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Need DM help: Skill Challenges, encounters and story transitioning
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<blockquote data-quote="Jestersama" data-source="post: 6349122" data-attributes="member: 6777859"><p>I'll list my encounters in a separate post (since I think it would get super crowded and confused in this one if I didn't. </p><p></p><p>I love you suggestions, especially how to join the final two SC. Now you said easy (1 or 2) for each player, you mean each player has to make, say, 4 successes before 3 failures? Rather than the entire group only needing 4 successes? </p><p></p><p>I'm thinking of doing a Lovecraft mystery. (If you've ever read any of his stories; if not check out Shadow over Innsmouth, The Dunwich Horror or Rats in the Walls) It's setup as a horror, lots of weird scary crap going on, but you never know what it is exactly until the end (the forces at play, etc. (most notable in Shadow Over Innsmouth)) The main issue is they're all my friends and they know I love HP Lovecraft and I don't want to throw one thing at them and be like "OH I KNOW EXACTLY WHAT'S GOING ON! Let me go check my Lovecraft book!"</p><p></p><p>That kinda takes the fun out of it for me getting to watch them piece things together as we play and adventure. </p><p></p><p>Another thing: because they're on a train, how might I include obtaining some magical items? I know my paladin player worships the Raven Queen (awesome btw, such a cool idea) so perhaps have some minor divine intervention so they can disrupt world ending evils or whatever?</p><p></p><p>The group is starting at Lv 1. I'm scaling back encounters and stuff so it's easy for them for now, but I fully intend ramping it up quickly.</p><p></p><p>Also, rather than go on some mystical quest at the end of the train adventure, I was going to have them explore a decaying, shunned port town that directly ties into the Lovecraft elements (Shadow over Innsmouth; lots of GREAT descriptions in there, smells, appearance of denizens etc).</p><p></p><p>I did want a dragon battle (cause dragons are cool) maybe have the Hood summon the dragon right before the chase or have the battle before the chase completely and have it lead into the chase?</p><p></p><p>How could I make the Hood non-combatant? Perhaps make him incorporeal when attacked? Something like a magic hologram?</p></blockquote><p></p>
[QUOTE="Jestersama, post: 6349122, member: 6777859"] I'll list my encounters in a separate post (since I think it would get super crowded and confused in this one if I didn't. I love you suggestions, especially how to join the final two SC. Now you said easy (1 or 2) for each player, you mean each player has to make, say, 4 successes before 3 failures? Rather than the entire group only needing 4 successes? I'm thinking of doing a Lovecraft mystery. (If you've ever read any of his stories; if not check out Shadow over Innsmouth, The Dunwich Horror or Rats in the Walls) It's setup as a horror, lots of weird scary crap going on, but you never know what it is exactly until the end (the forces at play, etc. (most notable in Shadow Over Innsmouth)) The main issue is they're all my friends and they know I love HP Lovecraft and I don't want to throw one thing at them and be like "OH I KNOW EXACTLY WHAT'S GOING ON! Let me go check my Lovecraft book!" That kinda takes the fun out of it for me getting to watch them piece things together as we play and adventure. Another thing: because they're on a train, how might I include obtaining some magical items? I know my paladin player worships the Raven Queen (awesome btw, such a cool idea) so perhaps have some minor divine intervention so they can disrupt world ending evils or whatever? The group is starting at Lv 1. I'm scaling back encounters and stuff so it's easy for them for now, but I fully intend ramping it up quickly. Also, rather than go on some mystical quest at the end of the train adventure, I was going to have them explore a decaying, shunned port town that directly ties into the Lovecraft elements (Shadow over Innsmouth; lots of GREAT descriptions in there, smells, appearance of denizens etc). I did want a dragon battle (cause dragons are cool) maybe have the Hood summon the dragon right before the chase or have the battle before the chase completely and have it lead into the chase? How could I make the Hood non-combatant? Perhaps make him incorporeal when attacked? Something like a magic hologram? [/QUOTE]
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