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Need for AL-specific rulings of CoS
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<blockquote data-quote="Pauper" data-source="post: 6845853" data-attributes="member: 17607"><p>I'll agree that tweaking the encounters for difficulty does not always result in a well-tweaked encounter for XP, but if it's taking you "hours" to make the appropriate adjustments, might I recommend that you do a bit of homework to learn the system?</p><p></p><p>For example, you might notice that every monster of the same CR is worth the same number of XP (see the chart on p.261 of the SRD 5.0); this means it should be pretty easy to figure out what the 'target' CR is you need to increase the XP for your encounter. If your encounter contains a CR 4, CR 2, and three CR 1s, that's 2150 XP for the base encounter, of which you'll need 430 XP per additional character over 5 to balance XP. That's almost exactly another CR 2 monster.</p><p></p><p>So what do you do if it doesn't balance out? Say you've got an encounter against a single large CR monster? Borrow from other encounters! The party is about to fight a CR 9 dragon and you need an extra 1000 XP to balance the sixth and seventh PC at your table? Find a different encounter that contains a CR 4 or CR 2 monster and borrow one or two of those! (They happened to have been sent out on patrol duty, or are coming back from the restroom, or whatever other justification you need as DM to include them in the current encounter.)</p><p></p><p>Here's the sneaky part -- nothing in the rules says that you can't adjust an encounter retroactively after the party has already completed it! So that group of bugbears the party mowed through on the way into the dragon lair? There just happen to have been enough extra bugbears that weren't in that encounter, but show up now to help out the dragon (and coincidentally balance out your encounter)!</p><p></p><p>If large tables happen as routinely as you say, it shouldn't be wasted effort to pre-calculate the 'target CR' for adjusting the encounters in the module according to AL rules, then making use of that 'target CR' as needed to keep encounters humming and the players satisfied both with the difficulty of the combats and the amount of XP they earn from playing the adventure.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6845853, member: 17607"] I'll agree that tweaking the encounters for difficulty does not always result in a well-tweaked encounter for XP, but if it's taking you "hours" to make the appropriate adjustments, might I recommend that you do a bit of homework to learn the system? For example, you might notice that every monster of the same CR is worth the same number of XP (see the chart on p.261 of the SRD 5.0); this means it should be pretty easy to figure out what the 'target' CR is you need to increase the XP for your encounter. If your encounter contains a CR 4, CR 2, and three CR 1s, that's 2150 XP for the base encounter, of which you'll need 430 XP per additional character over 5 to balance XP. That's almost exactly another CR 2 monster. So what do you do if it doesn't balance out? Say you've got an encounter against a single large CR monster? Borrow from other encounters! The party is about to fight a CR 9 dragon and you need an extra 1000 XP to balance the sixth and seventh PC at your table? Find a different encounter that contains a CR 4 or CR 2 monster and borrow one or two of those! (They happened to have been sent out on patrol duty, or are coming back from the restroom, or whatever other justification you need as DM to include them in the current encounter.) Here's the sneaky part -- nothing in the rules says that you can't adjust an encounter retroactively after the party has already completed it! So that group of bugbears the party mowed through on the way into the dragon lair? There just happen to have been enough extra bugbears that weren't in that encounter, but show up now to help out the dragon (and coincidentally balance out your encounter)! If large tables happen as routinely as you say, it shouldn't be wasted effort to pre-calculate the 'target CR' for adjusting the encounters in the module according to AL rules, then making use of that 'target CR' as needed to keep encounters humming and the players satisfied both with the difficulty of the combats and the amount of XP they earn from playing the adventure. -- Pauper [/QUOTE]
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