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Need help - back in the DM chair - easy adventures for D&D Next?
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<blockquote data-quote="DiceyDM" data-source="post: 6284972" data-attributes="member: 6775747"><p>Id run "Keep on the Boarderlands" and honestly steer clear of a railroad adventure. Especially since railroading completely kills agency. I remember my first experience with Dnd when I was 15. Kids have crazy imaginations, and interesting choices. I think it would be a mistake to use a railroading system because it implies that your choices dont matter and the DM will do as he/she wills or has to do as the adventure states. Especially with kids, they could take this as a DM vs Player attitude, which of course is bad. </p><p></p><p>The Keep on the Boarderlands is in the downloadable play test packet that you have, it might be called "the caves of chaos" in the packet. It has so many opportunities for adventure, exploration, and if you choose can engage players in simple conversation for example "attempting to get out of a fight by intimidating words or a bribe". Its nothing to heavy on getting info from NPCs or anything. </p><p></p><p>Furthermore this is compatible with later play test packets, just make sure that you use the most current beastiary. So when they encounter "Shur'lack" the Ogre (either alone or with the Goblins), the encounter is the same, but refer to the new beasitary instead of the monster stats that are in the adventure. </p><p></p><p>Have fun! </p><p></p><p></p><p>Also on a side note, since your getting back into DMin' try playing without a screen. Ive been doing this for the last two years and my players and I LOVE IT. Roll attacks, saves and initiative in front of your players that way they know you're not helping or hurting them. I do roll monster HP and wandering monsters behind my hand. Only because once you roll in the open players will be used to paying close attention to your dice- not what you want with HP and wandering monsters. It will make them stronger dnd players in the future. Also you wont have issues with a kid's character dieing and him running to mom saying "dad just killed my character" if the dice are out in the open, they know the result of their actions is a consequence of their choices.</p></blockquote><p></p>
[QUOTE="DiceyDM, post: 6284972, member: 6775747"] Id run "Keep on the Boarderlands" and honestly steer clear of a railroad adventure. Especially since railroading completely kills agency. I remember my first experience with Dnd when I was 15. Kids have crazy imaginations, and interesting choices. I think it would be a mistake to use a railroading system because it implies that your choices dont matter and the DM will do as he/she wills or has to do as the adventure states. Especially with kids, they could take this as a DM vs Player attitude, which of course is bad. The Keep on the Boarderlands is in the downloadable play test packet that you have, it might be called "the caves of chaos" in the packet. It has so many opportunities for adventure, exploration, and if you choose can engage players in simple conversation for example "attempting to get out of a fight by intimidating words or a bribe". Its nothing to heavy on getting info from NPCs or anything. Furthermore this is compatible with later play test packets, just make sure that you use the most current beastiary. So when they encounter "Shur'lack" the Ogre (either alone or with the Goblins), the encounter is the same, but refer to the new beasitary instead of the monster stats that are in the adventure. Have fun! Also on a side note, since your getting back into DMin' try playing without a screen. Ive been doing this for the last two years and my players and I LOVE IT. Roll attacks, saves and initiative in front of your players that way they know you're not helping or hurting them. I do roll monster HP and wandering monsters behind my hand. Only because once you roll in the open players will be used to paying close attention to your dice- not what you want with HP and wandering monsters. It will make them stronger dnd players in the future. Also you wont have issues with a kid's character dieing and him running to mom saying "dad just killed my character" if the dice are out in the open, they know the result of their actions is a consequence of their choices. [/QUOTE]
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