DurrandDurr
Villager
I have an encounter planned where an Archdruid that is devoted to an Aboleth (in a cracked Stone of Golorr scenario: it can communicate and Enslave only). The aboleth has enslaved a small town and their building an artificial lake to create its new home before being released from the stone. With a town full of enslaved/willing creatures, the Archdruid has nearly a 75 commoners she can turn into Large and Med. beasts (<CR4) via Animal Shapes with one concentration spell. (It's broken.)
When the enslaved townsfolk spot the (four, level 13) PCs coming to stop the final release of the aboleth, they telepathically warn the aboleth, and the Archdruid--15min away by the lake--changes a number of them into beasts to attack and defend. The unchanged humans at the lake will act as angry mob: being difficult terrain and create the grappled condition.
This creates an unusual, and fun, scenario of beasts working together that normally wouldn't. Any suggestions on how many beasts and what types to send after them without reaching overkill?
First wave: A squadron of Giant Eagles (x4) ridden by Apes (x4). I think more than 2 waves would become tedious. At the lake they'll have to fight the aboleth, archdruid, and an awakened tree. Should I keep some beasts there too?
Sure the PCs can one-shot an entire wave with a fireball, but once the beasts start turning into townsfolk when they reach 0 HP, they may need to change tactics.
When the enslaved townsfolk spot the (four, level 13) PCs coming to stop the final release of the aboleth, they telepathically warn the aboleth, and the Archdruid--15min away by the lake--changes a number of them into beasts to attack and defend. The unchanged humans at the lake will act as angry mob: being difficult terrain and create the grappled condition.
This creates an unusual, and fun, scenario of beasts working together that normally wouldn't. Any suggestions on how many beasts and what types to send after them without reaching overkill?
First wave: A squadron of Giant Eagles (x4) ridden by Apes (x4). I think more than 2 waves would become tedious. At the lake they'll have to fight the aboleth, archdruid, and an awakened tree. Should I keep some beasts there too?
Sure the PCs can one-shot an entire wave with a fireball, but once the beasts start turning into townsfolk when they reach 0 HP, they may need to change tactics.