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Necromancer Games--What do you want us to make next?
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<blockquote data-quote="froggie" data-source="post: 6541911" data-attributes="member: 2936"><p>Our setting material is (or has been) all done so far in PFRPG and SW. I could not redo it. That being said, we could do something for it, although honestly SW converts pretty easily. </p><p></p><p>We do sandbox adventures as well as anyone I think. What I am seeing as a trend so far is Quests of Doom III or even the same plus some very short side lairs etc. maybe sets of 1-2 encounter adventures similar to book of lairs. </p><p></p><p>Most of our stuff is "think, hack, and slay", with my own writing heavy on think. The role players out there should read our "men and monstrosities" chapter. The puzzle folks should read ants and Oasis in the bugs and blobs set, as well as all the Demons and Devils series. Let me know what you think about QOD 1-2 so far. </p><p></p><p>I am hearing 1) variety of style</p><p>2) portability</p><p>3) low level/generic home base</p><p>4) more think and interact (there will always be a use for that sword too!)</p><p>5) keep PDFs cheap, and black and white ( I really insist on hardcovers, they really are cheaper for you and low cost as 6 module or 12 module compilations, and book quality is just my thing)</p><p></p><p></p><p>What did I miss?</p><p></p><p></p><p>And thank you for the input (and the praise). We do this stuff to support our hobby. Even though we have made over 200 books over the last 15 years, we are still a bunch of folks with day jobs and kids (Evil Hat got it right, our orders are packed by us and our kids in my garage).</p></blockquote><p></p>
[QUOTE="froggie, post: 6541911, member: 2936"] Our setting material is (or has been) all done so far in PFRPG and SW. I could not redo it. That being said, we could do something for it, although honestly SW converts pretty easily. We do sandbox adventures as well as anyone I think. What I am seeing as a trend so far is Quests of Doom III or even the same plus some very short side lairs etc. maybe sets of 1-2 encounter adventures similar to book of lairs. Most of our stuff is "think, hack, and slay", with my own writing heavy on think. The role players out there should read our "men and monstrosities" chapter. The puzzle folks should read ants and Oasis in the bugs and blobs set, as well as all the Demons and Devils series. Let me know what you think about QOD 1-2 so far. I am hearing 1) variety of style 2) portability 3) low level/generic home base 4) more think and interact (there will always be a use for that sword too!) 5) keep PDFs cheap, and black and white ( I really insist on hardcovers, they really are cheaper for you and low cost as 6 module or 12 module compilations, and book quality is just my thing) What did I miss? And thank you for the input (and the praise). We do this stuff to support our hobby. Even though we have made over 200 books over the last 15 years, we are still a bunch of folks with day jobs and kids (Evil Hat got it right, our orders are packed by us and our kids in my garage). [/QUOTE]
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Necromancer Games--What do you want us to make next?
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