Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Character Builds & Optimization
Need some build advice! (Grappling Caster)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cocomonkey" data-source="post: 7853061" data-attributes="member: 7017367"><p>Would the Astral Self Monk UA be decent for a grappler? The way I see it, at level 11, if you assume 18 Wis and 17 Dex (standard array, VHuman, ASIs in Wis and Dex at 4/8) it would have up to 5 uses per SR of its astral arms, +8 to Athletics attempts to grapple (using Wis through the astral arms, and without Prodigy), 10' reach (would that even apply to grapple?), and once grappled, it would have +8 to attack rolls (again, Wis through arms) and make 4 attacks (two attacks, two bonus attacks with the arms) for 1d8+4 radiant or necrotic dmg each, plus 1d8 bonus damage from Empowered Arms (Awakening of the Astral Self), so 5d8+16 potential damage each round. If Grappler is taken on top of that, those attacks would be with advantage. And it would have 17 AC and 1d8 HD, so at least some survivability. (If Prodigy is taken instead, then it would be +12 to grapple attempt.)</p><p></p><p>And when not using the arms, it would still be 3 attacks at +7 for 1d8+3 (magical) without using any ki for extra bonus action attacks, so not totally useless. But the ki could be used for flurry or stunning strikes.</p><p></p><p>Or pump Dex to 20 and keep using that for attack/dmg rolls, so Wis would stay 14, but with Prodigy to boost Athletics up, it would be +10 to grapple, but 1d8+5 for attacks with or without arms, so 5d8+20 per round with the astral arms, and 3d8+15 without.</p><p></p><p>It takes out the spellcasting part, I know, but is that a viable grappler as opposed to the Rune Knight UA? It has more opportunities to do its thing than Rune Knight (one more time per SR every even level, plus it regains on a SR as opposed to Giant Might being LR), and I think a little more utility when not grappling.</p></blockquote><p></p>
[QUOTE="Cocomonkey, post: 7853061, member: 7017367"] Would the Astral Self Monk UA be decent for a grappler? The way I see it, at level 11, if you assume 18 Wis and 17 Dex (standard array, VHuman, ASIs in Wis and Dex at 4/8) it would have up to 5 uses per SR of its astral arms, +8 to Athletics attempts to grapple (using Wis through the astral arms, and without Prodigy), 10' reach (would that even apply to grapple?), and once grappled, it would have +8 to attack rolls (again, Wis through arms) and make 4 attacks (two attacks, two bonus attacks with the arms) for 1d8+4 radiant or necrotic dmg each, plus 1d8 bonus damage from Empowered Arms (Awakening of the Astral Self), so 5d8+16 potential damage each round. If Grappler is taken on top of that, those attacks would be with advantage. And it would have 17 AC and 1d8 HD, so at least some survivability. (If Prodigy is taken instead, then it would be +12 to grapple attempt.) And when not using the arms, it would still be 3 attacks at +7 for 1d8+3 (magical) without using any ki for extra bonus action attacks, so not totally useless. But the ki could be used for flurry or stunning strikes. Or pump Dex to 20 and keep using that for attack/dmg rolls, so Wis would stay 14, but with Prodigy to boost Athletics up, it would be +10 to grapple, but 1d8+5 for attacks with or without arms, so 5d8+20 per round with the astral arms, and 3d8+15 without. It takes out the spellcasting part, I know, but is that a viable grappler as opposed to the Rune Knight UA? It has more opportunities to do its thing than Rune Knight (one more time per SR every even level, plus it regains on a SR as opposed to Giant Might being LR), and I think a little more utility when not grappling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Need some build advice! (Grappling Caster)
Top