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<blockquote data-quote="Nameless Hero" data-source="post: 6748955" data-attributes="member: 6801408"><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hello all. I have been playing adventurer’s league since season one with this character, and he has finally reached level 16. As happy as I am to tear through encounters with him, I am somewhat torn as to what to do with him from here on out. So I thought i’d come to the pros on how to better optimize this character. Where do you guys think I should go from here? </span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Gilgamesh, King of Heroes</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Total levels: 16 </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Paladin (9) / Warlock (4) / Fighter (3) </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Variant Human, Noble, Lawful Evil </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Str- </span></span><span style="color: #000000"><span style="font-family: 'Arial'"><span style="color: #000000"><span style="font-family: 'Arial'">16 (+3)</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Dex</span></span><span style="color: #000000"><span style="font-family: 'Arial'">-<span style="color: #000000"><span style="font-family: 'Arial'"> 10 (+0)</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Con</span></span><span style="color: #000000"><span style="font-family: 'Arial'">- <span style="color: #000000"><span style="font-family: 'Arial'">13 (+1)</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Int-</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> <span style="color: #000000"><span style="font-family: 'Arial'">8 (-1)</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Wis</span></span><span style="color: #000000"><span style="font-family: 'Arial'">- <span style="color: #000000"><span style="font-family: 'Arial'">10 (+0)</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Cha</span>- <span style="font-family: 'Arial'">16 (+3)</span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Items Attuned: Belt of Hill Giant Strength, Ring of Protection, Hazirawn </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 1- Paladin→ Feat: </span></span><strong><span style="color: #000000"><span style="font-family: 'Arial'">Great Weapon Master</span></span></strong></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 2- Warlock→ </span></span><strong><span style="color: #000000"><span style="font-family: 'Arial'">Fiend patron</span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'"> for Dark one’s Blessing</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 3- Warlock→ Invocations: </span></span><strong><span style="color: #000000"><span style="font-family: 'Arial'">Devil’s Sight, Agonizing Blast </span></span></strong></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 4- Paladin→ </span></span><strong><span style="color: #000000"><span style="font-family: 'Arial'">Protection </span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'">fighting style </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 5- Warlock→ rechargeable second level spell slots, <strong>Pact of the Tome</strong>. (</span></span><span style="color: #000000"><span style="font-family: 'Arial'"><strong>replace Agonizing blast invocation</strong></span></span><strong><span style="color: #000000"><span style="font-family: 'Arial'"> for</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Book of Ancient Secrets </span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'">to get </span></span><span style="color: #000000"><span style="font-family: 'Arial'">owl familiar</span></span><span style="color: #000000"><span style="font-family: 'Arial'">) </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">The owl familiar might seem weird but it is actually very useful to gain advantage in combat. Basically, every round have the owl flies in and grants the help action to you or an ally, then it flies out. Since owls have flyby, it doesn’t provoke when it leaves the enemies reach. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 6- Paladin→ </span></span><strong><span style="color: #000000"><span style="font-family: 'Arial'">Oath of vengeance</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Vow of enmity is also a great way to gain advantage. On the other hand, I don’t think i've ever used abjure enemy. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 7- Paladin→ Feat: </span></span><strong><span style="color: #000000"><span style="font-family: 'Arial'">Warcaster</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">The reason I took warcaster here was because I often ended up being the one in the party to cast </span></span><span style="color: #000000"><span style="font-family: 'Arial'"><em>Bless</em></span></span><span style="color: #000000"><span style="font-family: 'Arial'">. I didn’t want it to go down in the middle of a tough fight. I also reasoned that when I pick up </span></span><span style="color: #000000"><span style="font-family: 'Arial'"><em>Haste</em></span></span><span style="color: #000000"><span style="font-family: 'Arial'">, I’ll be better off at not losing concentration. In hindsight i kinda wish I took mounted combat. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 8- Paladin→ Extra attack </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 9- Paladin→ Aura of protection </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 10- Paladin→ Relentless Avenger </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">I really never found this feature useful, since most of the time I was on my mount. As i'm reading it, only lets you move yourself, not your mount. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 11- Paladin→ </span></span><strong><span style="color: #000000"><span style="font-family: 'Arial'">ASI +2 CHA</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Here I decided not to bump Str since I knew I was gonna get the Belt of Hill Giant Strength. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 12- Paladin→ Picked up 3rd level spell slots (hehe better smites) and the domain spell</span></span><span style="color: #000000"><span style="font-family: 'Arial'"><em> haste</em></span></span><span style="color: #000000"><span style="font-family: 'Arial'">. Here I went in a different direction with the character. I wanted more attacks per round; so I decided to multiclass into fighter, intending to go battlemaster for riposte. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 13 - Fighter→ </span></span><strong><span style="color: #000000"><span style="font-family: 'Arial'">Great Weapon Fighting </span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Fighting style</strong>, Second wind. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Why choose between fighting styles when you can simply have both? Second wind is subpar in this build. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 14- Fighter → ACTION SURGE. So awesome because it even triggers another extra attack! </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 15- Fighter→ </span></span><strong><span style="color: #000000"><span style="font-family: 'Arial'">Battlemaster</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Maneuvers</span></span><span style="color: #000000"><span style="font-family: 'Arial'">: <strong>Menacing attack, Precision attack, Riposte. </strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Precision attack to offset great weapon mastery. Riposte to get another attack (and more smites) per round, and Menacing attack to throw on top of those crits! </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Level 16- Warlock→ Here I took the</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> <strong>ASI +2 to CHA</strong> </span></span><span style="color: #000000"><span style="font-family: 'Arial'">again. With aura of protection this gives a +5 to all of my saves and any ally that is within 10ft. That is simply nuts. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Spells: This is the collection of spells I know/and or usually keep prepared. </span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Cantrips: </span></span><span style="color: #000000"><span style="font-family: 'Arial'"><em>Eldritch Blast, Guidance, Mending, Prestidigitation, Vicious Mockery</em></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">1st level (4): </span></span><span style="color: #000000"><span style="font-family: 'Arial'"><em>Bless, Cure wounds, Bane, Hunter’s Mark, Hex </em></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">2nd level (3 paladin) </span></span><span style="color: #000000"><span style="font-family: 'Arial'"><em>Find steed, Aid, Zone of truth, Hold person, Misty step</em></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"> (2 warlock): </span></span><span style="color: #000000"><span style="font-family: 'Arial'"><em>Scorching Ray, Darkness, Suggestion</em></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">3rd level (2): </span></span><span style="color: #000000"><span style="font-family: 'Arial'"><em>Haste, Protection from Energy, Revivify, Aura of Vitality, Dispel Magic</em></span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Pact of the tome ritual book:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"><em> Identify, Detect Magic, Alarm, Find familiar, Comprehend Languages</em></span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Final stat array: </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Str- <span style="color: #000000"><span style="font-family: 'Arial'">21 (+5)</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">Dex</span></span><span style="color: #000000"><span style="font-family: 'Arial'">-<span style="color: #000000"><span style="font-family: 'Arial'">10 (+0)</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Con</span></span><span style="color: #000000"><span style="font-family: 'Arial'">- <span style="color: #000000"><span style="font-family: 'Arial'">13 (+1)</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Int</span></span><span style="color: #000000"><span style="font-family: 'Arial'">- <span style="color: #000000"><span style="font-family: 'Arial'">8 (-1)</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Wis</span></span><span style="color: #000000"><span style="font-family: 'Arial'">- <span style="color: #000000"><span style="font-family: 'Arial'">10 (+0)</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Cha</span></span>- <span style="color: #000000"><span style="font-family: 'Arial'">20 (+5) </span></span></p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">And this is where I’m stuck. There are several directions to take the character for the last few levels. I know I want to go paladin 11 for improved divine smite; But I am uncertain if I want to go paladin 12. Mainly because I’m flirting with the idea of taking a 5th level in warlock. This would give me rechargeable 3rd level spell slots, for more castings of </span></span><span style="color: #000000"><span style="font-family: 'Arial'"><em>haste</em></span></span><span style="color: #000000"><span style="font-family: 'Arial'"> per day. Not to mention stronger and more consistent smites. But is that better than an ASI or feat? I’d really like to take mounted combat, as I’ve come to believe it is a must for paladins.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'"> I also feel as though my character is a little fragile. I have a 20 AC and a mount that disengages, but sometimes that breath weapon really kills. In my party we have an inspiring leader and I regularly cast </span></span><span style="color: #000000"><span style="font-family: 'Arial'"><em>Aid</em></span></span><span style="color: #000000"><span style="font-family: 'Arial'"> so that helps offset the damage; but a few more hitpoints couldn’t hurt. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">I’d like to squeeze the lucky feat in there somewhere, but i’m not sure if there is room.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Anyway, What do you guys think? Any thoughts or ideas would be appreciated. </span></span></p></blockquote><p></p>
[QUOTE="Nameless Hero, post: 6748955, member: 6801408"] [COLOR=#000000][FONT=Arial] Hello all. I have been playing adventurer’s league since season one with this character, and he has finally reached level 16. As happy as I am to tear through encounters with him, I am somewhat torn as to what to do with him from here on out. So I thought i’d come to the pros on how to better optimize this character. Where do you guys think I should go from here? [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Gilgamesh, King of Heroes[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Total levels: 16 [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Paladin (9) / Warlock (4) / Fighter (3) [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Variant Human, Noble, Lawful Evil [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Str- [/FONT][/COLOR][COLOR=#000000][FONT=Arial][COLOR=#000000][FONT=Arial]16 (+3)[/FONT][/COLOR] Dex[/FONT][/COLOR][COLOR=#000000][FONT=Arial]-[COLOR=#000000][FONT=Arial] 10 (+0)[/FONT][/COLOR] Con[/FONT][/COLOR][COLOR=#000000][FONT=Arial]- [COLOR=#000000][FONT=Arial]13 (+1)[/FONT][/COLOR] Int-[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [COLOR=#000000][FONT=Arial]8 (-1)[/FONT][/COLOR] Wis[/FONT][/COLOR][COLOR=#000000][FONT=Arial]- [COLOR=#000000][FONT=Arial]10 (+0)[/FONT][/COLOR] Cha[/FONT]- [FONT=Arial]16 (+3)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Items Attuned: Belt of Hill Giant Strength, Ring of Protection, Hazirawn [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 1- Paladin→ Feat: [/FONT][/COLOR][B][COLOR=#000000][FONT=Arial]Great Weapon Master[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]Level 2- Warlock→ [/FONT][/COLOR][B][COLOR=#000000][FONT=Arial]Fiend patron[/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial] for Dark one’s Blessing [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 3- Warlock→ Invocations: [/FONT][/COLOR][B][COLOR=#000000][FONT=Arial]Devil’s Sight, Agonizing Blast [/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]Level 4- Paladin→ [/FONT][/COLOR][B][COLOR=#000000][FONT=Arial]Protection [/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial]fighting style [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 5- Warlock→ rechargeable second level spell slots, [B]Pact of the Tome[/B]. ([/FONT][/COLOR][COLOR=#000000][FONT=Arial][B]replace Agonizing blast invocation[/B][/FONT][/COLOR][B][COLOR=#000000][FONT=Arial] for[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Book of Ancient Secrets [/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial]to get [/FONT][/COLOR][COLOR=#000000][FONT=Arial]owl familiar[/FONT][/COLOR][COLOR=#000000][FONT=Arial]) [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]The owl familiar might seem weird but it is actually very useful to gain advantage in combat. Basically, every round have the owl flies in and grants the help action to you or an ally, then it flies out. Since owls have flyby, it doesn’t provoke when it leaves the enemies reach. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 6- Paladin→ [/FONT][/COLOR][B][COLOR=#000000][FONT=Arial]Oath of vengeance[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]Vow of enmity is also a great way to gain advantage. On the other hand, I don’t think i've ever used abjure enemy. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 7- Paladin→ Feat: [/FONT][/COLOR][B][COLOR=#000000][FONT=Arial]Warcaster[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]The reason I took warcaster here was because I often ended up being the one in the party to cast [/FONT][/COLOR][COLOR=#000000][FONT=Arial][I]Bless[/I][/FONT][/COLOR][COLOR=#000000][FONT=Arial]. I didn’t want it to go down in the middle of a tough fight. I also reasoned that when I pick up [/FONT][/COLOR][COLOR=#000000][FONT=Arial][I]Haste[/I][/FONT][/COLOR][COLOR=#000000][FONT=Arial], I’ll be better off at not losing concentration. In hindsight i kinda wish I took mounted combat. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 8- Paladin→ Extra attack [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 9- Paladin→ Aura of protection [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 10- Paladin→ Relentless Avenger [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]I really never found this feature useful, since most of the time I was on my mount. As i'm reading it, only lets you move yourself, not your mount. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 11- Paladin→ [/FONT][/COLOR][B][COLOR=#000000][FONT=Arial]ASI +2 CHA[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]Here I decided not to bump Str since I knew I was gonna get the Belt of Hill Giant Strength. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 12- Paladin→ Picked up 3rd level spell slots (hehe better smites) and the domain spell[/FONT][/COLOR][COLOR=#000000][FONT=Arial][I] haste[/I][/FONT][/COLOR][COLOR=#000000][FONT=Arial]. Here I went in a different direction with the character. I wanted more attacks per round; so I decided to multiclass into fighter, intending to go battlemaster for riposte. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 13 - Fighter→ [/FONT][/COLOR][B][COLOR=#000000][FONT=Arial]Great Weapon Fighting [/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial][B]Fighting style[/B], Second wind. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Why choose between fighting styles when you can simply have both? Second wind is subpar in this build. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 14- Fighter → ACTION SURGE. So awesome because it even triggers another extra attack! [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 15- Fighter→ [/FONT][/COLOR][B][COLOR=#000000][FONT=Arial]Battlemaster[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]Maneuvers[/FONT][/COLOR][COLOR=#000000][FONT=Arial]: [B]Menacing attack, Precision attack, Riposte. [/B][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Precision attack to offset great weapon mastery. Riposte to get another attack (and more smites) per round, and Menacing attack to throw on top of those crits! [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Level 16- Warlock→ Here I took the[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [B]ASI +2 to CHA[/B] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]again. With aura of protection this gives a +5 to all of my saves and any ally that is within 10ft. That is simply nuts. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Spells: This is the collection of spells I know/and or usually keep prepared. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Cantrips: [/FONT][/COLOR][COLOR=#000000][FONT=Arial][I]Eldritch Blast, Guidance, Mending, Prestidigitation, Vicious Mockery[/I][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]1st level (4): [/FONT][/COLOR][COLOR=#000000][FONT=Arial][I]Bless, Cure wounds, Bane, Hunter’s Mark, Hex [/I][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]2nd level (3 paladin) [/FONT][/COLOR][COLOR=#000000][FONT=Arial][I]Find steed, Aid, Zone of truth, Hold person, Misty step[/I][/FONT][/COLOR] [COLOR=#000000][FONT=Arial] (2 warlock): [/FONT][/COLOR][COLOR=#000000][FONT=Arial][I]Scorching Ray, Darkness, Suggestion[/I][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]3rd level (2): [/FONT][/COLOR][COLOR=#000000][FONT=Arial][I]Haste, Protection from Energy, Revivify, Aura of Vitality, Dispel Magic[/I][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Pact of the tome ritual book:[/FONT][/COLOR][COLOR=#000000][FONT=Arial][I] Identify, Detect Magic, Alarm, Find familiar, Comprehend Languages[/I][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Final stat array: [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Str- [COLOR=#000000][FONT=Arial]21 (+5)[/FONT][/COLOR] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Dex[/FONT][/COLOR][COLOR=#000000][FONT=Arial]-[COLOR=#000000][FONT=Arial]10 (+0)[/FONT][/COLOR] Con[/FONT][/COLOR][COLOR=#000000][FONT=Arial]- [COLOR=#000000][FONT=Arial]13 (+1)[/FONT][/COLOR] Int[/FONT][/COLOR][COLOR=#000000][FONT=Arial]- [COLOR=#000000][FONT=Arial]8 (-1)[/FONT][/COLOR] Wis[/FONT][/COLOR][COLOR=#000000][FONT=Arial]- [COLOR=#000000][FONT=Arial]10 (+0)[/FONT][/COLOR] Cha[/FONT][/COLOR]- [COLOR=#000000][FONT=Arial]20 (+5) [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]And this is where I’m stuck. There are several directions to take the character for the last few levels. I know I want to go paladin 11 for improved divine smite; But I am uncertain if I want to go paladin 12. Mainly because I’m flirting with the idea of taking a 5th level in warlock. This would give me rechargeable 3rd level spell slots, for more castings of [/FONT][/COLOR][COLOR=#000000][FONT=Arial][I]haste[/I][/FONT][/COLOR][COLOR=#000000][FONT=Arial] per day. Not to mention stronger and more consistent smites. But is that better than an ASI or feat? I’d really like to take mounted combat, as I’ve come to believe it is a must for paladins.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial] I also feel as though my character is a little fragile. I have a 20 AC and a mount that disengages, but sometimes that breath weapon really kills. In my party we have an inspiring leader and I regularly cast [/FONT][/COLOR][COLOR=#000000][FONT=Arial][I]Aid[/I][/FONT][/COLOR][COLOR=#000000][FONT=Arial] so that helps offset the damage; but a few more hitpoints couldn’t hurt. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]I’d like to squeeze the lucky feat in there somewhere, but i’m not sure if there is room.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Anyway, What do you guys think? Any thoughts or ideas would be appreciated. [/FONT][/COLOR] [/QUOTE]
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Need help with the last levels of a paladin
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