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<blockquote data-quote="NMatuzic" data-source="post: 5499095" data-attributes="member: 91666"><p>Hi all,</p><p></p><p>I'm running a GURPS Fantasy campaign in my own game world which has a strong medieval and feudal feel to it. There is a scenario coming up which I have an idea for, but I'm not sure how to implement.</p><p></p><p>First, a quick rundown of the situation:</p><p>- The PCs have been installed as the temporary protectors of a village/town due to a few things:</p><p>1) The town's sheriff was killed</p><p>2) The local knight, responsible for the protection of several villages and towns, has been notably absent.</p><p>- A messenger (the sheriff's apprentice) was sent to contact the knight but has not returned.</p><p>- Lately, attacks and raids have been occuring on the local populace by goblin creatures. They used to be very tribal, and kept mostly out of sight. Now they seem to be more organised, and more bold.</p><p></p><p>One of the possible directions discussed by the group at the last session was to go to the knight's castle and figure out what is going on. That's where my latest scenario will take place.</p><p></p><p>When they arrive, they will find the knight has gone, along with almost his entire retinue. The only ones who remain are the very few sick, infirm or imprisoned (maybe half a dozen in total?) who simply can not make a journey out of the place. They heard that the knight had to vacate his castle to join up with the King's army, and that new tenants would be arriving shortly.</p><p></p><p>The new tenants arrive not long after the PCs get comfy - a band of goblins (there's background reasons to this, that don't really affect this scenario. The short version - the King is going mad). I'm assuming (dangerous, I know!) that the PCs will try to evacuate (not possible unless they leave the sick and inform to die), or try to defend the castle.</p><p></p><p>My idea for this scenario is the vastly outnumbered PCs try to defend the castle by using trickery and superior equipment/tactics. Think along the lines of that scene in Willow where Madmartigan and co. hold off the enemy in the Tir Asleen castle.</p><p></p><p>What I need, though, are ideas on how to provide the PCs with options that can help them even the odds, and how to present these ideas without being too obvious and/or just handing it over to them. I'm thinking obvious ways to defend a castle, like boiling oil and what not, but also after out-of-the box ideas, like dummy soldiers and the like, too.</p><p></p><p>I expect the battle to slowly go against the PCs and at the very last help them out with soldiers from a frontier post, who are returning for a regular report.</p><p></p><p>Many thanks for any help and/or ideas!</p></blockquote><p></p>
[QUOTE="NMatuzic, post: 5499095, member: 91666"] Hi all, I'm running a GURPS Fantasy campaign in my own game world which has a strong medieval and feudal feel to it. There is a scenario coming up which I have an idea for, but I'm not sure how to implement. First, a quick rundown of the situation: - The PCs have been installed as the temporary protectors of a village/town due to a few things: 1) The town's sheriff was killed 2) The local knight, responsible for the protection of several villages and towns, has been notably absent. - A messenger (the sheriff's apprentice) was sent to contact the knight but has not returned. - Lately, attacks and raids have been occuring on the local populace by goblin creatures. They used to be very tribal, and kept mostly out of sight. Now they seem to be more organised, and more bold. One of the possible directions discussed by the group at the last session was to go to the knight's castle and figure out what is going on. That's where my latest scenario will take place. When they arrive, they will find the knight has gone, along with almost his entire retinue. The only ones who remain are the very few sick, infirm or imprisoned (maybe half a dozen in total?) who simply can not make a journey out of the place. They heard that the knight had to vacate his castle to join up with the King's army, and that new tenants would be arriving shortly. The new tenants arrive not long after the PCs get comfy - a band of goblins (there's background reasons to this, that don't really affect this scenario. The short version - the King is going mad). I'm assuming (dangerous, I know!) that the PCs will try to evacuate (not possible unless they leave the sick and inform to die), or try to defend the castle. My idea for this scenario is the vastly outnumbered PCs try to defend the castle by using trickery and superior equipment/tactics. Think along the lines of that scene in Willow where Madmartigan and co. hold off the enemy in the Tir Asleen castle. What I need, though, are ideas on how to provide the PCs with options that can help them even the odds, and how to present these ideas without being too obvious and/or just handing it over to them. I'm thinking obvious ways to defend a castle, like boiling oil and what not, but also after out-of-the box ideas, like dummy soldiers and the like, too. I expect the battle to slowly go against the PCs and at the very last help them out with soldiers from a frontier post, who are returning for a regular report. Many thanks for any help and/or ideas! [/QUOTE]
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