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Need Advice on Party Fighter
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<blockquote data-quote="MasterOfHeaven" data-source="post: 8768" data-attributes="member: 196"><p>That's a comparison skewed heavily in favor of the Monk. First off, if you take away magic items, of course the Monk will come out ahead. Said Fighter would not just have a regular Greatsword, he will have a magic Greatsword, likely with the Keen abilities, or perhaps an energy type added onto his sword, making him do far more damage than the Monk. </p><p></p><p>Secondly, you discount the fact the Monk has to have higher scores in nearly every statistic to do as well in combat. The only statistics that are vital to a Fighter are Strength and Constitution. Even Dexterity is unnecessary if you are going to be in heavy armor. A Monk has to have high Strength, (for BAB and damage) high Dexterity, (AC) high Wisdom, (AC, and his special abilities) and high Constitution (Monks need this more than Fighters because of their lower HP). </p><p></p><p>Even if you are in a game that has high statistics on average, the Fighter still clearly wins in combat situations. You explicitly note that the Monk dealing more damage is dependent on the AC of a target. You forget to factor in the fact that a Fighter will be doing more damage on a lower AC target because of Power Attack, since he has the extra BAB to burn using it. The Monk has no such luxury, and against higher AC opponents will be lucky if he hits at all. Not to mention the fact he has to bypass damage reduction on quite a few creatures that the party will be facing.</p><p></p><p>He at this point will be forced to switch to his Three Section Staff, and if we're using Exotic Weapons in this analysis, why not give the Fighter the next step up for a two hander? 2d8 damage would be very nice to have, I think. Add to this Weapon Focus, Weapon Specialization, and so on, and the Fighter clearly wins in damage dealing capacity. And that's the way it should be, since the Fighter is designed for that very role.</p><p></p><p>The Monk is great if you want a highly mobile martial artist with a good skill list and cool special abilities, but he does not (and should not) compete with the Fighter for sheer combat capability.</p></blockquote><p></p>
[QUOTE="MasterOfHeaven, post: 8768, member: 196"] That's a comparison skewed heavily in favor of the Monk. First off, if you take away magic items, of course the Monk will come out ahead. Said Fighter would not just have a regular Greatsword, he will have a magic Greatsword, likely with the Keen abilities, or perhaps an energy type added onto his sword, making him do far more damage than the Monk. Secondly, you discount the fact the Monk has to have higher scores in nearly every statistic to do as well in combat. The only statistics that are vital to a Fighter are Strength and Constitution. Even Dexterity is unnecessary if you are going to be in heavy armor. A Monk has to have high Strength, (for BAB and damage) high Dexterity, (AC) high Wisdom, (AC, and his special abilities) and high Constitution (Monks need this more than Fighters because of their lower HP). Even if you are in a game that has high statistics on average, the Fighter still clearly wins in combat situations. You explicitly note that the Monk dealing more damage is dependent on the AC of a target. You forget to factor in the fact that a Fighter will be doing more damage on a lower AC target because of Power Attack, since he has the extra BAB to burn using it. The Monk has no such luxury, and against higher AC opponents will be lucky if he hits at all. Not to mention the fact he has to bypass damage reduction on quite a few creatures that the party will be facing. He at this point will be forced to switch to his Three Section Staff, and if we're using Exotic Weapons in this analysis, why not give the Fighter the next step up for a two hander? 2d8 damage would be very nice to have, I think. Add to this Weapon Focus, Weapon Specialization, and so on, and the Fighter clearly wins in damage dealing capacity. And that's the way it should be, since the Fighter is designed for that very role. The Monk is great if you want a highly mobile martial artist with a good skill list and cool special abilities, but he does not (and should not) compete with the Fighter for sheer combat capability. [/QUOTE]
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