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Need Advice on Party Fighter
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<blockquote data-quote="MasterOfHeaven" data-source="post: 8549" data-attributes="member: 196"><p>Dual wielding is fine if you are going to use a straight Fighter. Just use a Double Weapon, like the Orcan Double Axe or a Two Bladed Sword. Note that dual wielding is better and better the more feats and magic you add to it... for example, a Two Bladed Sword gets a total of +4 from Weapon Specialization early on, since the damage is added to both attacks, while two handed weapons only get one +2. Likewise for magic bonuses.</p><p></p><p>If you're a Human, get the Exotic Weapon Profiency, and the Ambidexterity and TWF feats. If you're another race, get the Exotic Weapon Profiency: Two Bladed Sword and TWF, and just use it as a two handed weapon until level 2. </p><p> </p><p>Assuming you're Human, after the above feats take the following path: </p><p></p><p>At level 3, get Weapon Focus: Two Bladed Sword, at level 4, Weapon Specialization: Two Bladed Sword, at level 6 add any two feats, depending on what Feat chain you're aiming for... IE, Power Attack-Cleave, Expertise-Improved Disarm, Dodge-Mobility and so on. At level 8 get Improved Critical: Two Bladed Sword, and at level 9 get Improved TWF. </p><p></p><p>After this your feat choices should be up to you, although I'd wager you'll want to get the new Greater TWF in the MoTW book when it comes out, whatever it is. For magic, get enchantments like Shocking/Flameburst/etc, etc. because you get an extra 1d6 on each attack. I'd also heavily consider getting the Speed enchantment on both heads of your weapon. </p><p></p><p>TWF is actually better than using a two hander at higher levels because of stuff like this, but it usually is too prohibitive for anyone but a Fighter to truly take advantage of. But if you're going for a straight Fighter, it's definitely an option you should consider.</p></blockquote><p></p>
[QUOTE="MasterOfHeaven, post: 8549, member: 196"] Dual wielding is fine if you are going to use a straight Fighter. Just use a Double Weapon, like the Orcan Double Axe or a Two Bladed Sword. Note that dual wielding is better and better the more feats and magic you add to it... for example, a Two Bladed Sword gets a total of +4 from Weapon Specialization early on, since the damage is added to both attacks, while two handed weapons only get one +2. Likewise for magic bonuses. If you're a Human, get the Exotic Weapon Profiency, and the Ambidexterity and TWF feats. If you're another race, get the Exotic Weapon Profiency: Two Bladed Sword and TWF, and just use it as a two handed weapon until level 2. Assuming you're Human, after the above feats take the following path: At level 3, get Weapon Focus: Two Bladed Sword, at level 4, Weapon Specialization: Two Bladed Sword, at level 6 add any two feats, depending on what Feat chain you're aiming for... IE, Power Attack-Cleave, Expertise-Improved Disarm, Dodge-Mobility and so on. At level 8 get Improved Critical: Two Bladed Sword, and at level 9 get Improved TWF. After this your feat choices should be up to you, although I'd wager you'll want to get the new Greater TWF in the MoTW book when it comes out, whatever it is. For magic, get enchantments like Shocking/Flameburst/etc, etc. because you get an extra 1d6 on each attack. I'd also heavily consider getting the Speed enchantment on both heads of your weapon. TWF is actually better than using a two hander at higher levels because of stuff like this, but it usually is too prohibitive for anyone but a Fighter to truly take advantage of. But if you're going for a straight Fighter, it's definitely an option you should consider. [/QUOTE]
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