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Need help creating a sci-fi world: Calling all geologists and planetologists!
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<blockquote data-quote="shadow" data-source="post: 1559379" data-attributes="member: 2182"><p>I've been working on a sci-fi campaign for some time. The campaign is set on a desert planet after a total planetary war. Temperatures often get up to 110 degrees or higher during the day. Because of the war much of civilization was destroyed. Society has slowly rebuilt itself, technology has now reached a 1920's or 30's level (although often fantastical -"steampunk" type technology). There is little in the way of central governments, most of civilization consists of small towns and city states. Bounty hunters and mercenaries are relied upon to keep law and order. It is essentially a "pulp sci-fi/western" style campaign.</p><p></p><p> Being a pulp campaign I'm not that worried about scientific accuracy myself. However, several of the people that I play with are really into science. When something violates too much science without a reason, they let me know. So in interest of appeasing players, I would like to ask for a little help in designing the planet for my campaign. Specifically, being a desert planet what would this mean in terms of planet design? Little axial tilt? Proximity to the sun? Something else? </p><p>Also, being a desert, water is scarce and valuable on the planet. However, I plan to have some lakes and a small ocean. How could there be lakes and oceans, while still being a desert?</p><p>I plan to have an area called the "deadlands", which is basically an uninhabitable strip of land. There temperatures reach up to the 130, 140, degrees farenheit, or even higher. No living thing can survive there very long. Where would such an area be located? Near the equator?</p><p>Anything else to help with planet design?</p></blockquote><p></p>
[QUOTE="shadow, post: 1559379, member: 2182"] I've been working on a sci-fi campaign for some time. The campaign is set on a desert planet after a total planetary war. Temperatures often get up to 110 degrees or higher during the day. Because of the war much of civilization was destroyed. Society has slowly rebuilt itself, technology has now reached a 1920's or 30's level (although often fantastical -"steampunk" type technology). There is little in the way of central governments, most of civilization consists of small towns and city states. Bounty hunters and mercenaries are relied upon to keep law and order. It is essentially a "pulp sci-fi/western" style campaign. Being a pulp campaign I'm not that worried about scientific accuracy myself. However, several of the people that I play with are really into science. When something violates too much science without a reason, they let me know. So in interest of appeasing players, I would like to ask for a little help in designing the planet for my campaign. Specifically, being a desert planet what would this mean in terms of planet design? Little axial tilt? Proximity to the sun? Something else? Also, being a desert, water is scarce and valuable on the planet. However, I plan to have some lakes and a small ocean. How could there be lakes and oceans, while still being a desert? I plan to have an area called the "deadlands", which is basically an uninhabitable strip of land. There temperatures reach up to the 130, 140, degrees farenheit, or even higher. No living thing can survive there very long. Where would such an area be located? Near the equator? Anything else to help with planet design? [/QUOTE]
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Need help creating a sci-fi world: Calling all geologists and planetologists!
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