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<blockquote data-quote="Piratecat" data-source="post: 1499503" data-attributes="member: 2"><p>For Spycraft: you only need one book, and it's the main Spycraft rulesbook by AEG (not the Espionage Handbook.) This really has everything you need to play. Anything else is just gravy. The system isn't d20 Modern, so no worries there. Spycraft was perhaps my best purchase in the year it came out; it isn't as genre-flexible as d20 Modern, but it does spies and secret agents a whole lot better.</p><p></p><p>One of the nice things about Spycraft is that you design missions a lot like a TV show, or a movie. They're discrete and (except for returning villains) fairly self-contained. For roleplaying, you have the advantage that everyone has seen some sort of spy or action movie, so they have a leg up on how to roleplay their character.</p><p></p><p>For combat, you have lots of options; vehicle chases, firefights in malls, fighting guards while infiltrating a base via hangglider, the whole nine yards. And for puzzles, you can't go wrong with an evil villain's deathtrap or encoded taunt.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1499503, member: 2"] For Spycraft: you only need one book, and it's the main Spycraft rulesbook by AEG (not the Espionage Handbook.) This really has everything you need to play. Anything else is just gravy. The system isn't d20 Modern, so no worries there. Spycraft was perhaps my best purchase in the year it came out; it isn't as genre-flexible as d20 Modern, but it does spies and secret agents a whole lot better. One of the nice things about Spycraft is that you design missions a lot like a TV show, or a movie. They're discrete and (except for returning villains) fairly self-contained. For roleplaying, you have the advantage that everyone has seen some sort of spy or action movie, so they have a leg up on how to roleplay their character. For combat, you have lots of options; vehicle chases, firefights in malls, fighting guards while infiltrating a base via hangglider, the whole nine yards. And for puzzles, you can't go wrong with an evil villain's deathtrap or encoded taunt. [/QUOTE]
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