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Need some build advice! (Grappling Caster)
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<blockquote data-quote="Salthorae" data-source="post: 7852905" data-attributes="member: 1095"><p>I had a flash of a Sorcadin concept that... might work with this? Casitng grappler is really hard with the base rules.</p><p></p><p>I'm doing a Giant Soul Sorcerer from UA that is working ok (I just grappled and held an Oni while we killed it dead), but again, that is UA.</p><p></p><p>The new Class Features UA and Rune Knight REALLY goes a long way to allow for some kind of Unarmed/grappling concepts that have been lacking for a long time. If you can lobby for them I would. Then you can get the Unarmed Strike Fighting Style from your Paladin 2 level or as [USER=6695558]@RSIxidor[/USER] said you can pick up Fighter (Rune Knight) which has Giant Might at 3rd, and you can stack Enlarge on it, Rune Knight has fun things to it and the three of those (Unarmed Fighting, Giant Might, Enlarge) combined has you doing 1d6/1d8 (Style)+Str+1d6 (giant might)+1d4 (enlarge) +1d4 if in a grapple (style) per hit. </p><p></p><p>Anyway, my quick idea, if they're level 2, is Variant Human Sorcerer (Divine Soul) 1/Paladin 1. Get it to Paladin 2 for Divine Smite, then go, Sorcerer, the rest of the way. Paladin 3 if you really want an Oath and some free prepared spells I suppose.</p><p></p><p>You need at least Str 13 and Cha 13 to do the multiclassing. Start with Sorcerer for proficiency in Con saves. Multi into Paladin because you get up to medium armors, shields, and martial weapons. Multiclassing to Sorcerer gets you... nothing.</p><p></p><p>Divine Soul gets you Cleric spells, so you can do things like a Bonus Action Spiritual Hammer that can attack into your grapple while you also are attacking or casting spells.</p><p></p><p>Variant human feat... a couple of options:</p><ol> <li data-xf-list-type="ol">Prodigy for expertise in Athletics,</li> <li data-xf-list-type="ol">Tavern Brawler so you have 1d4+Str on unarmed strikes and can do a grapple as a bonus action,</li> <li data-xf-list-type="ol">Which is interesting thematically for me: Magic Initiate (Warlock) to pick up a couple more cantrips and <strong>Hex</strong> which you can use to give your targets disadvantage on their Str (Athletics) going into a grapple. It's like you getting advantage, but in reverse <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></li> </ol><p>Other feats you're going to want: Grappler, Tough, and Warcaster probably. ASI's to Str/Con/Cha is also nice. Warcaster lets you hold a shield, grapple someone, still cast somatic spells with both hands occupied in the grapple, if they run away you can cast a spell, like Hold Person, as an Opportunity Attack, and gives you advantage on Concentration saves due to damage which stacks up well with your Proficiency in Con saves.</p><p></p><p>Stats in order of Priority: Cha/Str/Con/Dex/Wis-Int (about even for these two).</p><p></p><p>At tier 2, you're Concentrating on one of: Enhance Ability, Enlarge/Reduce, Hex. Grappling with your Spiritual Weapon pounding on your foe and you either kicking with your Tavern Brawler Feat for 1d4+Str+Divine Smite damage. Plus you've got all the other spells in your arsenal at your disposal.</p><p></p><p>I hope you're rolling for stats and roll high, it'll free up your ASI's for Feats.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7852905, member: 1095"] I had a flash of a Sorcadin concept that... might work with this? Casitng grappler is really hard with the base rules. I'm doing a Giant Soul Sorcerer from UA that is working ok (I just grappled and held an Oni while we killed it dead), but again, that is UA. The new Class Features UA and Rune Knight REALLY goes a long way to allow for some kind of Unarmed/grappling concepts that have been lacking for a long time. If you can lobby for them I would. Then you can get the Unarmed Strike Fighting Style from your Paladin 2 level or as [USER=6695558]@RSIxidor[/USER] said you can pick up Fighter (Rune Knight) which has Giant Might at 3rd, and you can stack Enlarge on it, Rune Knight has fun things to it and the three of those (Unarmed Fighting, Giant Might, Enlarge) combined has you doing 1d6/1d8 (Style)+Str+1d6 (giant might)+1d4 (enlarge) +1d4 if in a grapple (style) per hit. Anyway, my quick idea, if they're level 2, is Variant Human Sorcerer (Divine Soul) 1/Paladin 1. Get it to Paladin 2 for Divine Smite, then go, Sorcerer, the rest of the way. Paladin 3 if you really want an Oath and some free prepared spells I suppose. You need at least Str 13 and Cha 13 to do the multiclassing. Start with Sorcerer for proficiency in Con saves. Multi into Paladin because you get up to medium armors, shields, and martial weapons. Multiclassing to Sorcerer gets you... nothing. Divine Soul gets you Cleric spells, so you can do things like a Bonus Action Spiritual Hammer that can attack into your grapple while you also are attacking or casting spells. Variant human feat... a couple of options: [LIST=1] [*]Prodigy for expertise in Athletics, [*]Tavern Brawler so you have 1d4+Str on unarmed strikes and can do a grapple as a bonus action, [*]Which is interesting thematically for me: Magic Initiate (Warlock) to pick up a couple more cantrips and [B]Hex[/B] which you can use to give your targets disadvantage on their Str (Athletics) going into a grapple. It's like you getting advantage, but in reverse :) [/LIST] Other feats you're going to want: Grappler, Tough, and Warcaster probably. ASI's to Str/Con/Cha is also nice. Warcaster lets you hold a shield, grapple someone, still cast somatic spells with both hands occupied in the grapple, if they run away you can cast a spell, like Hold Person, as an Opportunity Attack, and gives you advantage on Concentration saves due to damage which stacks up well with your Proficiency in Con saves. Stats in order of Priority: Cha/Str/Con/Dex/Wis-Int (about even for these two). At tier 2, you're Concentrating on one of: Enhance Ability, Enlarge/Reduce, Hex. Grappling with your Spiritual Weapon pounding on your foe and you either kicking with your Tavern Brawler Feat for 1d4+Str+Divine Smite damage. Plus you've got all the other spells in your arsenal at your disposal. I hope you're rolling for stats and roll high, it'll free up your ASI's for Feats. [/QUOTE]
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