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General Tabletop Discussion
*Dungeons & Dragons
Need last-minute advice on tracking time in non-combat when characters are running against the clock...
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<blockquote data-quote="Quickleaf" data-source="post: 7098329" data-attributes="member: 20323"><p>Here's my narrative objection in a nutshell: In a scenario where time is limited & minimizing use of time is important to survival, things which take more time are dis-incentivized.</p><p></p><p>Actions with high DC tend to be more dramatic - as a DM I want to see the players encouraged to try those out because of the potential reward, risking failures that evolve the story.</p><p></p><p>However, by linking DC to time – in this scenario – you dis-incentivize players to try actions with high DCs because they will be sensitive towards conversing their time resource. And that means less risks taken, and less fun at the table.</p><p></p><p>.....</p><p></p><p>A secondary objection is that you seem to think that in this case verisimilitude is most important & further that it's verisimilitudinous to link "time required" to "difficulty of task." But that's just flat-out not a one-to-one correlation. </p><p></p><p>For example, let's say you need to search a 10' x 10' storeroom and then a 20' x 100' grand hall. If the storeroom is cramped and overstocked with barrels, bags, hanging slabs of salted meat and drying herbs, numerous jars on rickety shelves, and so forth, searching that smaller space could take even longer than searching a spartan grand hall with little to no furnishings. Similarly, if you search for something specific like specific spice jar in that messy storeroom, that could take longer or the same amount of time as looking for secret doors in the grand hall. </p><p></p><p>Sure, there are situations where size of the space would translate to logically taking longer to search, but it's not by any means a given that can be generalized.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7098329, member: 20323"] Here's my narrative objection in a nutshell: In a scenario where time is limited & minimizing use of time is important to survival, things which take more time are dis-incentivized. Actions with high DC tend to be more dramatic - as a DM I want to see the players encouraged to try those out because of the potential reward, risking failures that evolve the story. However, by linking DC to time – in this scenario – you dis-incentivize players to try actions with high DCs because they will be sensitive towards conversing their time resource. And that means less risks taken, and less fun at the table. ..... A secondary objection is that you seem to think that in this case verisimilitude is most important & further that it's verisimilitudinous to link "time required" to "difficulty of task." But that's just flat-out not a one-to-one correlation. For example, let's say you need to search a 10' x 10' storeroom and then a 20' x 100' grand hall. If the storeroom is cramped and overstocked with barrels, bags, hanging slabs of salted meat and drying herbs, numerous jars on rickety shelves, and so forth, searching that smaller space could take even longer than searching a spartan grand hall with little to no furnishings. Similarly, if you search for something specific like specific spice jar in that messy storeroom, that could take longer or the same amount of time as looking for secret doors in the grand hall. Sure, there are situations where size of the space would translate to logically taking longer to search, but it's not by any means a given that can be generalized. [/QUOTE]
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Need last-minute advice on tracking time in non-combat when characters are running against the clock...
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