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"Necessary Evil" - RG
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<blockquote data-quote="Arkhandus" data-source="post: 5500225" data-attributes="member: 13966"><p>GEMINI</p><p></p><p><strong>Appearance:</strong> Gemini is almost never seen in his true form, appearing as one stranger or another on any given day, wearing his true face only when utterly alone and certain of his privacy. Only the briefest of glances at his own face in the mirror serve to remind Gemini of his past and his true self. Perhaps only the mysterious leader of The Zodiac has ever seen his true face or learned his true identity. To others, he appears as a bewildering array of random strangers, faces he has stolen on a whim while strolling through public places.</p><p></p><p>Gemini often masquerades as a police officer or other public worker, people trusted or ignored by the general populace, and able to pass freely through restricted areas. He usually appears to be a man in his early 20s, roughly 6 feet tall and physically fit but not especially muscular. However, his apparent ethnicity varies widely and he even takes the guise of a woman from time to time, keeping others from ever finding a pattern or profile to identify him with. On occasion he appears as an obese or scrawny individual, sometimes a youth or an elder, but usually no taller than 6-1/2 feet nor shorter than 5 feet. Whatever his form, Gemini often carries a police nightstick, handcuffs, a heavy pistol of one kind or another, a flashlight, and sometimes a backpack or briefcase to carry them discreetly.</p><p>[sblock=Gemini]<strong>Gemini</strong></p><p>Real name unknown, Duplicator/Mimic</p><p>Male Human, Medium Size, Age 23, Height 5'-11", Weight 141 lbs.</p><p>Speaks, reads, and writes Arabic, English, French, German, Greek, Italian, Japanese, and Spanish</p><p></p><p><strong>Allegiances:</strong> The Zodiac (his old supervillain team), Earth, and Evil</p><p><strong>Power Level 10</strong>, Power Points 150, Spent 150, <strong>Hero Points</strong> 1</p><p>Max Attack/Save Difficulty -0/+0, Max Defense/Toughness -0/+0</p><p></p><p><strong>PP Summary: Abilities 24 + BAB 12 + Defense 12 + Saves 12 + Feats 13 + Skills 18 (72 ranks) + Powers 59 = 150 points</strong></p><p></p><p>Strength 14 (+2), Dexterity 14 (+2), Constitution 14 (+2)</p><p>Intelligence 14 (+2), Wisdom 14 (+2), Charisma 14 (+2)</p><p></p><p><strong>Base Attack</strong> +6</p><p>Combat Maneuver Bonus +8 (+6 Base, +2 Str)</p><p>Melee +6 (+6 Base, +0 feat)</p><p>Ranged +6 (+6 Base, +0 feat)</p><p>Initiative +2 (+2 Dex, +0 feat)</p><p>Concentration +12 (+10 PL, +2 Wis)</p><p>Speed 30 ft.</p><p></p><p><strong>Defense</strong> 16 (+6 Base), Flat-Footed 13</p><p>Combat Maneuver Defense 20 (16 Defense, +2 Str, +2 Dex)</p><p>Toughness +5/+7 (+2 Con, +3 armor, +0/+2 feat)</p><p>Fortitude +5 (+3 Base, +2 Con)</p><p>Reflex +4/+6 (+2 Base, +2 Dex, +0/+2 feat)</p><p>Will +9/+15 (+7 Base, +2 Wis, +0/+6 Limited Mind Shield)</p><p></p><p><strong>Nonlethal Damage:</strong> Bruised 0, Staggered No, Unconscious No</p><p><strong>Lethal Damage:</strong> Injured 0, Disabled No, Dying No</p><p><strong>Fatigue:</strong> Fatigued No, Exhausted No, Unconscious No</p><p></p><p><strong>Attacks:</strong></p><p>Unarmed Strike +6 melee for +2 damage</p><p>Tonfa +6 melee for +3 damage</p><p>Heavy Pistol +6 ranged for +4 damage (40 ft. increment)</p><p></p><p><strong>Feats:</strong> Attractive 1, Defensive Roll 2, Eidetic Memory, Elusive Target, Equipment 5, Jack-Of-All-Trades, Quick Change 1, Sneak Attack (unranked, ignores PL cap)</p><p></p><p><strong>Skills (72 ranks):</strong> Acrobatics +5 (3 ranks, +2 Dex), Athletics +5 (3 ranks, +2 Str), Bluff +13/+17 (11 ranks, +2 Cha, +0/+4 feat), Computers +10 (8 ranks, +2 Int), Diplomacy +13/+17 (11 ranks, +2 Cha, +0/+4 feat), Disguise +5/+15 (3 ranks, +2 Cha, +0/+10 power), Gather Information +5 (3 ranks, +2 Cha), Language 6, Notice +7 (5 ranks, +2 Wis), Search +5 (3 ranks, +2 Int), Sense Motive +10 (8 ranks, +2 Wis), Stealth +10 (8 ranks, +2 Dex)</p><p></p><p><strong>Equipment (EP 20):</strong> Supervillain Outfit (EP 0, various disguises), Backpack (EP 0), Briefcase (EP 0), Disguise Kit (EP 0), Medicine Kit (EP 0), Loft (EP 0, Fine Headquarters, Large Object, Garage, Living Space, Security System), Midsize Car (EP 7, Str 30, Speed 5, Defense 8, Toughness 9, Huge Vehicle), Laptop Computer (EP 1, Medium), Commlink (EP 1, Miniscule), Flashlight (EP 1, Tiny), Handcuffs (EP 1, Tiny), Tonfa (EP 2, Damage +1, Critical 20, Bludgeoning, Medium Simple Melee Weapon), Heavy Pistol (EP 8, Damage +4, Critical 20, Ballistic, Range Increment 40 ft., Small Firearm), Undercover Vest (EP 4, Toughness +3, Subtle)</p><p></p><p><strong>Current Load</strong> 30 lbs.</p><p>Light Load 58, Medium Load 116, Heavy Load 175</p><p>Maximum Load 350, Push/Drag 875</p><p></p><p><strong>Complications:</strong> Reputation (he has a bad reputation from his criminal activities), Responsibility (his ultimate loyalties lie with the leadership of The Zodiac and he must report in as well as follow the orders of his master)</p><p><strong>Drawbacks:</strong> None</p><p></p><p><strong>Powers:</strong></p><p>1. Mental Sanctum (<strong>Mind Shield 6</strong>, Psionic, Effect: Defense/Mental, Action: Free, Range: Personal, Duration: Permanent, <strong>Cost: 3</strong>, Extra: Duration, Flaw: Limited, Flaw: Permanent, gets +6 on Will saves against mental effects, automatically saves against mental effects with a lower save DC modifier than +3, Limited to Mind Control and Mind Reading and Mental Transform and Fog of Forgetfulness)</p><p></p><p>2. Incognito (<strong>Morph 2</strong>, Psionic, Effect: Alteration, Action: Full, Range: Personal, Duration: Continuous, <strong>Cost: 1</strong>, Extra: Duration, Flaw: Action -3, can change appearance to look like any other humanoid with +10 on Disguise checks for that purpose)</p><p></p><p>3. Deja Vu (<strong>Duplication 10</strong>, Psionic, Effect: Alteration, Action: Full, Range: Personal, Duration: Sustained, <strong>Cost: 22</strong>, Power Feat: Absorption Healing, Power Feat: Mental Link, Extra: Heroic, Flaw: Action, Flaw: Feedback, can create a single heroic duplicate of himself with all his abilities except this power and no hero points, can absorb an undamaged duplicate to make an immediate recovery check, communicates mentally with his duplicate and knows what they know, needs a Will save against any damage suffered by his duplicate but adds the duplicate's Toughness bonus to his Will save)</p><p></p><p>4a. Copycat (<strong>Mimic Powers 8</strong>, Psionic, Effect: Alteration, Action: Full, Range: Perception, Duration: Sustained, <strong>Cost: 33</strong>, Power Feat: Alternate Power 1, Extra: Perception, Flaw: Action, Flaw: Tainted, can copy all of one subject's powers at a time but only up to 40 power points total, maximum copied rank equals Mimic rank or subject's rank if lower, maximum copied bonus equals Mimic rank or subject's rank if lower, copies subject's drawbacks as well as powers)</p><p></p><p>-----4b. Insidiousness (<strong>Mind Reading 10</strong>, Psionic, Effect: Mental, Action: Free/Move, Range: Perception, Duration: Concentration/Lasting, <strong>Equivalent Cost: 32</strong>, Power Feat: Subtle 2, Extra: Action 2, can read a target's surface thoughts with a power check against their Will save, may use Bluff opposed by Sense Motive when interacting to make the target think about a particular subject, can probe a target's mind for one answer per round with a move-action power check against their Will save, targets get a cumulative +1 on Will saves against Mind Reading for each new attempt per encounter and a new save with such a bonus at every interval along the Time and Value Progression Table)</p><p></p><p><strong>Background:</strong> Gemini's past is shrouded in mystery, but he first began his villainous career when he joined a group of supervillains that emerged a few years ago, calling themselves The Zodiac. That's when he took on the moniker of Gemini, after the constellation of the brothers Remus and Romulus. Mentored to some extent by The Zodiac's mysterious leader, Gemini served as the team's spy, scout, infiltrator, procurement specialist, and information gatherer, as well as an occasional support role in battle against superheroes, law enforcement, or military forces.</p><p></p><p>He is recognized as a member of the infamous Zodiac team only by his use of the name Gemini when dealing with comrades or enemies, since his appearance is always changing. Once The Zodiac had to minimize their activities to avoid running afoul of the alien invaders and risking annihilation, Gemini was chosen to continue some operations using his ability to change forms and function incognito. Now he is charged with taking measures to sabotage the alien menace and provide The Zodiac with a chance to conquer or depose the aliens, so The Zodiac's mysterious leader can accomplish his ultimate goals.</p><p></p><p>Like most supervillains, Gemini had a troubled past. Whatever he went through as a child traumatized him and fractured his mind into multiple personalities, while compartmentalizing his memories and thought processes into even smaller fragments. His mind is a labyrinthine maze of lies, imagined events, self-deceptions, alternate histories, and alternate self-images, making it virtually impossible for anyone delving into his psyche to find anything substantive or true to latch onto.</p><p></p><p>Gemini retreats into his subconscious mind whenever reality becomes unbearable or just too boring, finding comfort only in the sanctum of his own mindscape. The outside world is a cruel, nasty, filthy, unjust, and repugnant place in his view, something he just has to put up with when he can't stay locked up in the dreamscapes of his subconscious. This obviously affects how he interacts with others and how he treats life in the real world, a keystone of his villainous behavior. Gemini left home at an early age, after his psionic talents manifested to such an extent that he could handle himself without depending on others, aside from stealing and cheating with his psionic talents.</p><p></p><p>He first developed the ability to split off one of his secondary personalities into another body, and he had long considered his other personalities to be his "brothers" of a sort, able to converse with them on occasion in his mind's eye. Over time this ability grew stronger, and he found himself able to assume the voice and likeness of other people when he really wanted to be someone else. After witnessing a battle between a superhero and a supervillain at one point, he found himself copying the villain's powers as he was imitating their movements during the spectacle. Over time he found that he could duplicate other superpowers after witnessing them, and sometimes, even just by concentrating on someone that he suspected to possess superpowers.</p><p></p><p>However, his imitations only lasted for a short time, and it wasn't until after he was discovered by the leader of The Zodiac that he learned more about the extent of his mimicry, including the fact that he could duplicate the weapons, armor, magic wands, and other tools of the superheroes and supervillains he witnessed. It was also under the mentoring of The Zodiac's leader that Gemini discovered he could read minds if he focused his mind in the right way. He already had a knack for figuring out what other people were thinking, but The Zodiac taught him how to hone that latent psychic ability into something more direct. Gemini aspires to use what he learns from The Zodiac to develop his psionic powers further and find whatever the full extent of his potential may be. They are nothing more than a tool for his own development, but he serves them willingly and faithfully as long as he keeps learning from their experience and knowledge.[/sblock]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5500225, member: 13966"] GEMINI [B]Appearance:[/B] Gemini is almost never seen in his true form, appearing as one stranger or another on any given day, wearing his true face only when utterly alone and certain of his privacy. Only the briefest of glances at his own face in the mirror serve to remind Gemini of his past and his true self. Perhaps only the mysterious leader of The Zodiac has ever seen his true face or learned his true identity. To others, he appears as a bewildering array of random strangers, faces he has stolen on a whim while strolling through public places. Gemini often masquerades as a police officer or other public worker, people trusted or ignored by the general populace, and able to pass freely through restricted areas. He usually appears to be a man in his early 20s, roughly 6 feet tall and physically fit but not especially muscular. However, his apparent ethnicity varies widely and he even takes the guise of a woman from time to time, keeping others from ever finding a pattern or profile to identify him with. On occasion he appears as an obese or scrawny individual, sometimes a youth or an elder, but usually no taller than 6-1/2 feet nor shorter than 5 feet. Whatever his form, Gemini often carries a police nightstick, handcuffs, a heavy pistol of one kind or another, a flashlight, and sometimes a backpack or briefcase to carry them discreetly. [sblock=Gemini][B]Gemini[/B] Real name unknown, Duplicator/Mimic Male Human, Medium Size, Age 23, Height 5'-11", Weight 141 lbs. Speaks, reads, and writes Arabic, English, French, German, Greek, Italian, Japanese, and Spanish [B]Allegiances:[/B] The Zodiac (his old supervillain team), Earth, and Evil [B]Power Level 10[/B], Power Points 150, Spent 150, [B]Hero Points[/B] 1 Max Attack/Save Difficulty -0/+0, Max Defense/Toughness -0/+0 [B]PP Summary: Abilities 24 + BAB 12 + Defense 12 + Saves 12 + Feats 13 + Skills 18 (72 ranks) + Powers 59 = 150 points[/B] Strength 14 (+2), Dexterity 14 (+2), Constitution 14 (+2) Intelligence 14 (+2), Wisdom 14 (+2), Charisma 14 (+2) [B]Base Attack[/B] +6 Combat Maneuver Bonus +8 (+6 Base, +2 Str) Melee +6 (+6 Base, +0 feat) Ranged +6 (+6 Base, +0 feat) Initiative +2 (+2 Dex, +0 feat) Concentration +12 (+10 PL, +2 Wis) Speed 30 ft. [B]Defense[/B] 16 (+6 Base), Flat-Footed 13 Combat Maneuver Defense 20 (16 Defense, +2 Str, +2 Dex) Toughness +5/+7 (+2 Con, +3 armor, +0/+2 feat) Fortitude +5 (+3 Base, +2 Con) Reflex +4/+6 (+2 Base, +2 Dex, +0/+2 feat) Will +9/+15 (+7 Base, +2 Wis, +0/+6 Limited Mind Shield) [B]Nonlethal Damage:[/B] Bruised 0, Staggered No, Unconscious No [B]Lethal Damage:[/B] Injured 0, Disabled No, Dying No [B]Fatigue:[/B] Fatigued No, Exhausted No, Unconscious No [B]Attacks:[/B] Unarmed Strike +6 melee for +2 damage Tonfa +6 melee for +3 damage Heavy Pistol +6 ranged for +4 damage (40 ft. increment) [B]Feats:[/B] Attractive 1, Defensive Roll 2, Eidetic Memory, Elusive Target, Equipment 5, Jack-Of-All-Trades, Quick Change 1, Sneak Attack (unranked, ignores PL cap) [B]Skills (72 ranks):[/B] Acrobatics +5 (3 ranks, +2 Dex), Athletics +5 (3 ranks, +2 Str), Bluff +13/+17 (11 ranks, +2 Cha, +0/+4 feat), Computers +10 (8 ranks, +2 Int), Diplomacy +13/+17 (11 ranks, +2 Cha, +0/+4 feat), Disguise +5/+15 (3 ranks, +2 Cha, +0/+10 power), Gather Information +5 (3 ranks, +2 Cha), Language 6, Notice +7 (5 ranks, +2 Wis), Search +5 (3 ranks, +2 Int), Sense Motive +10 (8 ranks, +2 Wis), Stealth +10 (8 ranks, +2 Dex) [B]Equipment (EP 20):[/B] Supervillain Outfit (EP 0, various disguises), Backpack (EP 0), Briefcase (EP 0), Disguise Kit (EP 0), Medicine Kit (EP 0), Loft (EP 0, Fine Headquarters, Large Object, Garage, Living Space, Security System), Midsize Car (EP 7, Str 30, Speed 5, Defense 8, Toughness 9, Huge Vehicle), Laptop Computer (EP 1, Medium), Commlink (EP 1, Miniscule), Flashlight (EP 1, Tiny), Handcuffs (EP 1, Tiny), Tonfa (EP 2, Damage +1, Critical 20, Bludgeoning, Medium Simple Melee Weapon), Heavy Pistol (EP 8, Damage +4, Critical 20, Ballistic, Range Increment 40 ft., Small Firearm), Undercover Vest (EP 4, Toughness +3, Subtle) [B]Current Load[/B] 30 lbs. Light Load 58, Medium Load 116, Heavy Load 175 Maximum Load 350, Push/Drag 875 [B]Complications:[/B] Reputation (he has a bad reputation from his criminal activities), Responsibility (his ultimate loyalties lie with the leadership of The Zodiac and he must report in as well as follow the orders of his master) [B]Drawbacks:[/B] None [B]Powers:[/B] 1. Mental Sanctum ([B]Mind Shield 6[/B], Psionic, Effect: Defense/Mental, Action: Free, Range: Personal, Duration: Permanent, [B]Cost: 3[/B], Extra: Duration, Flaw: Limited, Flaw: Permanent, gets +6 on Will saves against mental effects, automatically saves against mental effects with a lower save DC modifier than +3, Limited to Mind Control and Mind Reading and Mental Transform and Fog of Forgetfulness) 2. Incognito ([B]Morph 2[/B], Psionic, Effect: Alteration, Action: Full, Range: Personal, Duration: Continuous, [B]Cost: 1[/B], Extra: Duration, Flaw: Action -3, can change appearance to look like any other humanoid with +10 on Disguise checks for that purpose) 3. Deja Vu ([B]Duplication 10[/B], Psionic, Effect: Alteration, Action: Full, Range: Personal, Duration: Sustained, [B]Cost: 22[/B], Power Feat: Absorption Healing, Power Feat: Mental Link, Extra: Heroic, Flaw: Action, Flaw: Feedback, can create a single heroic duplicate of himself with all his abilities except this power and no hero points, can absorb an undamaged duplicate to make an immediate recovery check, communicates mentally with his duplicate and knows what they know, needs a Will save against any damage suffered by his duplicate but adds the duplicate's Toughness bonus to his Will save) 4a. Copycat ([B]Mimic Powers 8[/B], Psionic, Effect: Alteration, Action: Full, Range: Perception, Duration: Sustained, [B]Cost: 33[/B], Power Feat: Alternate Power 1, Extra: Perception, Flaw: Action, Flaw: Tainted, can copy all of one subject's powers at a time but only up to 40 power points total, maximum copied rank equals Mimic rank or subject's rank if lower, maximum copied bonus equals Mimic rank or subject's rank if lower, copies subject's drawbacks as well as powers) -----4b. Insidiousness ([B]Mind Reading 10[/B], Psionic, Effect: Mental, Action: Free/Move, Range: Perception, Duration: Concentration/Lasting, [B]Equivalent Cost: 32[/B], Power Feat: Subtle 2, Extra: Action 2, can read a target's surface thoughts with a power check against their Will save, may use Bluff opposed by Sense Motive when interacting to make the target think about a particular subject, can probe a target's mind for one answer per round with a move-action power check against their Will save, targets get a cumulative +1 on Will saves against Mind Reading for each new attempt per encounter and a new save with such a bonus at every interval along the Time and Value Progression Table) [B]Background:[/B] Gemini's past is shrouded in mystery, but he first began his villainous career when he joined a group of supervillains that emerged a few years ago, calling themselves The Zodiac. That's when he took on the moniker of Gemini, after the constellation of the brothers Remus and Romulus. Mentored to some extent by The Zodiac's mysterious leader, Gemini served as the team's spy, scout, infiltrator, procurement specialist, and information gatherer, as well as an occasional support role in battle against superheroes, law enforcement, or military forces. He is recognized as a member of the infamous Zodiac team only by his use of the name Gemini when dealing with comrades or enemies, since his appearance is always changing. Once The Zodiac had to minimize their activities to avoid running afoul of the alien invaders and risking annihilation, Gemini was chosen to continue some operations using his ability to change forms and function incognito. Now he is charged with taking measures to sabotage the alien menace and provide The Zodiac with a chance to conquer or depose the aliens, so The Zodiac's mysterious leader can accomplish his ultimate goals. Like most supervillains, Gemini had a troubled past. Whatever he went through as a child traumatized him and fractured his mind into multiple personalities, while compartmentalizing his memories and thought processes into even smaller fragments. His mind is a labyrinthine maze of lies, imagined events, self-deceptions, alternate histories, and alternate self-images, making it virtually impossible for anyone delving into his psyche to find anything substantive or true to latch onto. Gemini retreats into his subconscious mind whenever reality becomes unbearable or just too boring, finding comfort only in the sanctum of his own mindscape. The outside world is a cruel, nasty, filthy, unjust, and repugnant place in his view, something he just has to put up with when he can't stay locked up in the dreamscapes of his subconscious. This obviously affects how he interacts with others and how he treats life in the real world, a keystone of his villainous behavior. Gemini left home at an early age, after his psionic talents manifested to such an extent that he could handle himself without depending on others, aside from stealing and cheating with his psionic talents. He first developed the ability to split off one of his secondary personalities into another body, and he had long considered his other personalities to be his "brothers" of a sort, able to converse with them on occasion in his mind's eye. Over time this ability grew stronger, and he found himself able to assume the voice and likeness of other people when he really wanted to be someone else. After witnessing a battle between a superhero and a supervillain at one point, he found himself copying the villain's powers as he was imitating their movements during the spectacle. Over time he found that he could duplicate other superpowers after witnessing them, and sometimes, even just by concentrating on someone that he suspected to possess superpowers. However, his imitations only lasted for a short time, and it wasn't until after he was discovered by the leader of The Zodiac that he learned more about the extent of his mimicry, including the fact that he could duplicate the weapons, armor, magic wands, and other tools of the superheroes and supervillains he witnessed. It was also under the mentoring of The Zodiac's leader that Gemini discovered he could read minds if he focused his mind in the right way. He already had a knack for figuring out what other people were thinking, but The Zodiac taught him how to hone that latent psychic ability into something more direct. Gemini aspires to use what he learns from The Zodiac to develop his psionic powers further and find whatever the full extent of his potential may be. They are nothing more than a tool for his own development, but he serves them willingly and faithfully as long as he keeps learning from their experience and knowledge.[/sblock] [/QUOTE]
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