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Need help / advice about Zeitgeist 4e version
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<blockquote data-quote="guillaumebergevin" data-source="post: 8894817" data-attributes="member: 6705967"><p>As per title.</p><p>I'm somewhat familiar with the 5e version, ran the first adventure for a group almost to the end (group disintegrated before entering the keep) and saw a lot of great reviews about the 4e version.</p><p>Stuff like 4e fights having a lot of personality and being fun and all, and 5e/pf only reaching that from around 6th book I think?</p><p>My group is wary of 4e as they heard it gets too math-y at around lvl 10+ where you need to track a lot of conditional bonus at once so that its an annoyance, and it gets grindy a bit. They themselves aren't all that familiar with it, neither am I to be honest, but I'm really curious about how good the 4e version of Zeitgeist is that it got such high reviews from people.</p><p></p><p>For those who ran the 4e version, anything I can do to convince them to give the 4e version a try? </p><p>Or is 5e/pf close enough early that its fine and to just enjoy it even more once the battles have more personality later on?</p><p>Was there any fan-made change to early versions of the 5e Zeitgeist to add more of that feeling to the battles?</p><p></p><p>Thats about all I can think of about that subject.</p></blockquote><p></p>
[QUOTE="guillaumebergevin, post: 8894817, member: 6705967"] As per title. I'm somewhat familiar with the 5e version, ran the first adventure for a group almost to the end (group disintegrated before entering the keep) and saw a lot of great reviews about the 4e version. Stuff like 4e fights having a lot of personality and being fun and all, and 5e/pf only reaching that from around 6th book I think? My group is wary of 4e as they heard it gets too math-y at around lvl 10+ where you need to track a lot of conditional bonus at once so that its an annoyance, and it gets grindy a bit. They themselves aren't all that familiar with it, neither am I to be honest, but I'm really curious about how good the 4e version of Zeitgeist is that it got such high reviews from people. For those who ran the 4e version, anything I can do to convince them to give the 4e version a try? Or is 5e/pf close enough early that its fine and to just enjoy it even more once the battles have more personality later on? Was there any fan-made change to early versions of the 5e Zeitgeist to add more of that feeling to the battles? Thats about all I can think of about that subject. [/QUOTE]
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