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Need help creating a sci-fi world: Calling all geologists and planetologists!
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<blockquote data-quote="Vampyrknight" data-source="post: 1559486" data-attributes="member: 18703"><p>I'll give you some help, but remember one important thing: it's your world. That said, here's some answers to your questions.</p><p></p><p>Deserts are usually a result of climate and geology, specifically, rainfall, wind, and soil errosion. Little rainfall would leave little plant life to hold the soil together against rain and wind. If you have a desert planet, it'd only be about 90% arid. At the poles, you'd have better climate and better terrain, if the world's average temperature is hot enough (from the sounds of it, it is). If you want the planet to remain like this and not recover for any good period of time (say, for several thousand years at least), give little axial tilt (Earth's is 23 degrees, so around 10 or less would work to allow only the climate and plant life to eventually reclaim the desert). Placing it closer to the sun would mean that, even before the war, the planet would've been a desert (if too little water) or jungle (if you have levels like on Earth).</p><p></p><p>From the sounds of it, everything else is good. The limited water of a few lakes and even a small ocean isn't too hard to fathom on a desert world. The water simply concentrates into these regions. However, if the world was an Earth-like one before, you might consider deciding on what happened to the excess water before your players question that, if they're as scientifically picky as you said. The Deadlands region would be best in the equatorial belt and could provide an interesting conundrum if this Deadlands wraps around the entire equator. If it separates the northern and southern hemispheres, you could have an unusually interesting set of cultures and the PCs might one day want to know "what's on the other side".</p><p></p><p>If you have any further questions or even need more help, just post it in here and I'll try or someone else will try to help.</p></blockquote><p></p>
[QUOTE="Vampyrknight, post: 1559486, member: 18703"] I'll give you some help, but remember one important thing: it's your world. That said, here's some answers to your questions. Deserts are usually a result of climate and geology, specifically, rainfall, wind, and soil errosion. Little rainfall would leave little plant life to hold the soil together against rain and wind. If you have a desert planet, it'd only be about 90% arid. At the poles, you'd have better climate and better terrain, if the world's average temperature is hot enough (from the sounds of it, it is). If you want the planet to remain like this and not recover for any good period of time (say, for several thousand years at least), give little axial tilt (Earth's is 23 degrees, so around 10 or less would work to allow only the climate and plant life to eventually reclaim the desert). Placing it closer to the sun would mean that, even before the war, the planet would've been a desert (if too little water) or jungle (if you have levels like on Earth). From the sounds of it, everything else is good. The limited water of a few lakes and even a small ocean isn't too hard to fathom on a desert world. The water simply concentrates into these regions. However, if the world was an Earth-like one before, you might consider deciding on what happened to the excess water before your players question that, if they're as scientifically picky as you said. The Deadlands region would be best in the equatorial belt and could provide an interesting conundrum if this Deadlands wraps around the entire equator. If it separates the northern and southern hemispheres, you could have an unusually interesting set of cultures and the PCs might one day want to know "what's on the other side". If you have any further questions or even need more help, just post it in here and I'll try or someone else will try to help. [/QUOTE]
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Need help creating a sci-fi world: Calling all geologists and planetologists!
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