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Need help with a Doppelganger campaign
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<blockquote data-quote="Christopher McArthur" data-source="post: 7446367" data-attributes="member: 6958463"><p>So as the title implies I am currently in need of help constructing a particular campaign. I am a pretty new DM. I'm struggling with a concept of an investigation / psychological thriller style campaign based around the idea that a town is slowly overrun by Doppelgangers and Mimics being controlled by some kind of hive mind queen or something. I'm having difficulties coming up with things for the party to do / investigate / fight. Any help would be greatly appreciated.</p><p></p><p>There will be 4 players starting off at level 3. The campaign needs to be about 10-12 sessions long.</p><p></p><p>Here's what I have so far:</p><p></p><p>-Doppelgangers replace people 1-2 a day. There's 1 mimic for every 3 Doppelgangers. The mimics don't do anything until commanded.</p><p>-Have a wizard in town that helps provide clues. She eventually ends up being replaced by a Doppelganger.</p><p>-Their first clue comes when the Wizard tells the party about Orcs being seen in a nearby swamp and around town. When they go to investigate, the Orcs are actually Doppelgangers as well and some people are tied up in a camp or dungeon.</p></blockquote><p></p>
[QUOTE="Christopher McArthur, post: 7446367, member: 6958463"] So as the title implies I am currently in need of help constructing a particular campaign. I am a pretty new DM. I'm struggling with a concept of an investigation / psychological thriller style campaign based around the idea that a town is slowly overrun by Doppelgangers and Mimics being controlled by some kind of hive mind queen or something. I'm having difficulties coming up with things for the party to do / investigate / fight. Any help would be greatly appreciated. There will be 4 players starting off at level 3. The campaign needs to be about 10-12 sessions long. Here's what I have so far: -Doppelgangers replace people 1-2 a day. There's 1 mimic for every 3 Doppelgangers. The mimics don't do anything until commanded. -Have a wizard in town that helps provide clues. She eventually ends up being replaced by a Doppelganger. -Their first clue comes when the Wizard tells the party about Orcs being seen in a nearby swamp and around town. When they go to investigate, the Orcs are actually Doppelgangers as well and some people are tied up in a camp or dungeon. [/QUOTE]
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