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<blockquote data-quote="Murrdox" data-source="post: 923644" data-attributes="member: 10131"><p>Your other senses do count for something. When it is your turn, you're allowed a listen/spot check to find the square the invisible opponent is in. They just don't go so far as to allow you to see through gaps in an opponent's defenses... because you can't SEE the opponent's defenses in the first place. If an invisible person drinks a potion next to you, I just don't see how anyone could KNOW that (unless they drink very noisily), let alone make an AoO to strike the potion, even with a 50% miss chance.</p><p></p><p>I think the senses required to make an AoO while blinded amount to Blindsight. I could see perhaps allowing Scent, Tremorsense, or Blindfight... but I'm not sure. I don't think any of these "super" senses would really work to detect ALL the different types of AoO you could provoke, so I'd rather just say they don't help against any at all. Tremorsense will allow you to sense someone moving away from you, but not to the degree that you can see through their defenses and get an attack in. It WILL allow you to perfectly track where that target goes, though, and run up to engage it on your turn.</p></blockquote><p></p>
[QUOTE="Murrdox, post: 923644, member: 10131"] Your other senses do count for something. When it is your turn, you're allowed a listen/spot check to find the square the invisible opponent is in. They just don't go so far as to allow you to see through gaps in an opponent's defenses... because you can't SEE the opponent's defenses in the first place. If an invisible person drinks a potion next to you, I just don't see how anyone could KNOW that (unless they drink very noisily), let alone make an AoO to strike the potion, even with a 50% miss chance. I think the senses required to make an AoO while blinded amount to Blindsight. I could see perhaps allowing Scent, Tremorsense, or Blindfight... but I'm not sure. I don't think any of these "super" senses would really work to detect ALL the different types of AoO you could provoke, so I'd rather just say they don't help against any at all. Tremorsense will allow you to sense someone moving away from you, but not to the degree that you can see through their defenses and get an attack in. It WILL allow you to perfectly track where that target goes, though, and run up to engage it on your turn. [/QUOTE]
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