Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Need help with a Doppelganger campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ancalagon" data-source="post: 7446989" data-attributes="member: 23"><p>Now you might think I was trolling there, but hear me out!</p><p></p><p>Let the players know through vague hints that this will be a doppelganger themed campaign.</p><p></p><p>There is a town, somewhat isolated, but that trades with others. It's all doppelgangers. They were refugees or whatever, they pretend to be normal, and now they are doing pretty well for themselves. So this wizard moves in, moderately powerful but not an archmage. The locals try to get him to leave (they won't kill him, he's not a bad guy, just not one of them) but the mage doesn't get the hint. He thinks something is wrong.</p><p></p><p>Through a complicated, finicky test, he manages to discover that *one* towns person is a doppelganger. He calls in outsiders - the heroes - to investigate. They learn that this townperson hasn't been himself lately (due to relationship problems, illness, whatever...) and this confirms the heroes fears. They investigate further and discover that he is corresponding with an orc - a doppelganger agent who's infiltrated the tribe.</p><p></p><p>The heroes go to confront this fake orc and avert the threat the orc tribe represents. They are victorious. In reality, the doppelganger was in the tribe to make sure the orcs didn't threaten the town, but the players miss it. They find there are more correspondence - more doppelgangers in town!</p><p></p><p>The towns-doppelgangers realize that the heroes are paranoid about the "doppelganger menace" and create a fake conspiracy for the heroes to discover and twart, sacrificing a few of their members to make it convincing. But alas, they aren't used to subterfuge and while the heroes uncover the fake conspiracy, they aren't convinced that the menace is over.</p><p></p><p>Once the heroes have exposed too many doppelgangers, there is a great reveal at night. The heroes realize that *everyone is a doppelgangers - the vendors, the farmers, the kids, everyone*. The doppelgangers tell the heroes that they have won, and now that they have been exposed they must flee and scatter to protect themselves. They leave in all directions, leaving the heroes and the dumbfounded wizard behind. </p><p></p><p>Conclude the campaign by telling the players that this is how, a thousand years ago, the great doppelganger plague was set loose upon the world. Play the last song from bladerunnber by Vangelis.</p><p><a href="https://www.youtube.com/watch?v=JAwo7DPUFUM" target="_blank">https://www.youtube.com/watch?v=JAwo7DPUFUM</a></p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7446989, member: 23"] Now you might think I was trolling there, but hear me out! Let the players know through vague hints that this will be a doppelganger themed campaign. There is a town, somewhat isolated, but that trades with others. It's all doppelgangers. They were refugees or whatever, they pretend to be normal, and now they are doing pretty well for themselves. So this wizard moves in, moderately powerful but not an archmage. The locals try to get him to leave (they won't kill him, he's not a bad guy, just not one of them) but the mage doesn't get the hint. He thinks something is wrong. Through a complicated, finicky test, he manages to discover that *one* towns person is a doppelganger. He calls in outsiders - the heroes - to investigate. They learn that this townperson hasn't been himself lately (due to relationship problems, illness, whatever...) and this confirms the heroes fears. They investigate further and discover that he is corresponding with an orc - a doppelganger agent who's infiltrated the tribe. The heroes go to confront this fake orc and avert the threat the orc tribe represents. They are victorious. In reality, the doppelganger was in the tribe to make sure the orcs didn't threaten the town, but the players miss it. They find there are more correspondence - more doppelgangers in town! The towns-doppelgangers realize that the heroes are paranoid about the "doppelganger menace" and create a fake conspiracy for the heroes to discover and twart, sacrificing a few of their members to make it convincing. But alas, they aren't used to subterfuge and while the heroes uncover the fake conspiracy, they aren't convinced that the menace is over. Once the heroes have exposed too many doppelgangers, there is a great reveal at night. The heroes realize that *everyone is a doppelgangers - the vendors, the farmers, the kids, everyone*. The doppelgangers tell the heroes that they have won, and now that they have been exposed they must flee and scatter to protect themselves. They leave in all directions, leaving the heroes and the dumbfounded wizard behind. Conclude the campaign by telling the players that this is how, a thousand years ago, the great doppelganger plague was set loose upon the world. Play the last song from bladerunnber by Vangelis. [url]https://www.youtube.com/watch?v=JAwo7DPUFUM[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need help with a Doppelganger campaign
Top