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Need input on a ship based mini adventure
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<blockquote data-quote="akr71" data-source="post: 7448696" data-attributes="member: 6801213"><p>My group has a bit of a rotating DM thing going on and I'm due up again soon. My wife tells me that we will likely still be on-board a ship at sea unless we do something incredibly stupid (which is a distinct possibility). It is a group of five 5th level characters.</p><p></p><p>I've been the main DM and I want to encourage the players to take more control of the narrative rather than picking up the breadcrumbs I lay in front of them. That is, I don't want to be too railroady, but I'm finding that tough on board a ship. Sure they have the open ocean to explore, but if I don't nudge them, they'll just sail back to the mainland and hunker down in a tavern and wait for me to throw the next adventure at them.</p><p></p><p>Scenario A</p><ul> <li data-xf-list-type="ul">a sea monster attacks the ship near a rocky reef off-shore of a large island</li> <li data-xf-list-type="ul">I cobbled together a CR 6 monster with some Kraken-like abilities and called it a juvenile kraken</li> <li data-xf-list-type="ul">fend off the sea monster before it destroys the ship</li> <li data-xf-list-type="ul">if the ship is destroyed then some sort of skill challenge to get to shore safely</li> <li data-xf-list-type="ul">how they do with the skill challenge determines how many crew members survive</li> </ul><p>Scenario B</p><ul> <li data-xf-list-type="ul">the same rocky reef and island</li> <li data-xf-list-type="ul">a storm is approaching, the captain recommends on the leeward side of the point of land (the island)</li> <li data-xf-list-type="ul">unknown to them, that same quiet cove is a hideout for a crew of slavers</li> <li data-xf-list-type="ul">the slavers have them outnumbered, but most of the slaver crew is low-morale (looking for easy money, not wanting to give their lives to line some one else's pocket)</li> <li data-xf-list-type="ul">fight vs overwhelming odds or surrender and hope to escape?</li> </ul><p>Scenario C</p><ul> <li data-xf-list-type="ul">a combination of A + B --> attacked, possibly ship-wrecked, likely taken prisoner by slavers - what do you do?</li> </ul><p></p><p><strong>A</strong> feels like I'm forcing a situation on them. <strong>B</strong> offers much more choice of RP and player agency. <strong>C</strong> keeps us busy for probably 2 or 3 sessions.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="akr71, post: 7448696, member: 6801213"] My group has a bit of a rotating DM thing going on and I'm due up again soon. My wife tells me that we will likely still be on-board a ship at sea unless we do something incredibly stupid (which is a distinct possibility). It is a group of five 5th level characters. I've been the main DM and I want to encourage the players to take more control of the narrative rather than picking up the breadcrumbs I lay in front of them. That is, I don't want to be too railroady, but I'm finding that tough on board a ship. Sure they have the open ocean to explore, but if I don't nudge them, they'll just sail back to the mainland and hunker down in a tavern and wait for me to throw the next adventure at them. Scenario A [LIST] [*]a sea monster attacks the ship near a rocky reef off-shore of a large island [*]I cobbled together a CR 6 monster with some Kraken-like abilities and called it a juvenile kraken [*]fend off the sea monster before it destroys the ship [*]if the ship is destroyed then some sort of skill challenge to get to shore safely [*]how they do with the skill challenge determines how many crew members survive [/LIST] Scenario B [LIST] [*]the same rocky reef and island [*]a storm is approaching, the captain recommends on the leeward side of the point of land (the island) [*]unknown to them, that same quiet cove is a hideout for a crew of slavers [*]the slavers have them outnumbered, but most of the slaver crew is low-morale (looking for easy money, not wanting to give their lives to line some one else's pocket) [*]fight vs overwhelming odds or surrender and hope to escape? [/LIST] Scenario C [LIST] [*]a combination of A + B --> attacked, possibly ship-wrecked, likely taken prisoner by slavers - what do you do? [/LIST] [B]A[/B] feels like I'm forcing a situation on them. [B]B[/B] offers much more choice of RP and player agency. [B]C[/B] keeps us busy for probably 2 or 3 sessions. Thoughts? [/QUOTE]
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