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Necromancer + Inspiring Leader
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<blockquote data-quote="Esker" data-source="post: 7952275" data-attributes="member: 6966824"><p>The specific spell list was just a proof-of-concept that there are a lot of good wizard spells that don't need INT.</p><p></p><p>Shadow Blade was there predicated on you getting good defenses, to give another potential damage option. But if not boosting AC, don't take it, obviously (and do take Mage Armor).</p><p></p><p>I would want either Misty Step or Mirror Image, personally, but rope trick would be a good alternative as a low-INT option. Fair point about Misty Step competing for your BA.</p><p></p><p>Leomund's is always a solid pick; actually you get Animate Dead for free from your subclass, so you get a fifth 3rd level pick. I think whether Haste is any good depends on the rest of the party. You're not going to cast it on yourself, but if there's a rogue, for instance, it gives a lot of value. Otherwise, it might make sense to take another ritual, since I would expect you're going to be using most of your 3rd level slots on Animate Dead. Phantom Steed would be thematic, and also useful (mobility is good). Water Breathing is great for some campaigns. </p><p></p><p>If going the low-INT route, I might do:</p><p></p><p>[SPOILER]</p><p>8 STR</p><p>14 DEX</p><p>15 CON</p><p>12 INT</p><p>10 WIS</p><p>16 CHA</p><p></p><p>taking Inspiring Leader at 1st, Magic Initiate (Warlock) at 4th, and Resilient at 8th. I'd take EB, Toll the Dead and Hex with Magic Initiate (Hex combos really well with Magic Missile). Until I get EB, I'm just using a Light Crossbow, which is better damage in tier 1 than firebolt anyway.</p><p></p><p>Cantrips:</p><p></p><p>Minor Illusion</p><p>Mage Hand</p><p>Light</p><p>Message or Prestidigitation</p><p>Eldritch Blast (MI)</p><p>Toll the Dead (MI)</p><p></p><p>1st:</p><p></p><p>Find Familiar (r)</p><p>Detect Magic (r)</p><p>Comprehend Languages (r)</p><p>Tenser's Floating Disk (r) --- cart around dead bodies until you can animate them</p><p>*Shield</p><p>*Mage Armor</p><p>*Disguise Self</p><p>Hex (MI)</p><p>Absorb Elements</p><p></p><p></p><p>2nd:</p><p></p><p>*Invisibility</p><p>Mirror Image</p><p>Rope Trick</p><p>*Cloud of Daggers -- you can have your minions shove enemies into it</p><p></p><p>3rd:</p><p></p><p>Leomund's (r)</p><p>Phantom Steed (r)</p><p>*Animate Dead</p><p>*Counterspell</p><p>Dispel Magic</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Esker, post: 7952275, member: 6966824"] The specific spell list was just a proof-of-concept that there are a lot of good wizard spells that don't need INT. Shadow Blade was there predicated on you getting good defenses, to give another potential damage option. But if not boosting AC, don't take it, obviously (and do take Mage Armor). I would want either Misty Step or Mirror Image, personally, but rope trick would be a good alternative as a low-INT option. Fair point about Misty Step competing for your BA. Leomund's is always a solid pick; actually you get Animate Dead for free from your subclass, so you get a fifth 3rd level pick. I think whether Haste is any good depends on the rest of the party. You're not going to cast it on yourself, but if there's a rogue, for instance, it gives a lot of value. Otherwise, it might make sense to take another ritual, since I would expect you're going to be using most of your 3rd level slots on Animate Dead. Phantom Steed would be thematic, and also useful (mobility is good). Water Breathing is great for some campaigns. If going the low-INT route, I might do: [SPOILER] 8 STR 14 DEX 15 CON 12 INT 10 WIS 16 CHA taking Inspiring Leader at 1st, Magic Initiate (Warlock) at 4th, and Resilient at 8th. I'd take EB, Toll the Dead and Hex with Magic Initiate (Hex combos really well with Magic Missile). Until I get EB, I'm just using a Light Crossbow, which is better damage in tier 1 than firebolt anyway. Cantrips: Minor Illusion Mage Hand Light Message or Prestidigitation Eldritch Blast (MI) Toll the Dead (MI) 1st: Find Familiar (r) Detect Magic (r) Comprehend Languages (r) Tenser's Floating Disk (r) --- cart around dead bodies until you can animate them *Shield *Mage Armor *Disguise Self Hex (MI) Absorb Elements 2nd: *Invisibility Mirror Image Rope Trick *Cloud of Daggers -- you can have your minions shove enemies into it 3rd: Leomund's (r) Phantom Steed (r) *Animate Dead *Counterspell Dispel Magic [/SPOILER] [/QUOTE]
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Necromancer + Inspiring Leader
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