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Need ideas for a combatless trials!
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<blockquote data-quote="jgsugden" data-source="post: 7230850" data-attributes="member: 2629"><p>Suggestion - Set the PCs up to believe they are in the Trial of Cunning when they are in fact in the Trial of Heart, and that they are in the Trial of Heart when in the Trial of Cunning. That will make it harder for them to superficially focus on one concept.</p><p></p><p>After the battle, they'd be faced with a moral dilemma. The moral dilemma would begin with a description of what true and goodly Heart is. In the moral dilemma, they'd be provided with a choice between aiding two warring factions desiring to eliminate each other. There would be two obvious options where one group is benefitted and the other group is harmed, while the obvious other answer reverses the benefits and harms. Either obvious approach appears to create as much bad as good. However, this isn't the trial of Heart - it is the Trial of Cunning and the PCs need to come up with a less obvious solution that benefits both sides equally and fairly. Perhaps that solution is to elect not to help either group?</p><p></p><p>They'd also face a puzzle. The puzzle would begin with a description of Cunning and Guile. They'd be provided with a fairly simple puzzle where the answer is to do something cruel, such as sacrifice an animal. However, realizing that isn't what they need to do to beat the challenge. Instead, they'd need to realize that doing the horrible thing is wrong and elect not to do it. As they say in War Games, the only way to win is to decide not to play. The winning move is to quit the challenge and elect not to solve the puzzle. By choosing not to take that evil step to solve what appears to be the Cunning challenge, they'd beat the Heart challenge.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7230850, member: 2629"] Suggestion - Set the PCs up to believe they are in the Trial of Cunning when they are in fact in the Trial of Heart, and that they are in the Trial of Heart when in the Trial of Cunning. That will make it harder for them to superficially focus on one concept. After the battle, they'd be faced with a moral dilemma. The moral dilemma would begin with a description of what true and goodly Heart is. In the moral dilemma, they'd be provided with a choice between aiding two warring factions desiring to eliminate each other. There would be two obvious options where one group is benefitted and the other group is harmed, while the obvious other answer reverses the benefits and harms. Either obvious approach appears to create as much bad as good. However, this isn't the trial of Heart - it is the Trial of Cunning and the PCs need to come up with a less obvious solution that benefits both sides equally and fairly. Perhaps that solution is to elect not to help either group? They'd also face a puzzle. The puzzle would begin with a description of Cunning and Guile. They'd be provided with a fairly simple puzzle where the answer is to do something cruel, such as sacrifice an animal. However, realizing that isn't what they need to do to beat the challenge. Instead, they'd need to realize that doing the horrible thing is wrong and elect not to do it. As they say in War Games, the only way to win is to decide not to play. The winning move is to quit the challenge and elect not to solve the puzzle. By choosing not to take that evil step to solve what appears to be the Cunning challenge, they'd beat the Heart challenge. [/QUOTE]
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