Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Need help for new campaign setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenjib" data-source="post: 988206" data-attributes="member: 530"><p>It seems like with such a small population per land area, and a Lord of the Rings feel, you have a lot of freedom to allow NPCs to be rugged, powerful, individuals along the lines of Beorn, Tom Bombadil, etc. Who are the rulers of these towns, and how do the settlements reflect their personae? The smaller places, especially, would be heavily centered around the vision of the leadership. Is it required of such leaders that they fearlessly carve their settlements from the untamed wilds, braving untold dangers? What kind of people can do this? What different approaches have the various leaders taken to achieve this?</p><p></p><p>Also, why do these towns exist where they do? Did a small village (nothing more than a small cluster of buildings) grow up around an inn along the road between two larger cities? Is a small town built far from other settled lands around an iron mine that supplies much of the continent's ore? Such large stretches of untamed wilds would have a big impact on the way people live.</p><p></p><p>What are the conflicts in the world and how are the NPCs responsible?</p><p></p><p>I suspect that a nice caste of strong and unique NPCs (moreso than geographical issues) would do wonders for the style you are going for. Just a thought...</p><p></p><p>Also, according to the web site, your numbers are very inordinately weighted toward urban living (the site suggests a range 1% to 8% but you've got almost all of the population in settlements). Why do people all live in cities? Where does the food come from?</p><p></p><p>One way to handle mapping and detail issues is to do it as you go. Since you've already got adventures planned out, you know where the PCs are most likely to travel to. If you start by mapping a small area first - just the village they start in and the surrounding wilds that contain the first few adventures they will run into and some other nearby settlements - you can add more detail as you need to. A brief sketch of the whole world with only a few vague details (just a couple of the very largest cities and geographical features) tentatively penciled in might help too. You'll probably find that ideas will come to you for the rest of the world as you play. Detailing and mapping everything down to the last village from the start seems like too much work. If you do that, it will be harder to add or change something if you need to later. Plus, the players may never even see half of it. I think you should only go hog wild on detail if you enjoy worldbuilding for it's own sake (I do, myself).</p></blockquote><p></p>
[QUOTE="kenjib, post: 988206, member: 530"] It seems like with such a small population per land area, and a Lord of the Rings feel, you have a lot of freedom to allow NPCs to be rugged, powerful, individuals along the lines of Beorn, Tom Bombadil, etc. Who are the rulers of these towns, and how do the settlements reflect their personae? The smaller places, especially, would be heavily centered around the vision of the leadership. Is it required of such leaders that they fearlessly carve their settlements from the untamed wilds, braving untold dangers? What kind of people can do this? What different approaches have the various leaders taken to achieve this? Also, why do these towns exist where they do? Did a small village (nothing more than a small cluster of buildings) grow up around an inn along the road between two larger cities? Is a small town built far from other settled lands around an iron mine that supplies much of the continent's ore? Such large stretches of untamed wilds would have a big impact on the way people live. What are the conflicts in the world and how are the NPCs responsible? I suspect that a nice caste of strong and unique NPCs (moreso than geographical issues) would do wonders for the style you are going for. Just a thought... Also, according to the web site, your numbers are very inordinately weighted toward urban living (the site suggests a range 1% to 8% but you've got almost all of the population in settlements). Why do people all live in cities? Where does the food come from? One way to handle mapping and detail issues is to do it as you go. Since you've already got adventures planned out, you know where the PCs are most likely to travel to. If you start by mapping a small area first - just the village they start in and the surrounding wilds that contain the first few adventures they will run into and some other nearby settlements - you can add more detail as you need to. A brief sketch of the whole world with only a few vague details (just a couple of the very largest cities and geographical features) tentatively penciled in might help too. You'll probably find that ideas will come to you for the rest of the world as you play. Detailing and mapping everything down to the last village from the start seems like too much work. If you do that, it will be harder to add or change something if you need to later. Plus, the players may never even see half of it. I think you should only go hog wild on detail if you enjoy worldbuilding for it's own sake (I do, myself). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need help for new campaign setting
Top