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Necromancer or DCCs?
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<blockquote data-quote="Treebore" data-source="post: 3049448" data-attributes="member: 10177"><p>I'm not sure I understand your "not interchangeable" statement Whizbang.</p><p></p><p> If you are "planning" your campaign ahead of time rather than running one and deciding you need a new module, they all are interchangeable. Even if your running an ongoing campaign they all can be fit in. Just realize that Rappan Athuk and Tomb of Abysthor will make up most of such a campaign. Lost City of Barakus will also last 5 to 8 levels of play.</p><p></p><p>So the fact that many of Necromancers module will take you through 3 to 10 levels rather than one or two would make them less plug and play, or interchangeable. So yes, you do have to account for how many levels the PC's would earn going through many of Necromancers modules in comparison to the DCC's and decide if you want it to eat up that much of your campaign.</p><p></p><p>As for Necromancers "First Edition Feel", its all about the body count. Expect them to be high in a Necromancer module. The Goodman DCC's are usually much friendlier in that regard, with "Bloody Jacks Gold" and a certain lich being notable exceptions that I know of.</p><p></p><p>Oh, and DCC 35A is pretty friggin brutal too. Got to use your brains in that one.</p><p></p><p>Goodman is about the "First Edition Look". The only one that gave me a real strong first edition feel is the "Mysterious Tower", but I only own about half of the DCC's and have only thoroughly read about half of those, so I am by no means giving an informed opinion on that point.</p><p></p><p>I can say that I find both companies modules very useable and worth buying. That is an informed opinion. Whether or not you will agree is something your just going to have to find out for yourself, like we all do.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3049448, member: 10177"] I'm not sure I understand your "not interchangeable" statement Whizbang. If you are "planning" your campaign ahead of time rather than running one and deciding you need a new module, they all are interchangeable. Even if your running an ongoing campaign they all can be fit in. Just realize that Rappan Athuk and Tomb of Abysthor will make up most of such a campaign. Lost City of Barakus will also last 5 to 8 levels of play. So the fact that many of Necromancers module will take you through 3 to 10 levels rather than one or two would make them less plug and play, or interchangeable. So yes, you do have to account for how many levels the PC's would earn going through many of Necromancers modules in comparison to the DCC's and decide if you want it to eat up that much of your campaign. As for Necromancers "First Edition Feel", its all about the body count. Expect them to be high in a Necromancer module. The Goodman DCC's are usually much friendlier in that regard, with "Bloody Jacks Gold" and a certain lich being notable exceptions that I know of. Oh, and DCC 35A is pretty friggin brutal too. Got to use your brains in that one. Goodman is about the "First Edition Look". The only one that gave me a real strong first edition feel is the "Mysterious Tower", but I only own about half of the DCC's and have only thoroughly read about half of those, so I am by no means giving an informed opinion on that point. I can say that I find both companies modules very useable and worth buying. That is an informed opinion. Whether or not you will agree is something your just going to have to find out for yourself, like we all do. [/QUOTE]
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