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Need help - re-costing OLD spells
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<blockquote data-quote="BlckKnght" data-source="post: 7827049" data-attributes="member: 6958254"><p>So I've started in on this, but many of the spells will need to be changed to work with the new durations table you give (e.g. there's no 5 or 10 minute duration any more), and some others are currently using invalid casting times (e.g. two rounds). I'm also not entirely sure if the cost of a Contingency should round half the duration cost up or down (the old approach of just increasing or decreasing the duration to an even cost often isn't available since there are a bunch of odd costs in a row now in the 3-9 MP price range that I expect many spells will use).</p><p></p><p>In looking around the chapter, it seems a few examples outside of the fully baked spells will also need updates (e.g. the contingency example on p176 mentions the wrong cost for a 1 day duration. And it's unrelated to the change in duration costs (or any other 1.1 to 1.2 change), but I'm also not really sure why the <em>transform metal</em> lock picking spell from the example sequence on page 174 is described by the GM as having a cost of 1 MP and has a range of 10 feet when the player is already planning on touching the target. Can't it cost 0?</p><p></p><p>Anyway, I'll update later with what I get done tonight. It's been slow going so far, as I'm still learning what the 1.1->1.2 changes are, but hopefully I'll get faster.</p><p></p><p>Edit: Here's the first third or so of the spells. I'll work on more tomorrow. My pace did pick up a bit. Many spells have comments attached about problems or changes they need. I often give two or three different prices, depending on which option is chosen for a change (mostly two-round casting times that need to become one action or one minute, and 5 or 10 minute durations that need to become 1 minute or 1 hour).</p><ul> <li data-xf-list-type="ul">Airship: 19 MP: 18 MP Telekinesis, 2 MP duration, -1 MP casting time</li> <li data-xf-list-type="ul">Ambush of the Coward: 24 MP: 5 MP clairvoyance, 16 MP elemental damage rider, 3 MP duration</li> <li data-xf-list-type="ul">Antipresence: 11 MP: 2 MP targeted antimagic, 7 MP duration, 2 MP Area</li> <li data-xf-list-type="ul">Arctic Blast: Unchanged</li> <li data-xf-list-type="ul">Aspect of the Phoenix: 21 or 22 MP: 18 MP resurrection, 4 MP duration (with contingency), -1 or -0 casting time (needs to pick 1 minute or 1 action, old casting time of two rounds isn't valid any more)</li> <li data-xf-list-type="ul">Beastform: 9 or 11 MP: 6 MP transform creature, 3 or 5 MP duration (old duration of 5 minutes is no longer possible, can go down to one minute, or up to 1 hour, both are more expensive)</li> <li data-xf-list-type="ul">Bless Weapon: 5 or 7 MP, 2 MP elemental touch, 3 or 5 MP for duration (10 minutes must become 1 minute or 1 hour)</li> <li data-xf-list-type="ul">Bolster Undead: 5 MP (the 1.1 cost probably should have been 7 MP, 3 MP was wrong): 2 MP healing, 3 MP area</li> <li data-xf-list-type="ul">Burglar's Slip: 9 MP: 5 MP teleport, 1 MP area, 3 MP duration (could perhaps be kept at 7 MP by reducing the duration to 1 round)</li> <li data-xf-list-type="ul">Call for Aid: 7 MP: 2 MP clairaudience, 2 MP create sound rider, 3 MP duration</li> <li data-xf-list-type="ul">Call of Youth: 16 MP: 9 MP de-age, 7 MP duration</li> <li data-xf-list-type="ul">Chameleon Cloak: 4 or 6 MP: 1 MP simple visual illusion, 3 or 5 MP duration (1 minute or 1 hour)</li> <li data-xf-list-type="ul">Concussive Fireblast: 8 MP: 2 MP fire damage, 2 MP air damage, 4 MP area</li> <li data-xf-list-type="ul">Counterscry: Not sure how the "up to one minute" duration after the spell triggers should be costed here. Maybe it's free? Also the duration of the contingent part seems to have changed from 1 day in 1.1 to 8 hours in 1.2. Anyway, a 1 day version would be: 10 MP: 5 MP clairvoyance, 2 MP claraudience, 4 MP contingency duration, -1 MP casting time</li> <li data-xf-list-type="ul">Create Food and Water: The "enduring object" effect used by this spell is not described in the "Create" section, so I can't price it</li> <li data-xf-list-type="ul">Demonbind: 12 or 14 MP: 5 MP greater binding, 3 or 5 MP duration (1 minute or 1 hour), 2 MP range, 2 MP area</li> <li data-xf-list-type="ul">Desert Cloak: 3 or 4 MP: 0 MP cantrip effect, 1 or 2 MP discounted duration (1 hour or 1 day), 2 MP area.</li> <li data-xf-list-type="ul">Detect Magic: 7 MP: 1 MP dousing, 3 MP duration, 3 MP area</li> <li data-xf-list-type="ul">Dimensional Sanctum: 18 or 19 MP: 12 MP 100 foot pocket dimension, 7 MP duration, -1 or -0 casting time (1 minute or 1 round)</li> <li data-xf-list-type="ul">Diogenes's Deshackling: The cost in the book makes no sense, nor does the explanation about it needing to be a signature spell (nothing in the Signature Spell exploit talks about adding target limitations or reducing costs, it's just about casting speed). This seems like a generic ranged dispel magic spell, 2 MP + cost of the target spell, not sure why it has a duration.</li> <li data-xf-list-type="ul">Dispelling Gaze: Unchanged</li> <li data-xf-list-type="ul">Domineer: 17 MP: 4 MP compulsion (extreme), 3 MP subtle compulsion, 1 MP senselink, 7 MP duration, 2 MP range</li> <li data-xf-list-type="ul">Draco Slavu: 13 or 15: 4 MP charm (extreme), 3 MP subtle enchantment, 3 MP range, 3 or 5 MP duration (1 minute or 1 hour)</li> <li data-xf-list-type="ul">Dry Campsite: 5 or 10 MP: 0 MP cantrip effect, 2 or 7 MP duration (either using the 1 day reduced duration cost for basic abjuration spells, or the normal cost for an 8 hour duration), 3 MP area</li> <li data-xf-list-type="ul">Elemental Spirit: 10 or 12 MP: 2 MP elemental damage, 5 MP withstanding, 3 or 5 MP duration (1 minute or 1 hour) (note, this spell should be noted as Abjure Fire/Evoke Fire)</li> <li data-xf-list-type="ul">Entangling Vines: 9 MP: 0 MP difficult terrain, 0 MP terrain damage, 3 MP range, 3 MP area, 3 MP duration</li> <li data-xf-list-type="ul">Festival of Dreams: 19 MP: 3 MP average visual, 3 MP average audio, 4 MP average tactile, 1 MP simple olfactory, 4 MP reactive illusion, -4 MP bundled senses, 5 MP duration, 2 MP range, 1 MP area</li> </ul><p>I'd add that many cantrip effects probably should be updated for the new duration rules. If 0 MP spells all have to be instantaneous, the effects that are described as working for a minute probably need to be changed.</p></blockquote><p></p>
[QUOTE="BlckKnght, post: 7827049, member: 6958254"] So I've started in on this, but many of the spells will need to be changed to work with the new durations table you give (e.g. there's no 5 or 10 minute duration any more), and some others are currently using invalid casting times (e.g. two rounds). I'm also not entirely sure if the cost of a Contingency should round half the duration cost up or down (the old approach of just increasing or decreasing the duration to an even cost often isn't available since there are a bunch of odd costs in a row now in the 3-9 MP price range that I expect many spells will use). In looking around the chapter, it seems a few examples outside of the fully baked spells will also need updates (e.g. the contingency example on p176 mentions the wrong cost for a 1 day duration. And it's unrelated to the change in duration costs (or any other 1.1 to 1.2 change), but I'm also not really sure why the [I]transform metal[/I] lock picking spell from the example sequence on page 174 is described by the GM as having a cost of 1 MP and has a range of 10 feet when the player is already planning on touching the target. Can't it cost 0? Anyway, I'll update later with what I get done tonight. It's been slow going so far, as I'm still learning what the 1.1->1.2 changes are, but hopefully I'll get faster. Edit: Here's the first third or so of the spells. I'll work on more tomorrow. My pace did pick up a bit. Many spells have comments attached about problems or changes they need. I often give two or three different prices, depending on which option is chosen for a change (mostly two-round casting times that need to become one action or one minute, and 5 or 10 minute durations that need to become 1 minute or 1 hour). [LIST] [*]Airship: 19 MP: 18 MP Telekinesis, 2 MP duration, -1 MP casting time [*]Ambush of the Coward: 24 MP: 5 MP clairvoyance, 16 MP elemental damage rider, 3 MP duration [*]Antipresence: 11 MP: 2 MP targeted antimagic, 7 MP duration, 2 MP Area [*]Arctic Blast: Unchanged [*]Aspect of the Phoenix: 21 or 22 MP: 18 MP resurrection, 4 MP duration (with contingency), -1 or -0 casting time (needs to pick 1 minute or 1 action, old casting time of two rounds isn't valid any more) [*]Beastform: 9 or 11 MP: 6 MP transform creature, 3 or 5 MP duration (old duration of 5 minutes is no longer possible, can go down to one minute, or up to 1 hour, both are more expensive) [*]Bless Weapon: 5 or 7 MP, 2 MP elemental touch, 3 or 5 MP for duration (10 minutes must become 1 minute or 1 hour) [*]Bolster Undead: 5 MP (the 1.1 cost probably should have been 7 MP, 3 MP was wrong): 2 MP healing, 3 MP area [*]Burglar's Slip: 9 MP: 5 MP teleport, 1 MP area, 3 MP duration (could perhaps be kept at 7 MP by reducing the duration to 1 round) [*]Call for Aid: 7 MP: 2 MP clairaudience, 2 MP create sound rider, 3 MP duration [*]Call of Youth: 16 MP: 9 MP de-age, 7 MP duration [*]Chameleon Cloak: 4 or 6 MP: 1 MP simple visual illusion, 3 or 5 MP duration (1 minute or 1 hour) [*]Concussive Fireblast: 8 MP: 2 MP fire damage, 2 MP air damage, 4 MP area [*]Counterscry: Not sure how the "up to one minute" duration after the spell triggers should be costed here. Maybe it's free? Also the duration of the contingent part seems to have changed from 1 day in 1.1 to 8 hours in 1.2. Anyway, a 1 day version would be: 10 MP: 5 MP clairvoyance, 2 MP claraudience, 4 MP contingency duration, -1 MP casting time [*]Create Food and Water: The "enduring object" effect used by this spell is not described in the "Create" section, so I can't price it [*]Demonbind: 12 or 14 MP: 5 MP greater binding, 3 or 5 MP duration (1 minute or 1 hour), 2 MP range, 2 MP area [*]Desert Cloak: 3 or 4 MP: 0 MP cantrip effect, 1 or 2 MP discounted duration (1 hour or 1 day), 2 MP area. [*]Detect Magic: 7 MP: 1 MP dousing, 3 MP duration, 3 MP area [*]Dimensional Sanctum: 18 or 19 MP: 12 MP 100 foot pocket dimension, 7 MP duration, -1 or -0 casting time (1 minute or 1 round) [*]Diogenes's Deshackling: The cost in the book makes no sense, nor does the explanation about it needing to be a signature spell (nothing in the Signature Spell exploit talks about adding target limitations or reducing costs, it's just about casting speed). This seems like a generic ranged dispel magic spell, 2 MP + cost of the target spell, not sure why it has a duration. [*]Dispelling Gaze: Unchanged [*]Domineer: 17 MP: 4 MP compulsion (extreme), 3 MP subtle compulsion, 1 MP senselink, 7 MP duration, 2 MP range [*]Draco Slavu: 13 or 15: 4 MP charm (extreme), 3 MP subtle enchantment, 3 MP range, 3 or 5 MP duration (1 minute or 1 hour) [*]Dry Campsite: 5 or 10 MP: 0 MP cantrip effect, 2 or 7 MP duration (either using the 1 day reduced duration cost for basic abjuration spells, or the normal cost for an 8 hour duration), 3 MP area [*]Elemental Spirit: 10 or 12 MP: 2 MP elemental damage, 5 MP withstanding, 3 or 5 MP duration (1 minute or 1 hour) (note, this spell should be noted as Abjure Fire/Evoke Fire) [*]Entangling Vines: 9 MP: 0 MP difficult terrain, 0 MP terrain damage, 3 MP range, 3 MP area, 3 MP duration [*]Festival of Dreams: 19 MP: 3 MP average visual, 3 MP average audio, 4 MP average tactile, 1 MP simple olfactory, 4 MP reactive illusion, -4 MP bundled senses, 5 MP duration, 2 MP range, 1 MP area [/LIST] I'd add that many cantrip effects probably should be updated for the new duration rules. If 0 MP spells all have to be instantaneous, the effects that are described as working for a minute probably need to be changed. [/QUOTE]
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