Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Need help naming skills!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 6943289" data-attributes="member: 6704184"><p>OK, I have been building my game, Quest for Chevar, for the last few years, and building the world/telling stories in it since I was a little kid and I wrote a story for a school project about two brothers drawn into reluctant conflict with eachother for the soul of a kingdom. </p><p></p><p></p><p>See the bottom of the post for a basic explanation of what Quest for Chevar is all about.</p><p></p><p>The problem: I've rather a few skills that I can't come up with a good name for. I know how they work, and have terrible working names for them, but I can't come up with anything that doesn't make me want to set the book on fire when I read it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>help? </p><p></p><p></p><p></p><p></p><p></p><p> </p><p></p><p>In Quest for Chevar, players take on the roles of explorers, adventurers, champions of the gods, "rangers" who protect the people, scholars, and various others, and explore the Hidden Worlds. Players can choose from many different races, taken from myth and legend, and a few new inventions. Anything from Humans, to Puca and Goblins, to spirits of the forest, to Watchers (see<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />layable angelic characters), to were-folk. (and alfar and dwarves and gnomes and even halflings, although they are none of them what you'd expect from playing dnd or reading LoTR) </p><p></p><p>The conflict of the setting is that the Hidden Folk, magic, and the crossroads between worlds have long had a much depleted presence in our world, but that is changing. </p><p>Someone has trapped or kills many of the guardians of the worlds, tricked or imprisoned many of the gods, and driven out many magical beings, and it turns out many of those beings were/held seals on the ancient prisons keeping unimaginable horrors from leaving their prisons in the void realm of Ginnungagap. </p><p>Now, all the worlds are under threat, as demons and worse than demons find their way through to crossroads, and the presence of magic builds in places long dormant. Central to those crossroads, where one of the Great Seals rests, is Chevar. A world similar to Earth, but with a stronger connection of the other worlds and the magic than connects them. As ancient horrors reappear and seek to find other worlds to eat, one thing becomes clear. All worlds are under threat, but Chevar is the front line. And it needs heroes. </p><p></p><p>So, it's a bit Supernatural/X-Files/Buffy meets DnD meets Doctor Strange, I guess. You play people who know magic is real. Often, a session is like a "monster of the week" episode of one of those shows, complete with the need for research in order to stand a chance of solving the conflict. Unlike Supernatural, though, the "monsters" are often the people who need saving, and the humans are just as often the real monsters. </p><p>Other times, it's more like an episode of the Librarians meets Indiana Jones. The bad guys have/want a powerful thing, get it first. </p><p></p><p>And all roads, all mysteries, all threats, eventually lead to Chevar.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6943289, member: 6704184"] OK, I have been building my game, Quest for Chevar, for the last few years, and building the world/telling stories in it since I was a little kid and I wrote a story for a school project about two brothers drawn into reluctant conflict with eachother for the soul of a kingdom. See the bottom of the post for a basic explanation of what Quest for Chevar is all about. The problem: I've rather a few skills that I can't come up with a good name for. I know how they work, and have terrible working names for them, but I can't come up with anything that doesn't make me want to set the book on fire when I read it. ;) help? In Quest for Chevar, players take on the roles of explorers, adventurers, champions of the gods, "rangers" who protect the people, scholars, and various others, and explore the Hidden Worlds. Players can choose from many different races, taken from myth and legend, and a few new inventions. Anything from Humans, to Puca and Goblins, to spirits of the forest, to Watchers (see:playable angelic characters), to were-folk. (and alfar and dwarves and gnomes and even halflings, although they are none of them what you'd expect from playing dnd or reading LoTR) The conflict of the setting is that the Hidden Folk, magic, and the crossroads between worlds have long had a much depleted presence in our world, but that is changing. Someone has trapped or kills many of the guardians of the worlds, tricked or imprisoned many of the gods, and driven out many magical beings, and it turns out many of those beings were/held seals on the ancient prisons keeping unimaginable horrors from leaving their prisons in the void realm of Ginnungagap. Now, all the worlds are under threat, as demons and worse than demons find their way through to crossroads, and the presence of magic builds in places long dormant. Central to those crossroads, where one of the Great Seals rests, is Chevar. A world similar to Earth, but with a stronger connection of the other worlds and the magic than connects them. As ancient horrors reappear and seek to find other worlds to eat, one thing becomes clear. All worlds are under threat, but Chevar is the front line. And it needs heroes. So, it's a bit Supernatural/X-Files/Buffy meets DnD meets Doctor Strange, I guess. You play people who know magic is real. Often, a session is like a "monster of the week" episode of one of those shows, complete with the need for research in order to stand a chance of solving the conflict. Unlike Supernatural, though, the "monsters" are often the people who need saving, and the humans are just as often the real monsters. Other times, it's more like an episode of the Librarians meets Indiana Jones. The bad guys have/want a powerful thing, get it first. And all roads, all mysteries, all threats, eventually lead to Chevar. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need help naming skills!
Top