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Need ideas for....Grand Theft Arcana campaign
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<blockquote data-quote="Byrons_Ghost" data-source="post: 1435863" data-attributes="member: 7396"><p>Well, I know that in the last contemporary game I ran, I made up a city simply because I was concerned with getting something horribly wrong, setting-wise. Is it a vaild concern? Not really, I always could have said it was different in my game, and I doubt any of my players would've been too familiar with any city that I chose (this was on the west coast). I just felt that it would detract from the game if we discovered a major gaffe later in play. So maybe that's Super's feelings as well.</p><p></p><p>Anyhow, I like the concept- have you played many of the GTA games? It's sort of funny, I haven't played the recent ones, but if you can find cheap copies of the first two then they'd have pretty much what you're looking for- maps taken from disguised real-world cities (I think it was NYC, San Francisco, and Miami in the 1st one, not sure about the second), and there's always different rival gangs you have to deal with. So these may help you out more than you'd think.</p><p></p><p>A friend of mine ran a supernatural vigilante game for a while (using the Dark Champions sourcebook, an excellent crime reference if you can find it), where the major foe were diabolist mobsters. They weren't actually devil worshippers, or deranged cultists, or anything like that. It's just that one of the up-and-coming bosses got his hands on a functioning grimoire, made some allies in the infernal regions, and used it to take over the streets. He wasn't a commited "force of evil" or anything, just figured he was probably going to hell anyway...</p><p></p><p>There's always the whole Jamaican posse/voodoo thing, although that's kind of cliched. Making them good guys, white magicians trying to protect their neighborhood might work out better. Or possibly some sort of South American cartel into Santeria (sort of South American voodoo) for a change of pace.</p><p></p><p>A crime-busting group of spook fed MiB types might be nice. Like a secret gang unit in the FBI that's also dealing with outsiders, maybe from a place like Mechanus that wants to impose it's own alien brand of order on the world. Someone from the law is going to have to come after the characters eventually, why not cyborg cops?</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 1435863, member: 7396"] Well, I know that in the last contemporary game I ran, I made up a city simply because I was concerned with getting something horribly wrong, setting-wise. Is it a vaild concern? Not really, I always could have said it was different in my game, and I doubt any of my players would've been too familiar with any city that I chose (this was on the west coast). I just felt that it would detract from the game if we discovered a major gaffe later in play. So maybe that's Super's feelings as well. Anyhow, I like the concept- have you played many of the GTA games? It's sort of funny, I haven't played the recent ones, but if you can find cheap copies of the first two then they'd have pretty much what you're looking for- maps taken from disguised real-world cities (I think it was NYC, San Francisco, and Miami in the 1st one, not sure about the second), and there's always different rival gangs you have to deal with. So these may help you out more than you'd think. A friend of mine ran a supernatural vigilante game for a while (using the Dark Champions sourcebook, an excellent crime reference if you can find it), where the major foe were diabolist mobsters. They weren't actually devil worshippers, or deranged cultists, or anything like that. It's just that one of the up-and-coming bosses got his hands on a functioning grimoire, made some allies in the infernal regions, and used it to take over the streets. He wasn't a commited "force of evil" or anything, just figured he was probably going to hell anyway... There's always the whole Jamaican posse/voodoo thing, although that's kind of cliched. Making them good guys, white magicians trying to protect their neighborhood might work out better. Or possibly some sort of South American cartel into Santeria (sort of South American voodoo) for a change of pace. A crime-busting group of spook fed MiB types might be nice. Like a secret gang unit in the FBI that's also dealing with outsiders, maybe from a place like Mechanus that wants to impose it's own alien brand of order on the world. Someone from the law is going to have to come after the characters eventually, why not cyborg cops? [/QUOTE]
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