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Need Recommendations for Deep, Campaign-Friendly Sci-Fi / Modern TTRPGs
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<blockquote data-quote="dbm" data-source="post: 9000414" data-attributes="member: 8014"><p>Traveller is the ‘big dog’ in sci-fi, and <a href="https://www.drivethrurpg.com/product/218046/The-Pirates-of-Drinax" target="_blank"><strong>Pirates of Drinax</strong></a> is reckoned to be one of the best campaigns ever released, though I haven’t played them personally.</p><p></p><p>What I can recommend from personal experience is Savage Worlds for sci-fi. There is a couple of options open to you, here.</p><p></p><p>For ‘straight’ sci-fi there is the <a href="https://www.drivethrurpg.com/browse/pub/27/Pinnacle-Entertainment/subcategory/21734/The-Last-Parsec" target="_blank"><strong>Last Parsec</strong></a> which is pretty ‘kitchen sink’ in that it has ships, AI, robots, aliens, psychic abilities all in there. You can place the emphasis where you like as the GM to tweak the mix to your liking. The books are for the previous edition, but the editions are highly backwards compatible. I ran <a href="https://www.drivethrurpg.com/product/141180/The-Last-Parsec-Eris-BetaV" target="_blank"><strong>Eris Beta-V</strong></a> with my group and did most of the conversion on-the-fly even though this was one of my first times running the latest edition.</p><p></p><p>If you want sci-fi with a twist there is <a href="https://www.drivethrurpg.com/product/299715/Deadlands-Lost-Colony" target="_blank"><strong>Deadlands: Lost Colony</strong></a>. This is a sci-fi offshoot of Savage Worlds Deadlands - in this campaign backdrop in the future a worm hole has been opened to a planet across the galaxy and an outpost set up there. The campaign premise starts with the wormhole having collapsed due to an apocalyptic event back on earth, so now the colonists are stuck and have to deal with their new circumstances. This campaign backdrop mixes in both human and alien powers and includes a horror twist as with all the Deadlands games. It was written for the latest edition of the game so no conversion needed. The campaign book contains a ‘plot point campaign’ (which is how Pinnacle tend to do campaigns - ten-twelve key but lighter weight adventures loosely strung together to form a campaign) and there is a second campaign out, too.</p><p></p><p>In terms of character development there are certainly a lot of edges (a cross between feats and class abilities) that characters can take to give them cool options and differentiate them. We have also run home-brew WH40K using Savage Worlds in the past and it was a great fit for that, too.</p></blockquote><p></p>
[QUOTE="dbm, post: 9000414, member: 8014"] Traveller is the ‘big dog’ in sci-fi, and [URL='https://www.drivethrurpg.com/product/218046/The-Pirates-of-Drinax'][B]Pirates of Drinax[/B][/URL] is reckoned to be one of the best campaigns ever released, though I haven’t played them personally. What I can recommend from personal experience is Savage Worlds for sci-fi. There is a couple of options open to you, here. For ‘straight’ sci-fi there is the [URL='https://www.drivethrurpg.com/browse/pub/27/Pinnacle-Entertainment/subcategory/21734/The-Last-Parsec'][B]Last Parsec[/B][/URL] which is pretty ‘kitchen sink’ in that it has ships, AI, robots, aliens, psychic abilities all in there. You can place the emphasis where you like as the GM to tweak the mix to your liking. The books are for the previous edition, but the editions are highly backwards compatible. I ran [URL='https://www.drivethrurpg.com/product/141180/The-Last-Parsec-Eris-BetaV'][B]Eris Beta-V[/B][/URL] with my group and did most of the conversion on-the-fly even though this was one of my first times running the latest edition. If you want sci-fi with a twist there is [URL='https://www.drivethrurpg.com/product/299715/Deadlands-Lost-Colony'][B]Deadlands: Lost Colony[/B][/URL]. This is a sci-fi offshoot of Savage Worlds Deadlands - in this campaign backdrop in the future a worm hole has been opened to a planet across the galaxy and an outpost set up there. The campaign premise starts with the wormhole having collapsed due to an apocalyptic event back on earth, so now the colonists are stuck and have to deal with their new circumstances. This campaign backdrop mixes in both human and alien powers and includes a horror twist as with all the Deadlands games. It was written for the latest edition of the game so no conversion needed. The campaign book contains a ‘plot point campaign’ (which is how Pinnacle tend to do campaigns - ten-twelve key but lighter weight adventures loosely strung together to form a campaign) and there is a second campaign out, too. In terms of character development there are certainly a lot of edges (a cross between feats and class abilities) that characters can take to give them cool options and differentiate them. We have also run home-brew WH40K using Savage Worlds in the past and it was a great fit for that, too. [/QUOTE]
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