutes the air around her into metal blades for a few seconds or so and throws them, or wields them in melee, before letting them revert back into normal air (and sometimes transmutes her own skin into a metal or carbon fiber carapace for a brief moment to survive/deflect an attack).</p><p></p><p>The Unreliable Flaw is supposed to represent the fact that she can only manage such feats a limited number of times per day or for a limited total duration each day, before letting her mind and body rest and recover from the strain. Unfortunately there's no Flaw in M&M that can be used for an array or an individual power that would give something like 1 minute or 30 seconds of use per hour or 5 minutes per twelve hours or per day or whatever. And since M&M doesn't use Hit Points, I can't just represent it with backlash damage, nor is there any flaw to cause temporary ability damage or the like to similarly reflect such a strain.</p><p></p><p>Only the Tiring Flaw, which is far more drastic and limited to about 1-2 uses per day of Tiring powers in total before the character is an exhausted sloth on the verge of passing out. The Side-Effect Flaw is similarly problematic because it's likely to drastically weaken the character and leave them highly vulnerable after just a few random failed saves against, for instance, a Blast Side-Effect damaging the hero after each use of the power. Worse, the hero could botch the save and be knocked out or disabled/staggered so by one random use of their power.</p><p></p><p>I'm thinking about Kunai-Hime's set-up and whether or not to even bother with her in this campaign, given the difficulties with adequately implementing her concept into M&M (or this campaign in particular; certainly some stuff in Mecha & Manga would help with her ninja-ness, but even if they were allowed, I'm strapped for power points as it is and I already had to tone down her skills/feats/martial arts).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5512613, member: 13966"] 1. OK. 2. Kunai-Hime never carries real weapons on her, aside from the occasional confiscated enemy's weapon or the few smoke bombs etc. that she sometimes carries to distract and disorient foes. She just psionically transmutes the air around her into metal blades for a few seconds or so and throws them, or wields them in melee, before letting them revert back into normal air (and sometimes transmutes her own skin into a metal or carbon fiber carapace for a brief moment to survive/deflect an attack). The Unreliable Flaw is supposed to represent the fact that she can only manage such feats a limited number of times per day or for a limited total duration each day, before letting her mind and body rest and recover from the strain. Unfortunately there's no Flaw in M&M that can be used for an array or an individual power that would give something like 1 minute or 30 seconds of use per hour or 5 minutes per twelve hours or per day or whatever. And since M&M doesn't use Hit Points, I can't just represent it with backlash damage, nor is there any flaw to cause temporary ability damage or the like to similarly reflect such a strain. Only the Tiring Flaw, which is far more drastic and limited to about 1-2 uses per day of Tiring powers in total before the character is an exhausted sloth on the verge of passing out. The Side-Effect Flaw is similarly problematic because it's likely to drastically weaken the character and leave them highly vulnerable after just a few random failed saves against, for instance, a Blast Side-Effect damaging the hero after each use of the power. Worse, the hero could botch the save and be knocked out or disabled/staggered so by one random use of their power. I'm thinking about Kunai-Hime's set-up and whether or not to even bother with her in this campaign, given the difficulties with adequately implementing her concept into M&M (or this campaign in particular; certainly some stuff in Mecha & Manga would help with her ninja-ness, but even if they were allowed, I'm strapped for power points as it is and I already had to tone down her skills/feats/martial arts). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
"Necessary Evil" OOC
Top