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Need advice: creating PC's within the context of a unfamiliar setting.
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<blockquote data-quote="Blue" data-source="post: 6985935" data-attributes="member: 20564"><p>Every time I've joined a homebrew there's been an information packet. Heck, even when I join an established setting like Ebrron there's a packet about the immediate who and what to tie into. I like to conbnect my characters into the world and I love when my players do it.</p><p></p><p>When I run I usually start my homebrew setting with broad strokes and my players flesh it out. This started somewhat accidentally with one player being from a race of savage humans and wanting to detail their culture and myths within the outline and pantheon I already had, and it caught on and more players did it. Since that campaign each new one has been progressively more of the setting is player authored.</p><p></p><p>Now I intentionally do it, where I have general ideas (packed with hooks) to give them, and then the world fits around the PCs, not the PCs around the world. They can make up organizations, detail more about a religion, talk about a city, write history, set racial stereotypes, whatever. </p><p></p><p>"So there's an order of knights, and they are highly human-centric, and you are the only dwarf to have ever won your spurs from them? Great! Tell me more."</p><p></p><p>"What, the elves were involved in a plot to remove the human king several generations back because they were growing too fast and encroaching on their land? Cool. How were they planning on doing it?"</p><p></p><p>(From these I can probably figure that maybe the order of knights was created as a response to the elves. And that there are still elves alive who participated in the plot. And that elven-human relations in that kingdom are strained, wonder how that ends up with the commoners, ...)</p><p></p><p>I have my broad strokes laid out to guide them, but then it's not just buy-in but pride of ownership from the players.</p><p></p><p>I tend to find RPG players have great imaginations, and once I was willing to loosen my hold on the reins of the setting and let others in I've been continually amazed by things I never would have thought of but fit perfectly.</p></blockquote><p></p>
[QUOTE="Blue, post: 6985935, member: 20564"] Every time I've joined a homebrew there's been an information packet. Heck, even when I join an established setting like Ebrron there's a packet about the immediate who and what to tie into. I like to conbnect my characters into the world and I love when my players do it. When I run I usually start my homebrew setting with broad strokes and my players flesh it out. This started somewhat accidentally with one player being from a race of savage humans and wanting to detail their culture and myths within the outline and pantheon I already had, and it caught on and more players did it. Since that campaign each new one has been progressively more of the setting is player authored. Now I intentionally do it, where I have general ideas (packed with hooks) to give them, and then the world fits around the PCs, not the PCs around the world. They can make up organizations, detail more about a religion, talk about a city, write history, set racial stereotypes, whatever. "So there's an order of knights, and they are highly human-centric, and you are the only dwarf to have ever won your spurs from them? Great! Tell me more." "What, the elves were involved in a plot to remove the human king several generations back because they were growing too fast and encroaching on their land? Cool. How were they planning on doing it?" (From these I can probably figure that maybe the order of knights was created as a response to the elves. And that there are still elves alive who participated in the plot. And that elven-human relations in that kingdom are strained, wonder how that ends up with the commoners, ...) I have my broad strokes laid out to guide them, but then it's not just buy-in but pride of ownership from the players. I tend to find RPG players have great imaginations, and once I was willing to loosen my hold on the reins of the setting and let others in I've been continually amazed by things I never would have thought of but fit perfectly. [/QUOTE]
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Need advice: creating PC's within the context of a unfamiliar setting.
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