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Need help with homebrew bosses: 5 Terrors
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<blockquote data-quote="Trit One-Ear" data-source="post: 5854431" data-attributes="member: 6678017"><p>My impulses off of your descriptions (I'll try to keep them in line with the ideas you have... no promises though <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />)</p><p></p><p>Innocence: I like some of the classic horror ideas you have. The hide-and-seek idea is exciting and could be a fun/new skill challenge. Perhaps linking some skill challenge into the final conflict to make him see the error of his amoral ways? Often the omni-powerful child figure needs a wake up call to defeat him.</p><p></p><p>Beauty: I like [MENTION=84680]treex[/MENTION] 's idea of having innocents beguiled by her; mind control is always a good way to throw player's off their game. What do you mean we can't just kill it? We have to subdue it without hurting it? This falls in line with a super villain I designed for a game ages ago based off Lust, one of the Seven Deadly Sins.</p><p></p><p>Insanity: Obviously a lot of Will attacks here, perhaps some illusions based off the PC's fears etc. That might be a good way to start the encounter rather than making it simply a three-stage fight against the same boss. Or you could use something from Beauty's book and use innocents/townsfolk driven mad by his influence...</p><p></p><p>Justice: My first impulse was similar to [MENTION=6688806]chaoshead87[/MENTION] . Pick out details of the heroes' pasts, their darker deeds, and make them face them. Did you accidentally kill an innocent? Betray a loved one? Fail to prevent a great evil? Good time to face the music over all their short-comings. Perhaps make this a skill challenge individual to each character (a little time-consuming I know but would be really exciting as a player), then stage two could be fighting against their judges (angels/demons). This would make the final stage (Justice himself) that more rewarding.</p><p></p><p>Destruction: With a concept as "simple" as destruction, just having his attacks becoming more destructive makes sense. Perhaps mix this up a bit by making some of his attacks summon or empower some adds, his agents to help him is the annihilation of the world.</p><p></p><p>I hope these ideas help spark something for you!</p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 5854431, member: 6678017"] My impulses off of your descriptions (I'll try to keep them in line with the ideas you have... no promises though :P) Innocence: I like some of the classic horror ideas you have. The hide-and-seek idea is exciting and could be a fun/new skill challenge. Perhaps linking some skill challenge into the final conflict to make him see the error of his amoral ways? Often the omni-powerful child figure needs a wake up call to defeat him. Beauty: I like [MENTION=84680]treex[/MENTION] 's idea of having innocents beguiled by her; mind control is always a good way to throw player's off their game. What do you mean we can't just kill it? We have to subdue it without hurting it? This falls in line with a super villain I designed for a game ages ago based off Lust, one of the Seven Deadly Sins. Insanity: Obviously a lot of Will attacks here, perhaps some illusions based off the PC's fears etc. That might be a good way to start the encounter rather than making it simply a three-stage fight against the same boss. Or you could use something from Beauty's book and use innocents/townsfolk driven mad by his influence... Justice: My first impulse was similar to [MENTION=6688806]chaoshead87[/MENTION] . Pick out details of the heroes' pasts, their darker deeds, and make them face them. Did you accidentally kill an innocent? Betray a loved one? Fail to prevent a great evil? Good time to face the music over all their short-comings. Perhaps make this a skill challenge individual to each character (a little time-consuming I know but would be really exciting as a player), then stage two could be fighting against their judges (angels/demons). This would make the final stage (Justice himself) that more rewarding. Destruction: With a concept as "simple" as destruction, just having his attacks becoming more destructive makes sense. Perhaps mix this up a bit by making some of his attacks summon or empower some adds, his agents to help him is the annihilation of the world. I hope these ideas help spark something for you! Trit [/QUOTE]
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