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Need advice: What is a good creature for a campaign climax?
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<blockquote data-quote="ruleslawyer" data-source="post: 3050065" data-attributes="member: 1757"><p>Well, you want something destruction-themed, assuming that your Mournland resembles the official version. It also sounds like your creature is more a big nasty destructoid rather than a passive manipulator, although I could be wrong. </p><p></p><p>If you want a sort of destruction-oriented "spirit of the wastes," especially one with warforged links, I'd suggest an <a href="http://www.systemreferencedocuments.org/35/sovelior_sage/epicMonsters.html#anaxim" target="_blank">anaxim</a> . Those are very warforged-ish, pretty darn powerful (CR 22), and are capable of inflicting scary damage. Actually, the other abominations (especially the infernal and atropal) make sense too for the nature of the Mournland. </p><p></p><p>Some other options on the "engine of destruction" front include an alien Elder God like one of the ones from CoC d20, or Obox-Ob from Hordes of the Abyss. Orcus et al seem a bit too nuanced to use for this sort of thing. An advanced nightshade is also always cool. </p><p></p><p>If, OTOH, you want a manipulator type (and I don't really see where you'd be going with that given your initial setup), I *really* like the fiendish metallic dragon idea, especially if the PCs have been dealing with the Chamber or encountered a "benevolent" metallic dragon in the past. </p><p></p><p>More input would be helpful, too!</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3050065, member: 1757"] Well, you want something destruction-themed, assuming that your Mournland resembles the official version. It also sounds like your creature is more a big nasty destructoid rather than a passive manipulator, although I could be wrong. If you want a sort of destruction-oriented "spirit of the wastes," especially one with warforged links, I'd suggest an [URL=http://www.systemreferencedocuments.org/35/sovelior_sage/epicMonsters.html#anaxim]anaxim[/URL] . Those are very warforged-ish, pretty darn powerful (CR 22), and are capable of inflicting scary damage. Actually, the other abominations (especially the infernal and atropal) make sense too for the nature of the Mournland. Some other options on the "engine of destruction" front include an alien Elder God like one of the ones from CoC d20, or Obox-Ob from Hordes of the Abyss. Orcus et al seem a bit too nuanced to use for this sort of thing. An advanced nightshade is also always cool. If, OTOH, you want a manipulator type (and I don't really see where you'd be going with that given your initial setup), I *really* like the fiendish metallic dragon idea, especially if the PCs have been dealing with the Chamber or encountered a "benevolent" metallic dragon in the past. More input would be helpful, too! [/QUOTE]
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