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Need input on a ship based mini adventure
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<blockquote data-quote="Imaculata" data-source="post: 7448777" data-attributes="member: 6801286"><p>I'm not sure if you're aiming for a very short adventure, or for something that could possibly span multiple sessions. </p><p></p><p>But what I usually do is give my players various rumors of interesting locations that they can sail to. I then leave it up to them where to go next. They usually inform me at the end of the session where they want to go next, so that I know what to prepare.</p><p></p><p>Once they reach such a location, I sprinkle various interconnected mysteries around, along with some sight seeing / exploration. It is up to them which of the clues they follow up on, but I'll usually also have an npc approach them directly, to provide a quest hook. Sometimes there's even more than one npc that approaches them for a quest, although one quest may lead straight into the next.</p><p></p><p><u>Plot hooks that I've used myself:</u></p><p></p><p>- An excommunicated monk asks the players to help him steal an ancient religious manuscript from the local church, which details the last journey of an important saint. This then feeds into a side quest to find the shipwreck of this saint, which was supposedly carrying a powerful weapon.</p><p>- A local pirate captain has been behaving very strange, and been making lots of midnight trips to an unknown location. The players are asked to spy on him, follow him, search his house, and uncover the truth.</p><p>- An important allied ship was sunk by an unknown cause just a few days ago. The party is tasked to investigate the site and find out what the cause was, which may involve diving and searching the nearby coast.</p><p>- An important pirate leader has decided to live a hermits life on a cursed island, but someone requires his help. The party is asked to find him, and return him alive.</p><p>- The party is asked to free a group of pirates from a horrid prison tower, just off the coast of a nearby island.</p><p>- A meteor has landed in the sea, which may yield valuable metals. The players are asked to travel where it landed, and retrieve pieces of the meteor from the bottom of the sea.</p><p>- An infamous cruel pirate lord has been causing much harm to a local coastal town. The players are asked to bring him to justice... preferably alive. But he won't go down without a fight.</p><p>- An important trade route has come under attack from an evil sea serpent. The players will be paid well if they slay the creature.</p><p>- A local pirate lord pays well for any sea monsters that are brought to him in one piece, so that he may display them in his private museum. Upon delivering his end of the bargain however, the players discover that all the gold they were paid is marked with the imperial seal. And the emperor will not be happy that his gold was stolen by pirates.</p><p>-The players uncover a hidden stash of Black Betel, an illegal narcotic that is banned from most port cities, yet also worth a lot of money. If the players can smuggle it to the right people, they could earn a pretty penny.</p><p>-A shipment of rum has washed onto the shore of a tiny island off the coast, that is crawling with giant crabs. The players are asked to retrieve the barrels for a local tavern.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7448777, member: 6801286"] I'm not sure if you're aiming for a very short adventure, or for something that could possibly span multiple sessions. But what I usually do is give my players various rumors of interesting locations that they can sail to. I then leave it up to them where to go next. They usually inform me at the end of the session where they want to go next, so that I know what to prepare. Once they reach such a location, I sprinkle various interconnected mysteries around, along with some sight seeing / exploration. It is up to them which of the clues they follow up on, but I'll usually also have an npc approach them directly, to provide a quest hook. Sometimes there's even more than one npc that approaches them for a quest, although one quest may lead straight into the next. [U]Plot hooks that I've used myself:[/U] - An excommunicated monk asks the players to help him steal an ancient religious manuscript from the local church, which details the last journey of an important saint. This then feeds into a side quest to find the shipwreck of this saint, which was supposedly carrying a powerful weapon. - A local pirate captain has been behaving very strange, and been making lots of midnight trips to an unknown location. The players are asked to spy on him, follow him, search his house, and uncover the truth. - An important allied ship was sunk by an unknown cause just a few days ago. The party is tasked to investigate the site and find out what the cause was, which may involve diving and searching the nearby coast. - An important pirate leader has decided to live a hermits life on a cursed island, but someone requires his help. The party is asked to find him, and return him alive. - The party is asked to free a group of pirates from a horrid prison tower, just off the coast of a nearby island. - A meteor has landed in the sea, which may yield valuable metals. The players are asked to travel where it landed, and retrieve pieces of the meteor from the bottom of the sea. - An infamous cruel pirate lord has been causing much harm to a local coastal town. The players are asked to bring him to justice... preferably alive. But he won't go down without a fight. - An important trade route has come under attack from an evil sea serpent. The players will be paid well if they slay the creature. - A local pirate lord pays well for any sea monsters that are brought to him in one piece, so that he may display them in his private museum. Upon delivering his end of the bargain however, the players discover that all the gold they were paid is marked with the imperial seal. And the emperor will not be happy that his gold was stolen by pirates. -The players uncover a hidden stash of Black Betel, an illegal narcotic that is banned from most port cities, yet also worth a lot of money. If the players can smuggle it to the right people, they could earn a pretty penny. -A shipment of rum has washed onto the shore of a tiny island off the coast, that is crawling with giant crabs. The players are asked to retrieve the barrels for a local tavern. [/QUOTE]
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