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Need help dealing with two bard campaign
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<blockquote data-quote="Quickleaf" data-source="post: 7145788" data-attributes="member: 20323"><p>First, the maths are *way* off! A 3rd-level Bard (Jester) with Charisma 20 (+5) and double proficiency bonus (+4 instead of +2) in Persuasion thanks to <a href="https://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf" target="_blank">Diplomat feat</a> should have Persuasion +9.</p><p></p><p>Second, it sounds like the ability you're really concerned about is the part of the Diplomat feats that says (paraphrasing):</p><p></p><p>[SECTION]If you talk to a creature you aren't fighting for 1 minute, you can make a Persuasion vs. Insight check. If you succeed, the target is charmed by you while you remain within 60 feet and for 1 minute thereafter.[/SECTION]</p><p></p><p>"Charmed" has a very specific rules definition in 5e...it doesn't make them agree with you automatically or be your friend...</p><p></p><p>[SECTION]<strong><em>Charmed</em></strong></p><ul> <li data-xf-list-type="ul">A charmed creature can’t Attack the charmer or target the charmer with harmful Abilities or magical effects.</li> <li data-xf-list-type="ul">The charmer has advantage on any ability check to interact socially with the creature.</li> </ul><p>[/SECTION]</p><p></p><p>That's all it does. So you could still run a tense negotiations that relies mainly on role-playing; all the Bard (Jester)'s feat does is (possibly) prevent the creature they're negotiating with from devolving into combat then and there. So, for example, if they were negotiating with a manticore, and the manticore doesn't agree to their terms, it might say something like this as the PCs leave, "You've been polite for men, so I will return you the same courtesy. I shall let you pass this time...but if you do not leave my canyon by nightfall or if you return again...I shall eat you surely."</p><p></p><p>Your players want a game heavy on interaction with NPCs. Think of their selecting 2 bards like ordering items off a menu: "We'd like interaction and intrigue with a side of skullduggery...twice over...thank you, DM!" The last thing you want to do is to rely heavily on skill checks that obviate actual role-playing.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7145788, member: 20323"] First, the maths are *way* off! A 3rd-level Bard (Jester) with Charisma 20 (+5) and double proficiency bonus (+4 instead of +2) in Persuasion thanks to [url=https://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf]Diplomat feat[/url] should have Persuasion +9. Second, it sounds like the ability you're really concerned about is the part of the Diplomat feats that says (paraphrasing): [SECTION]If you talk to a creature you aren't fighting for 1 minute, you can make a Persuasion vs. Insight check. If you succeed, the target is charmed by you while you remain within 60 feet and for 1 minute thereafter.[/SECTION] "Charmed" has a very specific rules definition in 5e...it doesn't make them agree with you automatically or be your friend... [SECTION][B][I]Charmed[/I][/B] [list][*]A charmed creature can’t Attack the charmer or target the charmer with harmful Abilities or magical effects. [*]The charmer has advantage on any ability check to interact socially with the creature.[/list][/SECTION] That's all it does. So you could still run a tense negotiations that relies mainly on role-playing; all the Bard (Jester)'s feat does is (possibly) prevent the creature they're negotiating with from devolving into combat then and there. So, for example, if they were negotiating with a manticore, and the manticore doesn't agree to their terms, it might say something like this as the PCs leave, "You've been polite for men, so I will return you the same courtesy. I shall let you pass this time...but if you do not leave my canyon by nightfall or if you return again...I shall eat you surely." Your players want a game heavy on interaction with NPCs. Think of their selecting 2 bards like ordering items off a menu: "We'd like interaction and intrigue with a side of skullduggery...twice over...thank you, DM!" The last thing you want to do is to rely heavily on skill checks that obviate actual role-playing. [/QUOTE]
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