Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Necromancer or DCCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3049662" data-attributes="member: 11760"><p>I mean they're not identical products, which you go on at length to agree with. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>If, if, if. They're not interchangeable, since they can't be used the exact same way. I can drop in any DCC of the right level/climate and it'll fit, since the outside the dungeon hooks and lore are minimal and designed to be replaced with something campaign specific.</p><p></p><p>Necromancer modules have more of a setting around them, with history, a larger environment and so on. One <em>could</em> strip all that away, but it's a lot more work. Necromancer modules are better used as intended -- as something the campaign works towards and around, instead of just a one-off side adventure, which DCCs are extremely well-suited for.</p><p></p><p>This doesn't make either better or worse, just different, like peanut butter and jelly. And like PB&J, they can work great together, but that still doesn't make them identical.</p><p></p><p>There's no need to ride to Necromancer's defense here, since there's no attack.</p><p></p><p></p><p>Well, First Edition feel means more than that to some consumers, which is why I said what I did about 1E.</p><p></p><p></p><p>Their tournament modules are never a cakewalk. Vault of the Dragon Kings is apparently more deadly than Crypt of the Devil Lich, for instance, and I expect next year's (this year's GenCon tournament module) Palace in the Wastes to be a rough one as well, even if it wasn't quite as rough as Vault.</p><p></p><p></p><p>Every one of them gives me the same vibe I got from 1E TSR modules I played and DMed back in the day, although some of them channel a vibe from the lesser ones, like Ghost Tower of Iverness. They also have a fair number of modules that deliberately ape 1E modules, as Devil Lich does with Tomb of Horrors.</p><p></p><p>Necromancer modules feel closer in tone to a Judges Guild or (old school) White Dwarf adventure, as the tone tends to be a lot bleaker and more depressing. (White Dwarf D&D adventures were low magic in the most brutal and depressing way -- when the best magic item in a dungeon is a wand that creates normal cobwebs, <em>that's</em> low magic!) That's not a bad thing by any means: I like dark material.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3049662, member: 11760"] I mean they're not identical products, which you go on at length to agree with. ;) If, if, if. They're not interchangeable, since they can't be used the exact same way. I can drop in any DCC of the right level/climate and it'll fit, since the outside the dungeon hooks and lore are minimal and designed to be replaced with something campaign specific. Necromancer modules have more of a setting around them, with history, a larger environment and so on. One [i]could[/i] strip all that away, but it's a lot more work. Necromancer modules are better used as intended -- as something the campaign works towards and around, instead of just a one-off side adventure, which DCCs are extremely well-suited for. This doesn't make either better or worse, just different, like peanut butter and jelly. And like PB&J, they can work great together, but that still doesn't make them identical. There's no need to ride to Necromancer's defense here, since there's no attack. Well, First Edition feel means more than that to some consumers, which is why I said what I did about 1E. Their tournament modules are never a cakewalk. Vault of the Dragon Kings is apparently more deadly than Crypt of the Devil Lich, for instance, and I expect next year's (this year's GenCon tournament module) Palace in the Wastes to be a rough one as well, even if it wasn't quite as rough as Vault. Every one of them gives me the same vibe I got from 1E TSR modules I played and DMed back in the day, although some of them channel a vibe from the lesser ones, like Ghost Tower of Iverness. They also have a fair number of modules that deliberately ape 1E modules, as Devil Lich does with Tomb of Horrors. Necromancer modules feel closer in tone to a Judges Guild or (old school) White Dwarf adventure, as the tone tends to be a lot bleaker and more depressing. (White Dwarf D&D adventures were low magic in the most brutal and depressing way -- when the best magic item in a dungeon is a wand that creates normal cobwebs, [i]that's[/i] low magic!) That's not a bad thing by any means: I like dark material. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Necromancer or DCCs?
Top