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Need help with Health recovery math
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7580782" data-attributes="member: 6871653"><p>Because short rest are not frequently used in my group. My players tend to push to the edge of collapsing then are more or less forced to take a long rest, even if I remind them that they could have gone further if they paced themselves a little better. And they are not really optimal players: they die a lot because they lack any basic strategy and dont really know or care to heal themselves when appropriate. They lost a whole bunch of PC because they entered combat without really thinking while at 10% max HP. They are what you'd call casual players, its still just a game and dont really care to lose a character (or three), but its more job for me to find novel ways to insert their PC number X in the game.</p><p></p><p>Anyway, its mostly the idea to give short rest based classes a little more use (at my table), while giving my players the ability to heal themselves without taking a full hour (for the 2 first recovery at least).</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7580782, member: 6871653"] Because short rest are not frequently used in my group. My players tend to push to the edge of collapsing then are more or less forced to take a long rest, even if I remind them that they could have gone further if they paced themselves a little better. And they are not really optimal players: they die a lot because they lack any basic strategy and dont really know or care to heal themselves when appropriate. They lost a whole bunch of PC because they entered combat without really thinking while at 10% max HP. They are what you'd call casual players, its still just a game and dont really care to lose a character (or three), but its more job for me to find novel ways to insert their PC number X in the game. Anyway, its mostly the idea to give short rest based classes a little more use (at my table), while giving my players the ability to heal themselves without taking a full hour (for the 2 first recovery at least). [/QUOTE]
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