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"Necessary Evil" OOC
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<blockquote data-quote="perrinmiller" data-source="post: 5513081" data-attributes="member: 88649"><p>[MENTION=13337]Ark[/MENTION]; Whoops, sorry about that. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> With my busy schedule, I have not been able to even really look at the new builds of others. I choose the easier route of updating Octavia, rather than pick an established Archtype and personalizing it.</p><p></p><p>But having two scouts can help, so Octavia doesn't have to go it alone. But while playing some D&D, I have fun encounter going on at the moment with a Barghest doing its blinking thing. (50% chance to be missed whenever hit, just based on it passing in and out of the material plane, and it can pass through walls) That sounds really useful and applicable to a melee fighter. Perhaps that is something you can tweak into M&M.</p><p></p><p>But with all the work you have done (way more than me for her revamp), if it means play that concept or go home, I don't mind doing something completely different if you all don't mind waiting. Octavia's D&D version got revamped into PF and stayed evil (and playing on a site without language censoring <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />) so I am not too attached to Octavia that I cannot find a different persona to play.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5513081, member: 88649"] [MENTION=13337]Ark[/MENTION]; Whoops, sorry about that. :blush: With my busy schedule, I have not been able to even really look at the new builds of others. I choose the easier route of updating Octavia, rather than pick an established Archtype and personalizing it. But having two scouts can help, so Octavia doesn't have to go it alone. But while playing some D&D, I have fun encounter going on at the moment with a Barghest doing its blinking thing. (50% chance to be missed whenever hit, just based on it passing in and out of the material plane, and it can pass through walls) That sounds really useful and applicable to a melee fighter. Perhaps that is something you can tweak into M&M. But with all the work you have done (way more than me for her revamp), if it means play that concept or go home, I don't mind doing something completely different if you all don't mind waiting. Octavia's D&D version got revamped into PF and stayed evil (and playing on a site without language censoring :devil:) so I am not too attached to Octavia that I cannot find a different persona to play. [/QUOTE]
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