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Need a Short Dungeon for a Ranger's Tomb
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<blockquote data-quote="Prakriti" data-source="post: 7481184" data-attributes="member: 6855149"><p>My players used Talk to Animals to locate Mornbryn's Tomb. When they arrived, I had a short encounter ready for them. </p><p></p><p><strong>Mornbryn’s Tomb</strong>. A cairn with twelve sarcophagi spread around the perimeter of its interior. The spirit of Mornbryn appears when the cairn is entered, identifying the ranger in the group. Mornbryn demands that the ranger pass three tests before taking his treasures. “If you fail, you cannot repeat the test until 100 moons have passed, and you have felt both snow and the crackle of dry leaves under your feet.” </p><p></p><p><em>Dexterity</em>. The cairn is suddenly overgrown with illusory foliage. Mornbryn: “In the wild, the hunter is often hunted. Your reflexes determine your fate.” A spectral arrow shoots out of the foliage, which the ranger must dodge.</p><p> DC 10 Dexterity saving throw</p><p></p><p><em>Nature</em>. The foliage thins, until only six tree trunks remain. An illusory leaf appears hovering on the ground. Mornbryn: “A ranger must recognize the flora and fauna of his world. Match the leaf you see before you to the correct tree.” </p><p> DC 10 Nature check</p><p></p><p><em>Survival</em>. A flurry of motion erupts at your feet as countless spectral hares and jackrabbits appear out of thin air, running about the cairn in all directions. When they fade, you see that the ground is covered in tiny paw-prints. Mornbryn: “To hunt, you must track. One of the spectral hares you saw had five toes on its feet. Follow its tracks to the correct tomb, and claim your prize.” </p><p> DC 10 Survival check</p><p></p><p>Treasure: Mornbryn's Bow (Longbow +1), Qual’s Feather Token (Tree), 2 vials of Antitoxin</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7481184, member: 6855149"] My players used Talk to Animals to locate Mornbryn's Tomb. When they arrived, I had a short encounter ready for them. [B]Mornbryn’s Tomb[/B]. A cairn with twelve sarcophagi spread around the perimeter of its interior. The spirit of Mornbryn appears when the cairn is entered, identifying the ranger in the group. Mornbryn demands that the ranger pass three tests before taking his treasures. “If you fail, you cannot repeat the test until 100 moons have passed, and you have felt both snow and the crackle of dry leaves under your feet.” [I]Dexterity[/I]. The cairn is suddenly overgrown with illusory foliage. Mornbryn: “In the wild, the hunter is often hunted. Your reflexes determine your fate.” A spectral arrow shoots out of the foliage, which the ranger must dodge. DC 10 Dexterity saving throw [I]Nature[/I]. The foliage thins, until only six tree trunks remain. An illusory leaf appears hovering on the ground. Mornbryn: “A ranger must recognize the flora and fauna of his world. Match the leaf you see before you to the correct tree.” DC 10 Nature check [I]Survival[/I]. A flurry of motion erupts at your feet as countless spectral hares and jackrabbits appear out of thin air, running about the cairn in all directions. When they fade, you see that the ground is covered in tiny paw-prints. Mornbryn: “To hunt, you must track. One of the spectral hares you saw had five toes on its feet. Follow its tracks to the correct tomb, and claim your prize.” DC 10 Survival check Treasure: Mornbryn's Bow (Longbow +1), Qual’s Feather Token (Tree), 2 vials of Antitoxin [/QUOTE]
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