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Need Help Up-Converting Bastion of Broken Souls.. MY PLAYERS STAY OUT!
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<blockquote data-quote="CrusadeDave" data-source="post: 3401499" data-attributes="member: 6716"><p>Here's the big guy. I like how I've buffed him, since he's practically chained to the font of souls.</p><p></p><p>Anyone inside the the fon of souls (fat chance fitting) gains Fast Healing 10. Eating/Drinking a soul adds 10 to it for the next 5 rounds, these are cumulative.</p><p></p><p>Nalavara's heart is giving out, and he has a status on him that cannot be undone: Fast Harming 50. This is the representation of him dying. When the combat starts he has Fast Healing 110 active, this will be recalculated and decrease as he gets busier in combat...</p><p></p><p>Nalavara: Most Ancient of Red Dragons, Colossal+ Great</p><p>Red Wyrm.</p><p></p><p>Str 58, Dex 14, Con 44, Int 36, Wis 36, Cha 38.</p><p>52HD 1285 HP</p><p>AC (-8 size, +51 natural, +2 dex)</p><p>55, 4, 53</p><p>Saves 42, 28, 40</p><p>Frightful Presence 49</p><p>Breath 80ft Cone of Fire, 32d10 DC 53</p><p>SR 40</p><p>Temporary Fast Healing 110 (Recalculated...)</p><p>Demon Heart/Fast Harming 50 (Nalavara's heart is actually the Demon Prince Graz'z't and is doing 50 points of damage a round to Nalavara. Nalavara experiences Absolute Death when he hits 0. Do not pass go. Do not collect 200 dollars. Thus freed, Graz'z't will emerge, thank the heroes and Gate back to Azzagrat. Or start unleashing violated Epic Level Spells as a 32 level Wizard with his Divine Rank of 2 (4 in Azzagrat) in addition to his 20 HD of Babau. Anyway, back to Nalavara.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Spells, cast as a 27th level Sorceror</p><p></p><p>Base Attack +52</p><p>Full Attack 1 Bite +76 8d6+24, 2 Claws +74 6d6 +12, 2</p><p>Wings +74 4d6+12, 1 Tail Slap +74 6d6+36</p><p></p><p>Power Attack, Cleave, Snatch, Wing-Over, Multi-Attack,</p><p>Fly-By-Attack, Improved Sunder, Blind Fight, Extend</p><p>Spell, Quicken Spell, Perpetual Spell, Improved</p><p>Natural Attack: Bite, Improved Natural Attack: Tail</p><p>Slap, Epic Spellcasting, Improved Metamagic (-1),</p><p>Multispell, Improved Metamagic (-2), Improved</p><p>Metamagic (-3), Improved Spell Capacity (10th),</p><p>Improved Spell Capacity (11th).</p><p></p><p>Skills:</p><p></p><p>Trained Skills Untrained Skills</p><p>Str:+79 +24</p><p>Dex:+57 +2</p><p>Con:+72 +17</p><p>Int:+68 +13</p><p>Wis:+68 +13</p><p>Cha:+69 +13</p><p></p><p>Buffs:</p><p></p><p>Cast as level 27 sorcerer, </p><p>an 18 on a Greater Dispel Magic check from a level 20 or</p><p>higher caster is needed to dispel, OR an Epic Dispelling spell.</p><p></p><p>Normal Spells:</p><p></p><p>Mind Blank (8)</p><p>G. Magic Fang: Tail Swipe (3) (+5 to hit and damage)</p><p>G. Magic Fang: Bite (3) (+5 to hit and damage)</p><p></p><p>Perpetual Spells: </p><p></p><p>Divine Favor (4) +3 to hit and damage</p><p>Shield (4) +4 shield bonus to AC</p><p>Shield of Faith (4) +5 deflection bonus to AC</p><p>Mage Armor (4) +4 armor bonus to AC </p><p>Barkskin (5) +5 natural armor bonus to AC</p><p>Blur (5) 20% concealment</p><p>Resist Energy:Cold (5) -30 to all cold damage (Before 150% multiplier)</p><p>Mirror Image (5) 8 mirror images</p><p>Displacement (6) 50% concealment</p><p>Protection from Cold(6)120 points of cold damage negated (Before 150% multiplier) </p><p>Haste (6) 1 extra Tail Slap, +1 attack, +1 AC, +1 reflex, Movement +30ft</p><p>Greater Invisibility(7)</p><p>Death Ward (7) </p><p>Divine Power (7)+6 to Strength, 27 temporary hit points. </p><p>True Seeing (8)</p><p>Righteous Might (8)+4 to Strength, +2 to Constitution, +2 Natural Armor, DR 9/good.</p><p>Globe of Invulnerability (9) Negates all effects of 4th level spells or lower.</p><p>Spell Turning (10) 9 levels of spells turned.</p><p></p><p>Spells Known:</p><p></p><p>1 5 Divine Favor, Shield, Shield of Faith, Mage Armor, Cure Light Wounds</p><p>2 5 Barkskin, Blur, Resist Energy:Cold, Mirror Image, Cure Moderate Wounds</p><p>3 4 Displacement, Protection from Cold, Haste, Greater Magic Fang</p><p>4 4 Death Ward, Divine Power, Greater Invisibility, Evard's Black Tentacles, </p><p>5 4 True Seeing, Righteous Might, Teleport, Wall of Force</p><p>6 3 Globe of Invulnerability, Heal, Greater Dispel Magic</p><p>7 3 Limited Wish, Spell Turning, Greater Scrying</p><p>8 3 Mind Blank, Polymorph Any Object, Greater Planar Binding</p><p>9 3 Mass Heal, Time Stop, Miracle</p><p></p><p>Cast per Day/cast</p><p>1 10/</p><p>2 9/</p><p>3 9/-2</p><p>4 9/-4</p><p>5 9/-4</p><p>6 8/-3</p><p>7 8/-3</p><p>8 8/-2</p><p>9 8/-1</p><p>10 2/-1</p><p>11 2</p><p>Epic 5</p><p></p><p>When Buffed, Nalavara is:</p><p></p><p>HP 1364.</p><p>Full Attack, +87 2 Bites 10d6+37, +80 2 Claws 8d6+18, +80 2 Wings 6d6 +18, +85 Tail Slap 8d6+52.</p><p></p><p>AC 75. Touch 4. FF 73.</p><p>Cold Resistance 30</p><p>Cold Protection 120</p><p>50% Concealment, then 20% Concealment.</p><p>Immune to death effects, energy drain, level drain, negative energy.</p><p>Greater Invisible.</p><p>Immune to all 4th level spells/powers and lower.</p><p>60ft space, 50ft reach.</p><p>9 levels of spells turned upon caster.</p><p></p><p></p><p>Any suggestions on Epic Spells, or Spell combos we should unleash with MultiSpell? I allow Sorcerers to Quicken Spells spontaneously.</p></blockquote><p></p>
[QUOTE="CrusadeDave, post: 3401499, member: 6716"] Here's the big guy. I like how I've buffed him, since he's practically chained to the font of souls. Anyone inside the the fon of souls (fat chance fitting) gains Fast Healing 10. Eating/Drinking a soul adds 10 to it for the next 5 rounds, these are cumulative. Nalavara's heart is giving out, and he has a status on him that cannot be undone: Fast Harming 50. This is the representation of him dying. When the combat starts he has Fast Healing 110 active, this will be recalculated and decrease as he gets busier in combat... Nalavara: Most Ancient of Red Dragons, Colossal+ Great Red Wyrm. Str 58, Dex 14, Con 44, Int 36, Wis 36, Cha 38. 52HD 1285 HP AC (-8 size, +51 natural, +2 dex) 55, 4, 53 Saves 42, 28, 40 Frightful Presence 49 Breath 80ft Cone of Fire, 32d10 DC 53 SR 40 Temporary Fast Healing 110 (Recalculated...) Demon Heart/Fast Harming 50 (Nalavara's heart is actually the Demon Prince Graz'z't and is doing 50 points of damage a round to Nalavara. Nalavara experiences Absolute Death when he hits 0. Do not pass go. Do not collect 200 dollars. Thus freed, Graz'z't will emerge, thank the heroes and Gate back to Azzagrat. Or start unleashing violated Epic Level Spells as a 32 level Wizard with his Divine Rank of 2 (4 in Azzagrat) in addition to his 20 HD of Babau. Anyway, back to Nalavara.... :) Spells, cast as a 27th level Sorceror Base Attack +52 Full Attack 1 Bite +76 8d6+24, 2 Claws +74 6d6 +12, 2 Wings +74 4d6+12, 1 Tail Slap +74 6d6+36 Power Attack, Cleave, Snatch, Wing-Over, Multi-Attack, Fly-By-Attack, Improved Sunder, Blind Fight, Extend Spell, Quicken Spell, Perpetual Spell, Improved Natural Attack: Bite, Improved Natural Attack: Tail Slap, Epic Spellcasting, Improved Metamagic (-1), Multispell, Improved Metamagic (-2), Improved Metamagic (-3), Improved Spell Capacity (10th), Improved Spell Capacity (11th). Skills: Trained Skills Untrained Skills Str:+79 +24 Dex:+57 +2 Con:+72 +17 Int:+68 +13 Wis:+68 +13 Cha:+69 +13 Buffs: Cast as level 27 sorcerer, an 18 on a Greater Dispel Magic check from a level 20 or higher caster is needed to dispel, OR an Epic Dispelling spell. Normal Spells: Mind Blank (8) G. Magic Fang: Tail Swipe (3) (+5 to hit and damage) G. Magic Fang: Bite (3) (+5 to hit and damage) Perpetual Spells: Divine Favor (4) +3 to hit and damage Shield (4) +4 shield bonus to AC Shield of Faith (4) +5 deflection bonus to AC Mage Armor (4) +4 armor bonus to AC Barkskin (5) +5 natural armor bonus to AC Blur (5) 20% concealment Resist Energy:Cold (5) -30 to all cold damage (Before 150% multiplier) Mirror Image (5) 8 mirror images Displacement (6) 50% concealment Protection from Cold(6)120 points of cold damage negated (Before 150% multiplier) Haste (6) 1 extra Tail Slap, +1 attack, +1 AC, +1 reflex, Movement +30ft Greater Invisibility(7) Death Ward (7) Divine Power (7)+6 to Strength, 27 temporary hit points. True Seeing (8) Righteous Might (8)+4 to Strength, +2 to Constitution, +2 Natural Armor, DR 9/good. Globe of Invulnerability (9) Negates all effects of 4th level spells or lower. Spell Turning (10) 9 levels of spells turned. Spells Known: 1 5 Divine Favor, Shield, Shield of Faith, Mage Armor, Cure Light Wounds 2 5 Barkskin, Blur, Resist Energy:Cold, Mirror Image, Cure Moderate Wounds 3 4 Displacement, Protection from Cold, Haste, Greater Magic Fang 4 4 Death Ward, Divine Power, Greater Invisibility, Evard's Black Tentacles, 5 4 True Seeing, Righteous Might, Teleport, Wall of Force 6 3 Globe of Invulnerability, Heal, Greater Dispel Magic 7 3 Limited Wish, Spell Turning, Greater Scrying 8 3 Mind Blank, Polymorph Any Object, Greater Planar Binding 9 3 Mass Heal, Time Stop, Miracle Cast per Day/cast 1 10/ 2 9/ 3 9/-2 4 9/-4 5 9/-4 6 8/-3 7 8/-3 8 8/-2 9 8/-1 10 2/-1 11 2 Epic 5 When Buffed, Nalavara is: HP 1364. Full Attack, +87 2 Bites 10d6+37, +80 2 Claws 8d6+18, +80 2 Wings 6d6 +18, +85 Tail Slap 8d6+52. AC 75. Touch 4. FF 73. Cold Resistance 30 Cold Protection 120 50% Concealment, then 20% Concealment. Immune to death effects, energy drain, level drain, negative energy. Greater Invisible. Immune to all 4th level spells/powers and lower. 60ft space, 50ft reach. 9 levels of spells turned upon caster. Any suggestions on Epic Spells, or Spell combos we should unleash with MultiSpell? I allow Sorcerers to Quicken Spells spontaneously. [/QUOTE]
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