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<blockquote data-quote="Quickleaf" data-source="post: 5078946" data-attributes="member: 20323"><p>I second the suggestion to tailor monsters to show off your PCs' strengths. Also, would you consider making 6 NPCs using the guidelines in the DMG? That would allow you to tailor them more, they'd have fewer HP (faster fights), and might make more sense in a tournament-based adventure.</p><p></p><p>I'd avoid soldiers and controllers, and have each fight go till first character/NPC is bloodied. That should speed it up. Featuring lower level monsters should even the playing field.</p><p></p><p>Anyhow, some monsters suggestions for each PC...</p><p></p><p>Archery Ranger: A slow brute allowing ranger to skirmish.</p><p></p><p>Swordmage: What kind of aegis do they have? If they have teleporting a lurker could be interesting.</p><p></p><p>Bard: A solo fight for a leader is tough... I'd suggest making this some sort of roleplaying challenge disguised as a fight instead... like a valorous knight who is being made to fight to rescue his captive daughter... make it clear the bard is out-gunned</p><p></p><p>Lock: A creature with vulnerability the lock's power can exploit</p><p></p><p>Summoning Wizard: An artillery monster who the wizard can tie up with summoned creatures.</p><p></p><p>Assasin: Any brute should do the trick</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5078946, member: 20323"] I second the suggestion to tailor monsters to show off your PCs' strengths. Also, would you consider making 6 NPCs using the guidelines in the DMG? That would allow you to tailor them more, they'd have fewer HP (faster fights), and might make more sense in a tournament-based adventure. I'd avoid soldiers and controllers, and have each fight go till first character/NPC is bloodied. That should speed it up. Featuring lower level monsters should even the playing field. Anyhow, some monsters suggestions for each PC... Archery Ranger: A slow brute allowing ranger to skirmish. Swordmage: What kind of aegis do they have? If they have teleporting a lurker could be interesting. Bard: A solo fight for a leader is tough... I'd suggest making this some sort of roleplaying challenge disguised as a fight instead... like a valorous knight who is being made to fight to rescue his captive daughter... make it clear the bard is out-gunned Lock: A creature with vulnerability the lock's power can exploit Summoning Wizard: An artillery monster who the wizard can tie up with summoned creatures. Assasin: Any brute should do the trick [/QUOTE]
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