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Need an idea for a good level 1-3 adventure
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<blockquote data-quote="NewJeffCT" data-source="post: 4918052" data-attributes="member: 10784"><p>I'm looking for some early ideas for my next campaign and want a good low level adventure that can take players from the beginning of level 1 to level 3 or so. <em>edited to add: <u>I'm looking for a published module/adventure that I can borrow heavily from.</u></em></p><p></p><p>The players will be starting in a small-ish border town of about 2,000. Mostly humans, but a few elves, half-elves and halflings around. No dwarves or gnomes, though. </p><p></p><p>The town is generally pretty sleepy and not very wealthy, as the copper mine in the nearby hills dried up about 20 years ago and those that seek adventure when growing up generally decide to leave town. There are no really serious threats to the town, though the spring thaws often bring hungry goblin raiders out of the mountains. After a particularly harsh winter, some orcs from deeper in the mountains may join/lead the goblins... but, it's nothing the town militia cannot handle.</p><p></p><p>As I had mentioned, the town is a border town. To the north is a neutral nation, but to the east is a hostile nation that the kingdom is at war with. Fortunately, there are mountains separating this border town from the hostile nation and the passable areas through the mountains are well to the south. The town itself is somewhat isolated from the rest of the kingdom, and about 2 days outside of town is an undermanned keep of bored king's men guarding the borders. Most of the men there are too old/injured to be involved in the war, or too green.</p><p></p><p>The setting or edition doesn't matter - I am mostly looking for ideas, NPCs and maybe some decent maps so the players can hopefully use the town as sort of a base of operations as they go up in level. (small town near some hills and mountains) I don't want something that is too linear - meaning, the players must do Step A to get to Step B, and then must complete B before moving on to C. I would prefer something that would allow the players to do A, B or C to get to step D, or maybe can do E to skip over step D altogether.</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 4918052, member: 10784"] I'm looking for some early ideas for my next campaign and want a good low level adventure that can take players from the beginning of level 1 to level 3 or so. [i]edited to add: [u]I'm looking for a published module/adventure that I can borrow heavily from.[/u][/i] The players will be starting in a small-ish border town of about 2,000. Mostly humans, but a few elves, half-elves and halflings around. No dwarves or gnomes, though. The town is generally pretty sleepy and not very wealthy, as the copper mine in the nearby hills dried up about 20 years ago and those that seek adventure when growing up generally decide to leave town. There are no really serious threats to the town, though the spring thaws often bring hungry goblin raiders out of the mountains. After a particularly harsh winter, some orcs from deeper in the mountains may join/lead the goblins... but, it's nothing the town militia cannot handle. As I had mentioned, the town is a border town. To the north is a neutral nation, but to the east is a hostile nation that the kingdom is at war with. Fortunately, there are mountains separating this border town from the hostile nation and the passable areas through the mountains are well to the south. The town itself is somewhat isolated from the rest of the kingdom, and about 2 days outside of town is an undermanned keep of bored king's men guarding the borders. Most of the men there are too old/injured to be involved in the war, or too green. The setting or edition doesn't matter - I am mostly looking for ideas, NPCs and maybe some decent maps so the players can hopefully use the town as sort of a base of operations as they go up in level. (small town near some hills and mountains) I don't want something that is too linear - meaning, the players must do Step A to get to Step B, and then must complete B before moving on to C. I would prefer something that would allow the players to do A, B or C to get to step D, or maybe can do E to skip over step D altogether. Thanks [/QUOTE]
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