Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
need advice on a good trap for a Beholder's lair
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6896868" data-attributes="member: 4937"><p>First, read my notes on beholder lairs in this thread:</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?473489-First-encounter-with-a-3-5E-Beholder-as-a-player&p=6771972&viewfull=1#post6771972" target="_blank">http://www.enworld.org/forum/showthread.php?473489-First-encounter-with-a-3-5E-Beholder-as-a-player&p=6771972&viewfull=1#post6771972</a></p><p></p><p>Beholders really don't need traps. You make the encounter more difficult by giving the monster better charmed pets, typically something that can act as an effective meat shield to give the Beholder more time to utilize its eye rays. </p><p></p><p>Traps are particularly hard to implement in a beholder lair because a well designed beholder lair forces players to try to fly to the beholder, which negates most sorts of mechanical traps that typically rely on pressure plates and the like. You also have to take care that the trap doesn't end up hindering the beholder's mobility. For instance, you might be tempted to string trip wires at the Beholder's flight level, but you'll have to be careful that this doesn't just trap the beholder in a small area it can be cornered. However, if you do use trip wires at flight level, you'll almost certainly catch players in the trap. Interesting traps could be anything from barrages of arrows to flung nets. Magical traps can always be triggered by magical triggers, but these tend toward cheese and I'd not use them against a lowish level party. The same could probably be said of 80' long trip wires or other improbable mechanical traps.</p><p></p><p>Anti-Magic ray and telekinesis both get more deadly if there are hazards in the environment to shove players into or drop them on if they dare use magic to try to traverse them.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6896868, member: 4937"] First, read my notes on beholder lairs in this thread: [url]http://www.enworld.org/forum/showthread.php?473489-First-encounter-with-a-3-5E-Beholder-as-a-player&p=6771972&viewfull=1#post6771972[/url] Beholders really don't need traps. You make the encounter more difficult by giving the monster better charmed pets, typically something that can act as an effective meat shield to give the Beholder more time to utilize its eye rays. Traps are particularly hard to implement in a beholder lair because a well designed beholder lair forces players to try to fly to the beholder, which negates most sorts of mechanical traps that typically rely on pressure plates and the like. You also have to take care that the trap doesn't end up hindering the beholder's mobility. For instance, you might be tempted to string trip wires at the Beholder's flight level, but you'll have to be careful that this doesn't just trap the beholder in a small area it can be cornered. However, if you do use trip wires at flight level, you'll almost certainly catch players in the trap. Interesting traps could be anything from barrages of arrows to flung nets. Magical traps can always be triggered by magical triggers, but these tend toward cheese and I'd not use them against a lowish level party. The same could probably be said of 80' long trip wires or other improbable mechanical traps. Anti-Magic ray and telekinesis both get more deadly if there are hazards in the environment to shove players into or drop them on if they dare use magic to try to traverse them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
need advice on a good trap for a Beholder's lair
Top