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<blockquote data-quote="Celebrim" data-source="post: 6275710" data-attributes="member: 4937"><p>I'm having a hard time reconciling your different wants as well. You say you want unique, then you say you want cliche. You say its a rescue mention for a princess, but also you say it involves retrieving an artifact. </p><p></p><p>So a one shot implies < 20 rooms and probably < 10 encounters, with a path length of about 6-7 rooms between the entrance and the foozle and maybe a couple of minor looping branches.</p><p></p><p>The style, limited time involved, and set up is suggestive of a White Plume mountain sort of scenario, with just one artifact/princess to retrieve instead of 3 and a series of arbitrary crazy environment challenges/riddles and plenty of chances to 'pull too many mobs' if you go blundering about. Since you say 'mine shaft', I'm thinking a series of deep pits/ravines connected by passages with mine cars, tracks, suspended bridges and lots of potentially collapsing scaffolding with an underground lake at the bottom and something too nasty to easily fight down there (CR 8+ above party level in 3e terms). Add to that that some wizard has since then come along and added a bunch of magical traps.</p><p></p><p>The old school sweet spot is probably 3rd to 8th level, with quickness of play and set up favoring the low end of that. You'll want to have pregenerated characters by the ton - probably 4-5 per player.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6275710, member: 4937"] I'm having a hard time reconciling your different wants as well. You say you want unique, then you say you want cliche. You say its a rescue mention for a princess, but also you say it involves retrieving an artifact. So a one shot implies < 20 rooms and probably < 10 encounters, with a path length of about 6-7 rooms between the entrance and the foozle and maybe a couple of minor looping branches. The style, limited time involved, and set up is suggestive of a White Plume mountain sort of scenario, with just one artifact/princess to retrieve instead of 3 and a series of arbitrary crazy environment challenges/riddles and plenty of chances to 'pull too many mobs' if you go blundering about. Since you say 'mine shaft', I'm thinking a series of deep pits/ravines connected by passages with mine cars, tracks, suspended bridges and lots of potentially collapsing scaffolding with an underground lake at the bottom and something too nasty to easily fight down there (CR 8+ above party level in 3e terms). Add to that that some wizard has since then come along and added a bunch of magical traps. The old school sweet spot is probably 3rd to 8th level, with quickness of play and set up favoring the low end of that. You'll want to have pregenerated characters by the ton - probably 4-5 per player. [/QUOTE]
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